WW2-Global

Congratulations for post number 6000 of this thread (and it was a very interesting one). :band: :beer: :dance: :banana: :bounce: :clap: :worship: :hatsoff: :woohoo: :thanx:
 
El Justo said:
hi Rocoteh. my apologies for not having spotted this earlier :blush:

well - my first thought is that, yes, it can work assuming that the proper settings are put into play. however (and it's a very big however), i think that the dynamics of this fantastic scenario would be changed dramatically and that a great deal of testing and refing would be needed.

so on that end, i would only recommend it if you felt the desire to experiment with it all. quite frankly though - i think the model you have now is superb and we can go back to the old adage of "don't fix it if it ain't broke" :)

i don't want to seem like i'm tossing cold water onto the discussion b/c that's the last thing i want to do. but there's potential pitfalls w/ implementing this system.

my first and foremost concern is the utterly odd AI behaviours of shipping or moving these flag units when locked in an alliance. by that i mean that i had a devil of a time getting the AI to ships its goods back to the VP spot (yes Civinator! it's the VP and not the capital - the VPs were simply placed at the capital thus adding to the confusion of the terminology :crazyeye: ). when i say a devil of a time i mean that, for example, the Lowlands civ and GB were originally alligned in the alpha/beta stages of AoI v3.0. now, the LL TRs would continually drop off her flag units right outside of London and not Amsterdam. this occurred across the board (ie w/ france, the US, etc etc). so this is the dilemma i reckon...at least for me it was.

now the question is:
is there a way around this quirk? i don't know. however, Civinator and i had discussed a format which could possibly work w/ sea lanes added in (ie TRs etc could only travel these coast tiles in the middle of the ocean). but i remain skeptical.

one tremendous side affect though of all of this flag transporting is the unbelievable AI naval activity. so on that end Rocoteh, i see an opening for increased naval battles. however, w/ the locked alliances of WW2 Global, i just don't see it as possible. butit is indeed food for thought and there very well may be a work-around. i just don't have it right now...but it could indeed come to someone else!

El Justo,

Thank you.

WW2-Global 2.3 will include drastic changes concerning production
that should have crucial impact on game-play.

After the release of 2.3 it will take some time to evaluate how well
the changes have worked.

However when its time for version 2.4 its possible that the system
from Age of Imperialism will be included.
Even if there are alliances in WW2-Global I think it will possible
to work out some solution.

Rocoteh
 
dferrill said:
This scenario is one of the best out there really enjoying it so far.playing as japan i can tell its going to be a challenge keeping the usa and england from destroying my naval fleet right from the start, tried being aggressive that didnt work well going to try and lure them in and take them out with my air units and ships combined with hit and run tactics will see how that works out any suggestions on how to play japan? anyhow grats on a awesome mod. will keep you posted on my progress.

dferrill,

Thank you.

Looking forward to read more reports from you.

Rocoteh
 
Civinator said:
Congratulations for post number 6000 of this thread (and it was a very interesting one). :band: :beer: :dance: :banana: :bounce: :clap: :worship: :hatsoff: :woohoo: :thanx:

Civinator,

Thank you.

Its great that you still are one of the main posters here.

Rocoteh
 
Adler17 said:
That's really an important event. Now to the next 6.000!

Adler

Adler,

Thank you.

Your support for this scenario and my other scenarios have been
of crucial value.

Rocoteh
 
I am going off-line soon and will be away for some days
without Internet-connection.

WW2-Global version 2.3 will probably be released October 31.


Rocoteh
 
WVCivnut said:
I play on Sid also. The first two techs are slow but I build a Library, University, and Research Center in each city, set a few of the largest cities on wealth, and up the rate once it makes a difference. By the 3rd or 4th tech, the research rate is down to 15 turns or so. And as more cities are taken, it can go even lower.

I build tech buildings as fast as I can too. But that doesn't change the fact that you cannot catch up in tech-development since the first tech always takes 40 weeks to finish, which means you cannot start researching your second tech until mid-1940. And there are at least 5-6 other 1940-techs to research, so even if you manage to research one tech per 15 weeks (or faster) you will still lag behind, and research 1940-techs in 1941, 1941-techs in 1942, and so on. It doesn't seem to be possible to research more than 4-5 techs per year even if you put maximum effort into research, since you usually have more techs than that to choose from each year (Air 1, Air 2, Sea 1, Sea 2, Land 1, Land 2, et cetera).
And this is just the problem the human player faces. The poor AI has even more difficulties in trying to catch up. With the possible exception of the British AI, who control half the world, I have never seen the AI make any significant developments until very late in the game. As a matter of fact, I have never seen the Soviet AI use T-28s.
I think this is a problem, not a big problem, mind you, but a case where some slight adjustments need to be done.
 
Rocoteh said:
I am going off-line soon and will be away for some days
without Internet-connection.

WW2-Global version 2.3 will probably be released October 31.


Rocoteh

I know I'll be there eagerly anticipating. :mischief:
 
Hyperborean said:
I build tech buildings as fast as I can too. But that doesn't change the fact that you cannot catch up in tech-development since the first tech always takes 40 weeks to finish, which means you cannot start researching your second tech until mid-1940. And there are at least 5-6 other 1940-techs to research, so even if you manage to research one tech per 15 weeks (or faster) you will still lag behind, and research 1940-techs in 1941, 1941-techs in 1942, and so on. It doesn't seem to be possible to research more than 4-5 techs per year even if you put maximum effort into research, since you usually have more techs than that to choose from each year (Air 1, Air 2, Sea 1, Sea 2, Land 1, Land 2, et cetera).
And this is just the problem the human player faces. The poor AI has even more difficulties in trying to catch up. With the possible exception of the British AI, who control half the world, I have never seen the AI make any significant developments until very late in the game. As a matter of fact, I have never seen the Soviet AI use T-28s.
I think this is a problem, not a big problem, mind you, but a case where some slight adjustments need to be done.

But that is why we play at Sid level -- it's a bigger challenge to work with obsolete equipment. If you want to keep up or stay ahead of the AI in techs you should move the difficulty level down a few notches. ;)
 
Adler17 said:
Rocoteh, I really recommend to introduce the Naval system of AoI, perhaps even in this new version.

Adler

Adler,

It would mean a long delay though, so I think a new Naval system will
have to wait unitil version 2.4.

Rocoteh
 
Hyperborean said:
I build tech buildings as fast as I can too. But that doesn't change the fact that you cannot catch up in tech-development since the first tech always takes 40 weeks to finish, which means you cannot start researching your second tech until mid-1940. And there are at least 5-6 other 1940-techs to research, so even if you manage to research one tech per 15 weeks (or faster) you will still lag behind, and research 1940-techs in 1941, 1941-techs in 1942, and so on. It doesn't seem to be possible to research more than 4-5 techs per year even if you put maximum effort into research, since you usually have more techs than that to choose from each year (Air 1, Air 2, Sea 1, Sea 2, Land 1, Land 2, et cetera).
And this is just the problem the human player faces. The poor AI has even more difficulties in trying to catch up. With the possible exception of the British AI, who control half the world, I have never seen the AI make any significant developments until very late in the game. As a matter of fact, I have never seen the Soviet AI use T-28s.
I think this is a problem, not a big problem, mind you, but a case where some slight adjustments need to be done.

Hyperborean,

Notes have been taken.

I will look at this problem and see if anything can be done.

Possible changes will probably be with 2.4 though.

Rocoteh
 
Time to give a Japan update 1941 week 5 somewhat suprised Russia has not entered the war so far, they are starting to move massive amounts of tanks near my borders hopefully they plan to use them on someone else should get very interesting soon Japan has been slow going so far but im starting to make progress finally.I have taken 4 cities Sian being the last from Communist China, but has been dificult because Britain has moved alot of troops and several tanks into there territory to get to me. been able to fight them off so far have also taken 2 cities from China Amnoy the last to fall they threw alot of tanks at me have lost Canton to China thats my next target will make it easier to take out Hong Kong from the British,whom i lost Truk to early on, im suprised China has put up such a strong fight wasnt expecting that.The United States and Britain is making it difficult to transport troops after they wiped out over half of my naval fleet. US and Britain has tried to land numerous transports but have taken them out with air strikes next goals is to retake Canton invade Hong Kong then onto Manila and Truk. this is the most interesting game ive experienced so far. I highly recommend trying out japan if you want a good challenge, im playing on emperor level will give another update soon.
 
Rocoteh said:
Civinator,

That is interesting.

I will look at this issue in the editor.

Rocoteh

Rocoteh/Civinator:
After I read this I made a special version of my HOF scenario using this
to idea simulate the battle of the Atlantic. I created a flag unit called "convoy
supplies" and placed a wonder in Halifax to auto-produce them. I then
crippled the the Commonweath economy by increasing unit support cost
to the point where it was barely possible to support the military, so
no research could be done without the cash from the convoys.

I have tested this playing the British in single player mode and I am
convinced it would work quite well in multi-player games; but I have
not seen the AI make a single attack against any supply convoys escorted
by 2 or 3 destroyers. Of course if you send them out unescorted they
will be sunk, but don't expect any "wolfpack" attacks from the AI!
 
dferrill said:
Time to give a Japan update 1941 week 5 somewhat suprised Russia has not entered the war so far, they are starting to move massive amounts of tanks near my borders hopefully they plan to use them on someone else should get very interesting soon Japan has been slow going so far but im starting to make progress finally.I have taken 4 cities Sian being the last from Communist China, but has been dificult because Britain has moved alot of troops and several tanks into there territory to get to me. been able to fight them off so far have also taken 2 cities from China Amnoy the last to fall they threw alot of tanks at me have lost Canton to China thats my next target will make it easier to take out Hong Kong from the British,whom i lost Truk to early on, im suprised China has put up such a strong fight wasnt expecting that.The United States and Britain is making it difficult to transport troops after they wiped out over half of my naval fleet. US and Britain has tried to land numerous transports but have taken them out with air strikes next goals is to retake Canton invade Hong Kong then onto Manila and Truk. this is the most interesting game ive experienced so far. I highly recommend trying out japan if you want a good challenge, im playing on emperor level will give another update soon.

dferrill,

Thank you for the report.

An interesting start for this playtest.

Looking forward to hear how it evolves.

Rocoteh
 
eric_A said:
Rocoteh/Civinator:
After I read this I made a special version of my HOF scenario using this
to idea simulate the battle of the Atlantic. I created a flag unit called "convoy
supplies" and placed a wonder in Halifax to auto-produce them. I then
crippled the the Commonweath economy by increasing unit support cost
to the point where it was barely possible to support the military, so
no research could be done without the cash from the convoys.

I have tested this playing the British in single player mode and I am
convinced it would work quite well in multi-player games; but I have
not seen the AI make a single attack against any supply convoys escorted
by 2 or 3 destroyers. Of course if you send them out unescorted they
will be sunk, but don't expect any "wolfpack" attacks from the AI!

eric_A,

Thank you for the info.

Its possible I will include a new Naval system with version 2.4.
Probably it will require a large amount of playtesting though.

Rocoteh
 
Just a quick update because something very unusual happened with the AI Japan week 14 1941 Great Britain declares war on Russia was wandering when Russia would finally get involved in the war heres the strange part that happened week 20 the US attacks Taipe by sea with a transport with 4 units in transport wait theres more week 22 US attacks again with 6 units in transport and takes Taipe from me this is the first time i have ever seen the AI do this usually they will transport only 1 or 2 units mostly 1 is the norm.just thought i would pass that imformation on never seen the AI act they way it has in this scenario im currently in defensive mode now Persia France, China, Com China, Britain and US are all attacking me at once :lol:great game so far this is most fun ive had with civ 3 so far will give another update soon great mod Rocoteh really enjoying this keep up the good work.
 
dferrill said:
Just a quick update because something very unusual happened with the AI Japan week 14 1941 Great Britain declares war on Russia was wandering when Russia would finally get involved in the war heres the strange part that happened week 20 the US attacks Taipe by sea with a transport with 4 units in transport wait theres more week 22 US attacks again with 6 units in transport and takes Taipe from me this is the first time i have ever seen the AI do this usually they will transport only 1 or 2 units mostly 1 is the norm.just thought i would pass that imformation on never seen the AI act they way it has in this scenario im currently in defensive mode now Persia France, China, Com China, Britain and US are all attacking me at once :lol:great game so far this is most fun ive had with civ 3 so far will give another update soon great mod Rocoteh really enjoying this keep up the good work.

dferrill,

Thank you.

Sometimes AI surprise.

Hopefully Soviet will not attack you also.
It will be interesting to follow how this turns out.

Welcome back with more reports.

Rocoteh
 
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