WW2-Global

Aecon,

Thank you for the report.

"Week 13 '40-- "God loves little children and the United States," said Otto von Bismark. Another meeting action at Guam. Jap task forces x2 with transports headed for Guam stop one and two squares out of range of Guam but not my BB TF. Using combined bombardment from faster cruisers to soften up the 2 BBs I then take 4 BBs for bombardment on each group before one BB gives
the coup de grace to the BBs and CAs. Scratch 2 BBs, 2 CAs, 2 DDs, and 2 Transports at a cost of 1 DD '39. The 2 BBs and 2 DDs that were slightly damaged will rest in Guam and wait for the CV's to arrive with the LSTs while the other 10 will proceed with their escort to the Phillipines. Another Transport Task force sortie from Truk(?) toward Leyte -- If it heads to
Guam it will run into the Battleships but if it enters the straits for Manila it has to contend with 14 SBDs from Manila and possibly 2 new SBDs from Davao if in range."
Aecon

AI nearly always works with x2 transports.

"Week 14 The force heads toward Manila and is bombed by my SBDs. Heavy Damage to BB Hiei and the 2 CLs but did not sink any ships or lose any planes. We will see if they withdraw into my BBs or continue toward Manila. The Jap has lost 2 CV and 2 Light Carriers to an apparant engagement with Allied Air power (not USA) south of Saigon. I see 1 CV and blasted Escorts
limping back north. My BBs will probably be too slow to engage but I may get my 3 CVs close enough to finish them off next week."
Aecon

I guess Japan-AI will have spend most of its navy soon.

"Week 15 '40 -- USSR retakes Lutsk and also Warsaw! The Nazis retake Verdun. 1st successful assault since Week 51 '39. The CV and its escort survivors head for Okinawa crossing in front of my CVs; Scratch one Jap CV and 5 severely damaged escorting DD '39s. BB Ise, BB Hyuga, DD '39 and a Transport are alongside Luzon I dispatch my 14 CAs and 10CLs to engage and
sink the force with no losses. Recon patrol spots the CV Kaga, CV Hiryu, CA, CL, and 4 DD '39 sortie from China I will engage with all forces next week when the transports will arrive in Manila.

Europe -- Germany loses Lille to France and Amsterdam to British."
Aecon

Its interesting to note the inaccurate play from Germany AI in the last
playtests reported.

"On a Scenarion note, has it ever been tried to set the Japanese build priorities away from land units in favor of Sea and Air units?"
Aecon

As showed by ozymandias its very hard to direct AI building strategy.
Current AI-strategy for Japan is:

Build often:

Offensive units
Defensive units
Air units
Naval units

Thank you and welcome back.

Rocoteh
 
WVCivnut said:
Between turns:
USA -- Continued offshore bombardment of Bordeaux - then moved off towards Spain.

France -- Nothing visiable.

England -- Subs destroyed a few German raiders.

Italy -- Bombing Corsica.

Japan -- Nothing visable.

Soviets -- Attacked German Inf near Radom and lost 2 tanks, Germany lost 2 Inf. Russian Inf advancing on Lutsk.

German Units Builds -- 2 Infantry and 3 Pz IIIs.

Turn 21
Russian Front -- Destroy many Russian tanks and Inf. Moving forces towards Minsk and Tallinn.

France -- Bombing starts on Strasbourg. No ground assault until it's softened up a bit. Sank many Brit subs.

WVCivnut,

Thank you for the report.

The early declaration of war fron Soviet-AI in this playtest should
make the war in the east shorter then it otherwise would have been.
I mean, an early war with Germany is not positive for Soviet.

The many changes made in version 2.3 should make it much harder to win
then version 2.2.

It will be interesting to hear at which point in the playtest you will see a clear difference compared to earlier versions of WW2-Global.

Thank you and welcome back with more reports.

Rocoteh
 
Hello, great scenario Rocotech, loads of fun. I decided to play as the Americans, but only got a couple turns in. My strategy was to send my bombers to Manilla to try to hold the Philippines for as long as I could. The problem is from the East coast I have to go East Coast city-Los Angeles-Honolulu-Manilla. I was going to try to build factories and the like on my coastal cities, and build units in my inland cities. I decided to keep my fleet where it was. One other thing. It doesn't seem like fighters can make the jump from L.A. to Honolulu. Is that intentional or just a by-product?
 
pazza said:
Hello, great scenario Rocotech, loads of fun. I decided to play as the Americans, but only got a couple turns in. My strategy was to send my bombers to Manilla to try to hold the Philippines for as long as I could. The problem is from the East coast I have to go East Coast city-Los Angeles-Honolulu-Manilla. I was going to try to build factories and the like on my coastal cities, and build units in my inland cities. I decided to keep my fleet where it was. One other thing. It doesn't seem like fighters can make the jump from L.A. to Honolulu. Is that intentional or just a by-product?
Its probably a good thing you decided to keep your fleet at home i play Japan and i can tell you they have a large fleet and you can expect to loose atleast half your fleet meeting them head on goodluck on holding Manilla and Guam Japans strong point is there naval fleet and if you wait to long and give them time to build Yamato C class BB they will be a formidible opponent in the Pacific for even your best Battleships but that is what makes this scenario so interesting.
 
pazza said:
It doesn't seem like fighters can make the jump from L.A. to Honolulu. Is that intentional or just a by-product?
It is quite a distance between the two, sounds like you need a relay carrier in the middle at the start of the game. Some late war fighters might be able to do so.

Distance from Honolulu, Hawaii, USA to Los Angeles, California, USA is about 2560 miles (4129 kilometers)
Curtiss P-36 Hawk
Range: 650 mi (1,046 km)

Curtiss P-40
Range: 650 mi (560 nm, 1,100 km)
 
Any chance your mod will be adapted to Civ 4 or better yet - warlords 2.08 ?
 
Kaiser Franz said:
Any chance your mod will be adapted to Civ 4 or better yet - warlords 2.08 ?

Now is not the time to ask Rocoteh. Ask him once The Lopez has completely finished an Civ IV editor.
 
I have not tested this but I think the reason Japan keeps attacking the USSR is because the sub bug is triggered by all the subs the Soviets have near Vanino(Asia).Japan has subs in the area also. If the Soviet subs were changed to WWI DD it would not change the game balance but might prevent Japan declaring war on the USSR because of the sub bug. In my games it happens early & messes up the game.

The Dragonlord
 
The Dragonlord said:
I have not tested this but I think the reason Japan keeps attacking the USSR is because the sub bug is triggered by all the subs the Soviets have near Vanino(Asia).Japan has subs in the area also. If the Soviet subs were changed to WWI DD it would not change the game balance but might prevent Japan declaring war on the USSR because of the sub bug. In my games it happens early & messes up the game.

The Dragonlord
Thats kind of a harsh way to fix that problem if it is indead the cause for it, however people who like to play Russia might not like that idea.I know i wouldnt.
 
pazza said:
Hello, great scenario Rocotech, loads of fun. I decided to play as the Americans, but only got a couple turns in. My strategy was to send my bombers to Manilla to try to hold the Philippines for as long as I could. The problem is from the East coast I have to go East Coast city-Los Angeles-Honolulu-Manilla. I was going to try to build factories and the like on my coastal cities, and build units in my inland cities. I decided to keep my fleet where it was. One other thing. It doesn't seem like fighters can make the jump from L.A. to Honolulu. Is that intentional or just a by-product?

pazza,

Yes its by intention since its a huge distance between L.A. and Honolulu.

Looking forward to hear how this playtest turns out.

Thank you and welcome back.

Rocoteh
 
Kaiser Franz said:
Any chance your mod will be adapted to Civ 4 or better yet - warlords 2.08 ?

Kaiser Franz,

As mentioned by I batman says I have no plans for work with CIV 4
scenarios until there is an editor.

Firaxis will not make it, so it remains to be seen if it will be made
by the CIV-community.

Rocoteh
 
dferrill said:
I dont have civ4 is it that much better then civ 3 other then not having a editor ?

dferrill,

I do not think CIV 4 is better.

The problem with CIV 3 is that Firaxis ceased to support it 2 years ago.

If one assume there was a very good editor for CIV 4 it should
be possible mo make more realistic scenarios.
(At least in theory!)

Rocoteh
 
The Dragonlord said:
I have not tested this but I think the reason Japan keeps attacking the USSR is because the sub bug is triggered by all the subs the Soviets have near Vanino(Asia).Japan has subs in the area also. If the Soviet subs were changed to WWI DD it would not change the game balance but might prevent Japan declaring war on the USSR because of the sub bug. In my games it happens early & messes up the game.

The Dragonlord

The Dragonlord,

Notes have been taken.

Another solution would be to replace the submarines with
Light Coastal Flotillas units.


Rocoteh
 
Rocoteh said:
dferrill,

I do not think CIV 4 is better.

The problem with CIV 3 is that Firaxis ceased to support it 2 years ago.

If one assume there was a very good editor for CIV 4 it should
be possible mo make more realistic scenarios.
(At least in theory!)

Rocoteh

Rocoteh, check what came out in the Civ IV threads yesterday.
It is a good start, albeit a long way from a complete editor.
 
Rocoteh said:
dferrill,

I do not think CIV 4 is better.

The problem with CIV 3 is that Firaxis ceased to support it 2 years ago.

If one assume there was a very good editor for CIV 4 it should
be possible mo make more realistic scenarios.
(At least in theory!)

Rocoteh
Thanks for the imformation its good to know you like civ 3 better i just hope if someone does make a editor for civ 4 that it doesnt effect the people who make mods like yourself for civ 3.
 
dferrill said:
Thanks for the imformation its good to know you like civ 3 better i just hope if someone does make a editor for civ 4 that it doesnt effect the people who make mods like yourself for civ 3.

I dont foresee that happening because of the way graphics are handled in Civ 4 every unit you add to the game slows it down. Also unless you have a super computer you cant play anything larger than a small map. Due to those limitations modding that game becomes very limited unless you really enjoy extremely long wait times. The only advantage that Civ4 enjoys is the ability to script events. Of course then you have to know XML.
 
Week 41-Japanese Fleet Advance Units (Some destroyers and a light cruiser) appear by Crescent City. They sink some units, but are destroyed next turn. Also, one bomber from Manila and one from Guam are transferred
to Honolulu in case the Japanese fleet shows up.


Week 42-Japanese convoys spotted by both Manila and Guam. Bombers are dispatched to deal with the threat at Guam. Unfortunately, one bomber is shot down and the rest all miss. At Manila the convoy disappears, only to be spotted by a fighter on a recon mission. Bombers are dispatched, and severely damage all ships but the transport, for the
cost of only one bomber. The Convoy at Manila consists of one transport, two 1939 Destroyers and one Light Cruiser. The Light Cruiser is sunk, and the two destroyers have only one health bar left. Then, I send four WWI destroyers to destroy the weakened convoy. I lose one, but the convoy is destroyed. The Guam convoy consists of two Light Cruisers, one 1939 destroyer, and one transport. The first Brewster F2A Buffalos roll of the
factories, and I find that they can make the journey to Honolulu and then to Guam.


Week 43-Horrors of horrors! More Japanese units arrive on the American Coast, and I am forced to believe that their fleet is right behind them. Also, the situation in Guam is dire---a heavy cruiser and another transport join the pack. I send some
WWI destroyers from Manila to scout out the area and more bad news. Another convoy is spotted, this time with two transports and three heavy cruisers. I don't know if I can hold Manila much longer. To combat the Japanese threat, all available planes from Honolulu move to the West Coast, and the fleet, which was stationed in the south, prepares for war.
 
pazza said:
Week 41-Japanese Fleet Advance Units (Some destroyers and a light cruiser) appear by Crescent City. They sink some units, but are destroyed next turn. Also, one bomber from Manila and one from Guam are transferred
to Honolulu in case the Japanese fleet shows up.


Week 42-Japanese convoys spotted by both Manila and Guam. Bombers are dispatched to deal with the threat at Guam. Unfortunately, one bomber is shot down and the rest all miss. At Manila the convoy disappears, only to be spotted by a fighter on a recon mission. Bombers are dispatched, and severely damage all ships but the transport, for the
cost of only one bomber. The Convoy at Manila consists of one transport, two 1939 Destroyers and one Light Cruiser. The Light Cruiser is sunk, and the two destroyers have only one health bar left. Then, I send four WWI destroyers to destroy the weakened convoy. I lose one, but the convoy is destroyed. The Guam convoy consists of two Light Cruisers, one 1939 destroyer, and one transport. The first Brewster F2A Buffalos roll of the
factories, and I find that they can make the journey to Honolulu and then to Guam.


Week 43-Horrors of horrors! More Japanese units arrive on the American Coast, and I am forced to believe that their fleet is right behind them. Also, the situation in Guam is dire---a heavy cruiser and another transport join the pack. I send some
WWI destroyers from Manila to scout out the area and more bad news. Another convoy is spotted, this time with two transports and three heavy cruisers. I don't know if I can hold Manila much longer. To combat the Japanese threat, all available planes from Honolulu move to the West Coast, and the fleet, which was stationed in the south, prepares for war.
Sounds like your in for some intense action from some of the other posts Japan was being a little passive Rocoteh will be pleased to hear this. I am currently playing Japan and the US is very aggressive toward Japan which is the way it should be. my game is starting to get pretty intense to, this scenario is pretty cool with lots of action i really enjoy it.I will give a Japan update soon. goodluck against Japan kinda.:lol:
 
BadKharma said:
I dont foresee that happening because of the way graphics are handled in Civ 4 every unit you add to the game slows it down. Also unless you have a super computer you cant play anything larger than a small map. Due to those limitations modding that game becomes very limited unless you really enjoy extremely long wait times. The only advantage that Civ4 enjoys is the ability to script events. Of course then you have to know XML.
Im surprised that someone hasnt tried to improve on the editor for civ 3 seems like it would be easier to do then making one from scratch like there trying to do for civ 4 it would solve alot of problems if someone could.but i guess thats just wishful thinking on my part.
 
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