WW2-Global

Rocoteh,

you mentioned removing roads from Africa. I think that is a great idea. In my game, should I have had enough tanks and appropriated enough resources, africa would have continued to fall at a feverish pace!

One thought about this though is that then those cities will not be connected to resources. will you put airports in all of the cities? Or just leave it?

and a few observations from my special version game. Japan raised a good amount of cities in the middle east. Also, London only had a production of 34 shields when I spy'd on that city, 34 seems really low. I didn't bother to really check why but thought I would bring that to your attention. I would really have thought the British Isles would have been a production monster. My Berlin produces 140+ that is with tile distribution to other cities. is there a way to increase shield production for water tiles?
 
oljb007 said:
Germany vs AI special version
wk 51 1941

GERMAN ARROGANCE STRIKES!

I had "overwhelming" control of the atlantic! The Russians were shackled and chained, unable to build T34's and only have siberian cities left. Africa was falling like a house of cards. And I was just about to land on Britian.

..and then an unfortuneate chain of events took place.

First:
US developes 1941 DDF and she mounts a huge atlantic counter offensive. I loose a genesiau in a 1-1 battle, (the first DDF attack takes it out!) I think its just luck but I loose the 2nd Genasaiu to only 2 more DDF's and then the carrier is left to defend herself. the C3 did better than the battleships; holding off 2 41 DDF's. My subs that lined the US eastern coast are abliterated! So I make for a full retreat but both my C3 carriers (fully loaded) and 2 more genasaiu are lost along with about a dozen more subs. ALL IN 2 TURNS - I lost 5 Genasaiu's, 2 C3's (fully loaded), 2 AA cruisers, ~12 subs.

Second:
The luftwaffe have beaten down the RAF! My transports sit loaded ready to land in Britain, then Turkey attacks Japan! I loose Damascuss to the Turks and then not wanting to see the Japanesse take all of Turkey I unload all my transports. I manage to take half of turkey, Japan gets 2 cities and my damascuss! :( no land route to Africa! Turkey is GONE in 4 weeks! I gave them the resources they needed to build the tanks they attacked me with! :(

Third:
My african front stalls on the Ivory coast! not enough tanks! I am unable to push africa far enough south to reduce the size of the front! A very important objective! Now the front extends almost the width of africa at the widest point! and its a skewed angle, as the eastern front is farther south then the western front at the ivory coast! :(

Fourth:
Russia, (whats left of her) moves motorized INF into my territory every turn now and I have to "request" they be removed!

So....I regroup.
Originally I had only wanted to ever build two bismarcs (bismarc & tirpitz) but that is no longer a luxury I can afford. So 5 of them are under contrsuction and I have revamped my Type IX production as well. Now the atlantic will be controlled by battle groups consisting of a bismark, C3 carrier(if available), AA cruiser, at least 5 IX's, and a couple of IIX's.

As for the land war, well, I need more tanks. After/during the conquest of Turkey I realized that I only had 36 Panzer's! Not quite enough to fight 3 fronts; africa, turkey and Britain. soon to be russia...

Japan is still unbelievable, 70+ SNLF's and that is after throwing 20+ at the small english controlled turkish city of adana. Nothing like 10 Matilda's atop a mountain behind walls! and of course its in view so I have watch every unit attack!

British and US are "slowly" moving into S. America, they just went after columbia!

British only have 3 cities left in all of eurasian continent--1 in turkey, 1 in south of india, 1 in mountaneous area east of middle east!

wow! the AI seems to have suddenly picked up its game against you. nothing seems to be going your way there. i would love to have an ai that plays smartly. turkey attacking you is very surprising, especially with all the trade that you said you guys had and also the fact that aggression is on a min. and the US launching a naval assault on your ships is also very interesting. usually the AI don't send that big an attack that you would end up losing 2 battleships, two carriers, and a dozen subs. don't know why japan is not performing in my game. it has been losing a lot of cities to the Brits and the Americans. in all other posts i have read so far, the japs seem to be quite good.
 
With the introduction of 1.9 I brought my 1.8 game to a rapid "house-rules" victory. Having never played the higher levels before I was surprised at the ease of the victory. I think that Emperor and above will be my standard games in scenarios from now on.
I am now giving the Germans a run in 1.9 at Emperor to get a feel for the new version.
Bringing up an earlier post regarding finding a counter unit for the ME262 I believe the only plausible "what if" would be the Gloster Meteor.
Designed and tested from 1941 the Meteor never saw aerial combat against the Luftwaffe despite flying missions over Germany from January 1945, using the Mk. III variant from bases in Belgium.
It wasn't in the same class as the 262 that much is clear. But as the Australian Airforce proved in the Korean war in the hands of capable pilots it could score victories against the vastly superior Mig 15. Despite this they were soon replaced with the better performing F86 Sabre. The only reason that the Mig 15 and F 86 appeared at the end of the 40's rather than earlier was thanks to captured German scientists and data. It is doubtful that the US and USSR would have produced Jet interceptors of this quality in 1946 without German data. Allied jet interceptors without help would have complied with the much more primative Frank Whittle designed Gloster Meteor. Including it from '44 would make sense.
 
HiHi! I just started playing this scenario and i think it's awesome. Among the best! However, I notice a shortage in screenshots recently...really hoping somebody would post some...tankq!!!
 
I was pretty excited to see v1.9 come out, but the posts on playtests so far have seemed mixed. It is good to see Russia get a defensive bonus, they sure needed it! In my SID v1.8 game as Germany, I've taken all but about 13 Siberian cities and called a ceasefire because I was bored. They just weren't putting up much of a fight anymore. It's about Week 50, 1941 and I've just completed taking the British Isles. Used all but one of my seven armies to do so as the Mathildas are very tough to beat one on one. I've also wrested the Middle East from British and French hands (had to go through Turkey to get there, but those Turkish cities can be some nice producers with all the mountains and hills they've got. :-) Working on India and Africa now, with the Italians barely holding on to 3 cities in central eastern Africa.

I am wondering, though, if now that the power of both Britain and France is broken, whether I should continue on or just change to a 1.9 game? I have wondered what it would be like to invade the US, but am not sure I want to do it in this version.

What do you think?

Following are some comments and questions on v1.9 (which I have not used yet).

I like the idea of limiting armies to 2 units; definitely helps limit the "human advantage" in the use of armies.

Is the antiaircraft battery effectiveness toned down? I got to the point where I refused to use aircraft against cities I knew to have antiaircraft emplacements... 30% casualties I can understand, but 75% casualties are unacceptable and I'd just use heavy artillery/armies instead.

Japan AI likes to raze cities for some reason. Is this tendency eliminated (or at least toned down) in 1.9?

Is the US getting involved in the European theater any more effectively in v1.9?
 
eaglefox said:
wow! the AI seems to have suddenly picked up its game against you. nothing seems to be going your way there. i would love to have an ai that plays smartly. turkey attacking you is very surprising, especially with all the trade that you said you guys had and also the fact that aggression is on a min. and the US launching a naval assault on your ships is also very interesting. usually the AI don't send that big an attack that you would end up losing 2 battleships, two carriers, and a dozen subs. don't know why japan is not performing in my game. it has been losing a lot of cities to the Brits and the Americans. in all other posts i have read so far, the japs seem to be quite good.

actually I lost 3 battleships! CRAZY--it sent me wrealing all the way back to the coast of France!

As for the Japanesse the only thing I can think of and this shouldn't impact anything is that I "gave" them any and all strategic resources I had in the beginning. I did this with Italy as well! But SNLF marines dont require any hard to find resources.

The war is by no means lost, just slowed down a little! :king:
 
Could you put up save for Spain? I wasn't sure if you had already, but searching through 161 pages is not my cup of tea. So it would be much appreciated if you could.

Played as Germany as many people seem to have done. Took over half of Poland , Amsterdam, and Brussels on the first turn. Rest of Poland and Denmark on the second turn. Very fun!
 
OgrePete said:
I was pretty excited to see v1.9 come out, but the posts on playtests so far have seemed mixed. It is good to see Russia get a defensive bonus, they sure needed it! In my SID v1.8 game as Germany, I've taken all but about 13 Siberian cities and called a ceasefire because I was bored. They just weren't putting up much of a fight anymore. It's about Week 50, 1941 and I've just completed taking the British Isles. Used all but one of my seven armies to do so as the Mathildas are very tough to beat one on one. I've also wrested the Middle East from British and French hands (had to go through Turkey to get there, but those Turkish cities can be some nice producers with all the mountains and hills they've got. :-) Working on India and Africa now, with the Italians barely holding on to 3 cities in central eastern Africa.

I am wondering, though, if now that the power of both Britain and France is broken, whether I should continue on or just change to a 1.9 game? I have wondered what it would be like to invade the US, but am not sure I want to do it in this version.

What do you think?

Following are some comments and questions on v1.9 (which I have not used yet).

I like the idea of limiting armies to 2 units; definitely helps limit the "human advantage" in the use of armies.

Is the antiaircraft battery effectiveness toned down? I got to the point where I refused to use aircraft against cities I knew to have antiaircraft emplacements... 30% casualties I can understand, but 75% casualties are unacceptable and I'd just use heavy artillery/armies instead.

Japan AI likes to raze cities for some reason. Is this tendency eliminated (or at least toned down) in 1.9?

Is the US getting involved in the European theater any more effectively in v1.9?

in the special version Germany vs AI the armies are removed, I would have to imagine they are gone in 1.9 as well. there were a lot of complaints about their strength.

Japan city razing-- I believe it razes cities that do not have a wonder in them. This probably has not been addressed yet but I have not read through the changes in 1.9 yet. I think Rocoteh posted these changes on the first page.

US involvement--I believe US airbases were placed in greenland and iceland in an attempt to get US to move its planes. I dont know if any cities in africa were given to the US or not.

when rocoteh returns he will answer with more authority but that is what i know just to tide you over. ;)
 
OgrePete

"Working on India and Africa now, with the Italians barely holding on to 3 cities in central eastern Africa."

wk 51 1941 and the italians have 3 cities left? thats pretty good actually!!!!! in my germany vs AI version the italians had only a couple of cities left in wk 15-17 1940. That got me involved in N. Africa till wk 26 1940 to establish a beach head.

PS ogrepete.

rocoteh is working on a 1941 version that should be much improved as such an early start lends itself to issues as a result of the game engine and what have it.
 
Perhaps the WW3 scenario needs a thread of its own to avoid confusion? I`m sure the new scenario will be a hit and a thread with some "Pre - realease info" will probably get some interest.
 
Adler17 said:
To change the number of the civilization is also no working possibility. Where can I make it that the Allies have their turn at least after the Axis?

Adler
you'd have to make sure the Axis civs are at the top; ie "Player 1" is Germany, "Player 2" Japan, and so forth. iirc, these civs are the first to get to move and are ahead of the others.
 
Back
Top Bottom