bogwart
Chieftain
- Joined
- Jun 9, 2016
- Messages
- 36
So it is not true that you can 'hide' your guns, horses etc. in wagon trains?Military Strength (incl. Weapons on Wagon Trains)
I think this was a trick I've read here and there.
So it is not true that you can 'hide' your guns, horses etc. in wagon trains?Military Strength (incl. Weapons on Wagon Trains)
In Vanilla and some very old mods you can use that trick. (Because they use primitive "Vanilla REF algorithm".)So it is not true that you can 'hide' your guns, horses etc. in wagon trains?
Yeah you could do that if you want to. That would not influence REF at all.So I can have hundreds of cart filled with ore right?
2. Monastery (or is it cloister?): I can't get this to work. No matter if I put it inside the colony tiles or outside. Working on the tile or sending a missionary, nothing happens or changes. No change in crosses or any converted natives..
Thx in advance and keep up the great work!
they should be built on the "paths" along which the natives often walk (even beyond your cultural boundaries) and place a missionary there. but not every native passing by will become a convert (this does not happen often). if you have a good relationship with the tribe, they will bring gifts more often. and if the relationship is bad, then the raid parties passing by will calm down.2. Monastery (or is it cloister?): I can't get this to work.
I haven't played TAC and vanilla, so I don't know how trade routes were set up there. but somewhere here on the forum, I described how to set up trade routes for the current release.1. Traderoutes: Espacially with even higher production and so many more trade goods I really need to work out the automization...
...This works here as well, with one problem.
write to the group https://vk.com/col4wethepeoplemod, it will be easier)Hello. Need help. Who can help with changing the WTP mod. We will pay for the work
You can write to the mail maxim07966@mail.ru
That is what I usually do ... and I rather ask my king for discount units instead of purchasing them from europe menu.Just hurry colonists from the docks instead and there's no price increase. This is arguably an exploit (and yes, I did teach this trick to the AI to help it a bit)
I don´t see that as a fix. Prices for ships and specialists are supposed to go up when you buy them in Europe. After all you require and search for very specific job descriptions then. Taking what already stands on the docks, ready to sail with whoever wants to take them, even if coincidentally it sometimes is an expert, is something different.That is what I usually do ... and I ask my king for discount units instead of purchasing them from europe menu.
However all this makes the purchase menu for specialists almost completely obsolete because the player is better off if he never uses it except for the ships.
So my question was : will it be fixed so that you can purchase from the menu without accumulating penalties for the rest of the game?
If you purchase in 1500, those purchases still affect costs in 1800, that is 300 years later ... this is not like the job market or ship market works.I don´t see that as a fix. Prices for ships and specialists are supposed to go up when you buy them in Europe. After all you require and search for very specific job descriptions then. Taking what already stands on the docks, ready to sail with whoever wants to take them, even if coincidentally it sometimes is an expert, is something different.
It is - if you not only look at yourself as a player, but see the demand of the AI players and Europe itself, too. Should become even more expensive over time due to inflation from bringing lots of gold and silver to Europe which historically caused manpower shortages and a bancrupcy for Spain during the achtigjaarige Orloog/30years war. However those who have to flee due to having the wrong religion and who are drawn by the crosses produced in your colony are usually far cheaper.If you purchase in 1500, those purchases still affect costs in 1800, that is 300 years later ... this is not like the job market or ship market works.
I am not speaking about inflation.It is - if you not only look at yourself as a player, but see the demand of the AI players and Europe itself, too. Should become even more expensive over time due to inflation from bringing lots of gold and silver to Europe which historically caused manpower shortages and a bancrupcy for Spain during the achtigjaarige Orloog/30years war. However those who have to flee due to having the wrong religion and who are drawn by the crosses produced in your colony are usually far cheaper.
by the way, @devolution, now I understand why I see so many civilian AI units moving aimlessly around the map between colonies. your cheat for AI is to blame for this) I think this opportunity needs to be somehow reduced, at least by half.Just hurry colonists from the docks instead and there's no price increase. This is arguably an exploit (and yes, I did teach this trick to the AI to help it a bit)