Done, I couldn't think of a name for the title
If it´s not a Release Candidate then perhaps beta or alpha testing Yields?
Done, I couldn't think of a name for the title
At the moment there is no new release of any kind. No official, no beta and no alpha.If it´s not a Release Candidate then perhaps beta or alpha testing Yields?
It is.I feel the mod is balanced around the larger radius.
Also, I don't know if this is specifically true for the current implementation or not, but asking for troops from the King raises the REF by a proportionate amount, as well, so you end up fighting as many troops as you get from the King. Not a very good idea if it is not early to mid game where you are rushing the Europeans.Thanks for the quick reply! I didn't realize the malus you get every time you ask the king for troops, so I racked up a lot of negative relation with him. I have using the archbishop to claw back some of the relationship. You live and you learn I guess!
I usually get a bunch of Galleons and West Indiamen and largely ignore them until later.Does anyone have any suggestions on how to deal with pirates? It seems like they can spawn up to 4 Pirate Frigates by 1600, meanwhile I am lucky if i can afford more than one Corvette. And this Corvette can only do a 30% victory against a pirate ship, so if he fails he's dead...
Does anyone have any suggestions on how to deal with pirates? It seems like they can spawn up to 4 Pirate Frigates by 1600, meanwhile I am lucky if i can afford more than one Corvette. And this Corvette can only do a 30% victory against a pirate ship, so if he fails he's dead...
Do not expect my algorithms to be linear.I thought it would decline equally after adding more colonists into colony.
This may be because you have hit a threshold that triggered an additional happiness bonus.In this test game it even increases after adding the sixth colonist
// specific computation methods for factors of Unhappiness
int CvCity::getUnhappinessFromPopulation() const
{
int iUnHapPop = 0;
int iPopulation = getPopulation();
int iMinPopForHappiness = GC.getMIN_POP_NEG_HAPPINESS();
// small help for AI
if(!isHuman())
{
iMinPopForHappiness = iMinPopForHappiness*2;
}
iUnHapPop = iPopulation - iMinPopForHappiness;
// to prevent negative Unhappiness in case we have less pop than min value for neg pop
if (iUnHapPop > 0)
{
return iUnHapPop;
}
return 0;
}
..\Assets\Python\CvDiplomacy.py lines 51 and 52 are commented out for some reason. Removing the #s might get you where you want.I want to eliminate other European factions quickly by preventing their respawning and not having to wait x turns to declare war,
which file do I need to mod?