Hornblower,
Thank you for the report.
"Germany - Beta1.8 Emperor
A quick update...
Despite initial thoughts of a cunning Soviet AI it seems that I was wrong. Upon declaring war on me back in 1940 and at times having me a little concerned about holding off the horde I have convincingly broken the AI's back.
A massive tank battle around Stalingrad saw 170 soviet tanks fielded and destroyed in 3 turns with the loss of only 14 tanks in my own 140 strong tank army. This was largely due to 4 (12 strong) airgroups of Stukas and cunningly laid tank traps across the borders."
Hornblower
Airpower is really the key-weapon in WW2-Global!
"Wk 1 1942.
The Swedes demanded something ridiculous as to keep my ROP. I declined since i did not want to move my static sea mine defences. This led to a forced war but I shall give the conquered Swedish territories (and later Norway) to Finland to help her on the way to becoming a useful ally."
Hornblower
AI is trigger-happy when it comes to declare war.
"The timely researching of Sea 1942 this turn will allow me to replace my ill fated Carrier Battlegroup with Hindenburg BB's for protection. They make good escorts since they travel at similar speeds, make for good city bombarders and mutal protection is enjoyed by all.
The UK AI continues sporadic long range bombing into Germany despite it having no real effects. It does give the German fighters a chance to become elite units and tranfers to other theatres though.
Wk 4 '42."
Hornblower
It will be interesting to see how AI handles air-units in CIV IV.
"I cast my eye over to the Japs and saw that they continue to raise three quarters of the cities they fight over. The US AI has staged an amphib invasion of the Jap home islands and the southern most city is raised. Kitakyshu is occupied by the Americans but is size one. It will probably get raised sooner or later too."
Hornblower
I will do what I can to prevent this in the final version.
"I have noticed that the US AI is leaning toward invading the southern Jap home island in almost every game I play now regardless of difficulty. I think that this is a good outcome though."
Hornblower
Agree.
Thank you and welcome back.
Rocoteh
Thank you for the report.
"Germany - Beta1.8 Emperor
A quick update...
Despite initial thoughts of a cunning Soviet AI it seems that I was wrong. Upon declaring war on me back in 1940 and at times having me a little concerned about holding off the horde I have convincingly broken the AI's back.
A massive tank battle around Stalingrad saw 170 soviet tanks fielded and destroyed in 3 turns with the loss of only 14 tanks in my own 140 strong tank army. This was largely due to 4 (12 strong) airgroups of Stukas and cunningly laid tank traps across the borders."
Hornblower
Airpower is really the key-weapon in WW2-Global!
"Wk 1 1942.
The Swedes demanded something ridiculous as to keep my ROP. I declined since i did not want to move my static sea mine defences. This led to a forced war but I shall give the conquered Swedish territories (and later Norway) to Finland to help her on the way to becoming a useful ally."
Hornblower
AI is trigger-happy when it comes to declare war.
"The timely researching of Sea 1942 this turn will allow me to replace my ill fated Carrier Battlegroup with Hindenburg BB's for protection. They make good escorts since they travel at similar speeds, make for good city bombarders and mutal protection is enjoyed by all.
The UK AI continues sporadic long range bombing into Germany despite it having no real effects. It does give the German fighters a chance to become elite units and tranfers to other theatres though.
Wk 4 '42."
Hornblower
It will be interesting to see how AI handles air-units in CIV IV.
"I cast my eye over to the Japs and saw that they continue to raise three quarters of the cities they fight over. The US AI has staged an amphib invasion of the Jap home islands and the southern most city is raised. Kitakyshu is occupied by the Americans but is size one. It will probably get raised sooner or later too."
Hornblower
I will do what I can to prevent this in the final version.
"I have noticed that the US AI is leaning toward invading the southern Jap home island in almost every game I play now regardless of difficulty. I think that this is a good outcome though."
Hornblower
Agree.
Thank you and welcome back.
Rocoteh