WW2-Global

OzzyKP said:
How long does it take to load a game? I keep trying, but after 5-10 minutes of nothing I give up. I'm trying with 1.3.

OzzyKP,

It depends on your compuer capacity:

From 15 minutes to more than 1 hour.

Saves for version 1.3: Germany, Soviet, Britain and Turkey have
now been uploaded at Post 9.

Rocoteh
 
I loaded the scenario as the US and so far i noticed the reduced attack strength of US marines. That's fine, they were too powerful maybe.

Also i saw you increased ROF of Heavy Cruisers to 2, but Heavy Cruiser C2 still has ROF of 1. Just a small bug. Kamikaze unit remained the same, it has a movement of 1 but no "go to" ability, so it can't move. Was this intentional?

Also, some units included in the scenario (SubHunter for example) can't be built by any nation. And some bombers have carrying capacity of 1. What exactly can be loaded into them i couldn't figure out.

Just thought i should inform you on these things. Anyway this is a much improved version overall, i like the new naval units stats better now.
 
augurey said:
:eek:

1.3 is awesome :D

The added great wonders to prevent raising and the split of China were both great additions. However, the Germans did burn Brussels on the first turn; you might want a Brussels wonder. Then again, you can't fix the AI too much and stay sane while doing it. I'm praying for a no-raise option.

The updates are great. I'm awaiting saves

I'm playing as France. I'll send reports when I have the time.

It's like a new toy; I can't wait to play :D

Any plans for a reduced / light version? Say, turning 4 destroyers into a flotilla, or 3 subs into a pack, for instance? I started to do that for 1.2, and I might for 1.3. If you have any intreast in it, I'll be glad to do it and send it.

Once again, great update. I love it so far.

augurey,

Thank you. I am glad to hear that.

Yes I think the splitting of China was a good idea.
I will add more Great Wonders if these make AI to abstain from razing cities.
No razing of a city with a Great Wonder reported so far.

These are the cities with Wonders:

Madrid, Barcelona, La Coruna, Valencia,
Bordeaux,
Warzaw,Lwow, Danzig,
Kiev,Odessa, Lublin, Lwow,Kharkov,
Suez,Tobruk,
Foochow,Canton, Wuhan, Chengtu, Chungking,

On a light version. If I find time I will make it.
Yes it can be interesting to see your light version of 1.2.

Welcome back.

Rocoteh
 
mircea74 said:
I loaded the scenario as the US and so far i noticed the reduced attack strength of US marines. That's fine, they were too powerful maybe.

Also i saw you increased ROF of Heavy Cruisers to 2, but Heavy Cruiser C2 still has ROF of 1. Just a small bug. Kamikaze unit remained the same, it has a movement of 1 but no "go to" ability, so it can't move. Was this intentional?

Also, some units included in the scenario (SubHunter for example) can't be built by any nation. And some bombers have carrying capacity of 1. What exactly can be loaded into them i couldn't figure out.

Just thought i should inform you on these things. Anyway this is a much improved version overall, i like the new naval units stats better now.

mircea74,

ROF and Kamikaze are bugs. I just wrote in the changes om my 1.4
version. Sub-Hunters are there with intention. Its possible they will be
included in a future version.

Bombers with carrying capacity of 1. Yes its an old trick to prevent
Bombers to rebase to carriers. If you try to rebase them to a carrier
you will see that its not possible.

Rocoteh
 
KristiB,

Thank you,

"Week 43: Erzurum and Istanbul taken but took some losses, 1 T34, 2 MRDs and 2 T26s" KristiB

Overall low losses for the invasion of Turkey.

"Week 45: Ankara taken, Turks destroyed. I draft a few citizens and destroy them in Tallinn to fast build a transport for the upcoming Swedish invasion... Norway signs peace treaty with Axis. Japan making little headway in China so far"KristiB

It sound like a very good initial strategy for Soviet to occupy
Turkey and Sweden.

"Paris taken by Germany"KristiB

That is rather good by Germany-AI at Week 47.

"I plan on making Ankara into a total war machine and include Iron Works there..." KristiB

An interesting idea.

"I'd suggest just removing pollution completely if
that's possible." KristiB

The problem is that I have already done what is possible to do.

"And yes, Hammerfest has been destroyed in nearly every game I've played ever. Maybe give it 1 more population to see if it can survive..." KristiB

Yes or I will place a Wonder.

Welcome back.

Rocoteh
 
Shouldnt the Focke-Wulf have a higher bombardment rate than the Bf109? The Focke Wulf was often equiped for ground assualt and in fact it replaced the Ju87B (because it become to vulerable to figherts). So I suggest to give the Focke Wulf either an Bombardment of ~12 or you split up into fighters with 9 and ground assualt one with ~23 making the Ju87b obselete.
 
Dark Scipio said:
Shouldnt the Focke-Wulf have a higher bombardment rate than the Bf109? The Focke Wulf was often equiped for ground assualt and in fact it replaced the Ju87B (because it become to vulerable to figherts). So I suggest to give the Focke Wulf either an Bombardment of ~12 or you split up into fighters with 9 and ground assualt one with ~23 making the Ju87b obselete.

Dark Scipio,

I will consider it for version 1.4. Notes have been taken.

Rocoteh

1.3 saves for France, Italy and Japan now available at Post 10.
 
In history the FW 190 was not only an outstanding fighter, in the variants FW 190 D and Ta 152 most probably the best non jet fighter of the war, but also an outstanding fighter bomber. It could carry nearly every weapon in the German arsenal. LT 5 torpedoes, bombs until a load of 1800 kg, rockets, missiles and guns. Indeed it was an outstanding battle plane. So I would also consider of giving them a high attack value or bomb value.

Adler
 
Adler17 said:
In history the FW 190 was not only an outstanding fighter, in the variants FW 190 D and Ta 152 most probably the best non jet fighter of the war, but also an outstanding fighter bomber. It could carry nearly every weapon in the German arsenal. LT 5 torpedoes, bombs until a load of 1800 kg, rockets, missiles and guns. Indeed it was an outstanding battle plane. So I would also consider of giving them a high attack value or bomb value.

Adler

Adler,

Yes the bomb value should be changed in 1.4.

Saves 1.3 for U.S.A, China and Argentina now also available at Post 3.

Credits for version 1.3 at Post 12. Link:

http://forums.civfanatics.com/showpost.php?p=2424521&postcount=12

Rocoteh
 
Playtest: Germany Week 36:
Why are some buildings in some German cities missing, like the temple and the marketplace? However I started the game. I thought also about your next version, and I considered it would be better to make it on a bigger map. It makes more fun. And before making a completely new scenario I propose to finish this. I mean it is an outstanding scenario, however there are two major issues which can be done better: more graphics and a bigger map.
However we talked about that before. And it is your decision.
Back to the game: Before the military operations take place I sold oil and rubber to Japan. Hopefully this make them more dangerous...
I conquered Amsterdam and sank the Dutch navy here in Europe. The Dutch are wellcome back to the Reich :D . In Poland I had to punish the Poles because of the infamous attack on Gleiwitz radio station. Seit 5.45 Uhr wird zurückgeschossen ;). At the very beginning Lodz is taken here. Danzig is also attacked as well as Warsaw. In the very next turn the Poles will not exist anymore.
Phoney war in the west, only the French Mine Layer Pluton is sunk by a Uboat.
The Belgish forces attacked me and destroyed 2 of my garrison troops at the border- for the price of the biggest part of their forces. Also a french armoured forces were beaten. Therefore my Uboats got heavy casualities against mostly British destroyer. But these destroyer paid a high price for their actions...
I am at war with Spain who sank a Uboat of me, and Turkey (since the Italians declared war on them).
Hopefully my plan is going on: I want to deal with Poland and then France. Then I will make an assault on the Brits to have a free back for Russia.
We´ll see.
It is now my turn.

To be continued...

Adler
 
Playtest America

Using my expeience from 1.2, I knew that the American homeland needed a LOT of work. So, turn 1 was mainly switching builds on the mainland to workers. EVERY city was setup to build a worker. All will be done in 1-2 turns.

I assemble just about every ground force I have, put it on a transport in San Diego and move it on a stack of about 35 warships(including 2 carriers .. I never used them last time and I want to see what they can do). This is the fleet that will bring the battle to Japan. I need to keep them busy on their end of the ocean so I have time to turn the mainland into a powerhouse. Small fleets are stationed off San Francisco and Seattle for defense just in case. The rest are fortified in place.

Fleet off the Philipines takes out the small stack of Destroyers off Iwo Jima with no losses. Move a couple of ships on top of the subs for defense.

Move a small fleet from the Atlantic to Panama to help defend just in case. Everything else on the Atlantic is fortified.

In Between -- Japan counter attacks and is able to decimate my Iwo Jima attack fleet. If I remember correctly, I had about 6 subs and 3 destroyers in the stack, and only 1 sub remained. However, they did lose 5 ships in the attack. So, overall, I came out ahead of that exchange.

Turn 2 was mainly assembling the worker stacks to start creating mines and chopping where necessary. Hydro plants started in the larger cities that had hospitals already, aqueducts/hospitals started in those that didn't, while culture buildings are built by border cities on both sides. I like the fact that a University takes a bit to build. It was too easy to load up on them in v1.2. Now, I have to think about when I want to schedule the University build in each city.

In between -- Nothing much except border expansions mainly on the Canadian border. Nothing much battle wise. The rest of my worker builds complete, so they are either building culture, hyrdro plants, aqueducts, or hospitals.

That's it for now.

Note: It's more expensive to build an aqueduct then a hospital?? In one city (I forget which now), an aqueduct would take 2 turns while a hospital would only take 1.
 
Rocoteh said:
OzzyKP,

It depends on your compuer capacity:

From 15 minutes to more than 1 hour.

Saves for version 1.3: Germany, Soviet, Britain and Turkey have
now been uploaded at Post 9.

Rocoteh

Holy crap. :eek:

That's insane. No thanks to this scenario.
 
Greeat to hear 1.3's been released. :)

I'll probably start again on Britain, but may start as Russia for a change. I might even give it a go as Turkey. ;D

I'll give a playtest report as soon as something happens, then, I guess. Belgium and the Chinese Communists being included is a plus, from looking at the editor, though Mao looks pretty unimportant power- wise.
 
Yes! atlast it's ready :D ! i'm gonna start playing with argentina and see how fast i conquer whole world :lol:
 
I stay away for one day and version 1.3 is released... I'll probably try it out this weekend... Turkey and Argentina are quite tempting... Maybe you should make Spain and Communist-China playable too?

I'm honored that you have included me in the Credits for version 1.3! :)
 
It needs time, how long did you wait?

When the scenario is loading, it stops somewhere, and if you go ctrl alt del, windows will say the program has stopped, but it hasn't.

A way to check it; have the music on, the music will play continiously, if the music stops, the game has frozen (= error) and something is wrong. As long as the music is playing the scenario is loading.
 
Seriphyn said:
Hmm, I have a 2.1ghz AMD Athlon (equivalent of a 2.6ghz pentium), 512mb RAM and a GeForce 6600GT 128mb and it just gets stuck on 'Configuring Scenario' just before the first dot and the end of the word 'scenario'.

I'm not gonna bother until I recieve enlightement.

This is a no-profit project.

I do not beg anyone to play my scenarios!

My advise to you is to play another scenario.

Rocoteh
 
P.S.Y.C.H.O. said:
I stay away for one day and version 1.3 is released... I'll probably try it out this weekend... Turkey and Argentina are quite tempting... Maybe you should make Spain and Communist-China playable too?

I'm honored that you have included me in the Credits for version 1.3! :)

P.S.Y.C.H.O.,

Thank you.

It a good idea.
I will make Spain and Communist-China playable in version 1.4.

Rocoteh
 
andis-1 said:
Yes! atlast it's ready :D ! i'm gonna start playing with argentina and see how fast i conquer whole world :lol:

andis-1,

In fact playing Argentina should make the Sid level
look simple! :) :)

Rocoteh
 
Back
Top Bottom