WW2-Global

I also have an Argentine campaign going...

So far I've destroyed Chile, Peru, and Venezula and annexed the closest three Brazilian cities. I just followed the coast up and it was fairly easy going. I just eliminated Venezula in week 49 of 1940 and own the entire western coast.

Just curious, but do the Argentines ever get any armor upgrades or is 14-7-2 the best we can hope for? I was thinking of attacking the Canal so I had a gateway to invading Mexico next but I think the US might be too powerful to hold off for even as long as it would take to sue for peace...
 
KristiB, i think there are no armor upgrades for Argentina :( . Almost no unit upgrades at all, i don't think research is worth a bit. Better pile up the cash for trades and rush building.

The US marines are very tough, i recommend careful consideration before going on war with the americans. I'd try to take out the entire South America before moving on to the next target.
 
Yeah, I was planning on it... The Americans have about 8 marines (20-16-2 :aargh: ) sitting near the Canal already. I'm hoping by the time I take the rest of Brazil that they will have moved on to somewhere else... Otherwise I'll actually have to make some HMGs for defense... :cry: Was also thinking of just building a few transports and leapfrogging the Canal right into Mexico but I'd hate to not be able to insta-reinforce like I'm used to... :sad:

And yeah, I've been making universities and libraries and I can't seem to get the research to go faster than the 40 turn maximum... wierd.
 
Concerning the AI razing of cities, does anyone know if having a SMALL wonder in a city helps the AI not raze a city? If so, that would certainly be alot easier than making individual wonders and we could put an unlimited amount of smalls without any problem...

BTW, how do you add cities with the editor? I've read thru the help screen but can't seem to find anything on it...
 
Hi Rocoteh

I decided to play as the US as I have not played the Allies in any Global War game yet. Here is how things are going

Weeks 36-38 are spent building up American mainland, by making workers and building some factories and etc. At the same time I am repositioning Americas meager AirForces to the Phillipines, the Irish airbase and to Hawaii. Also moving a large Pacific battlegroup forward towards Hawaii-Midway to hopefully deal the IJN a big beating.

Losses for first 3 turns 5DD, 3SS, 1CL, while sinking 4DD, 2 Transport and in the Atlantic 1 Uboat. In week 37 France declared war on Spain and then a turn later on Thiland as if the Allies don't have enough to do

Wk 39 I lose 1DD and 2SS but sink 2 DD and in the Atlantic I destroy the Graf Spee with combined carrier Air and naval gunfire. The stupid Brits let the Spanish sink a CV with a destroyer off the coast of France. Germany destroys Poland.

Wk 40 Things start to heat up in the Pacific as I lose 5SS and 4 B-18s but sink 4 DD. Russia declares war on Turkey.

Wk 41 Opening of Naval/Air battle near Midway. Also I turn back an Japanese invasion attempt in the Phillipines, but lose Guam to an unopposed amphib invasion (doh!) During the turn I lose 3B-18s, 3SS and 6DDs but sink the Nagato, 5CLs, 4DD, 7 SS and a Transport. I see Japanse BBs closing on Midway, but so far no CVs.

More soon
 
Rocoteh: I've been giving the Marine issue a little thought; I don't know if raising the price will stop the AI from building them, they are pretty expensive even now but that sure doesn't stop them! Assuming you want the national infantry units to be the primary force I have a few ideas:

Since you kept amphibious capability for all infantry units, then remove Marine build ability altogether except for US Marines. Allow nations to have a certain number of Marine units to start, but not be able to build any more after that,through tech or resource non-availability. For nations like UK, Japan, and perhaps Italy,etc.; make use of some of those wonders you are putting in to keep cities from being razed, and give them each one wonder that auto-produces UK Commandos, Japan SNLF, etc. That way you can fix the rate at which new Marine types come into play...it should be fairly long between units. Say 1 per 8 turns for Japan, 1 in 10-12 for UK and Italy? I think the Islands are takeable without Marines, they just make it a lot more feasible. I want to see them in, but we need to get a handle on the AI building them;in my Turkey game the Soviets are using Marines and Paratroopers almost exclusively now. :(

Oh, and maybe limit the paratroopers to a few starting units;they were not fielded in large numbers except by US and Germany maybe,and they were hard to replace. Limiting them to the starting units would make them more precious, and would stop the AI from over-building them. You could use another wonder for Germany & US auto-production, but I realize that is a lot of work and maybe not worth it to you.

Last Turkey report, I am giving it up for now since I want to try Japan. They were viable, but I was getting frustrated with my weak offensive units. For the playable minor nations like Turkey and Argentina, please consider a FEW possible upgrades down the road. They don't have to match the majors, just give us something to look forward to if we survive that long!

Week 33,1940- Axis make peace with Soviets, Allies declare war on Soviets! ... weird.
Week 35- I take Crete, narrowly. I wanted the gems. :) I would have beaten the Greeks eventually, it was just proving more costly then I expected, :lol:
Week 38- Sarmi liberated by UK. Osaka, Ikita to US. Two pronged invasion of Japanese homeland!

I stopped it there, am trying Japan now. I want to see how long it takes the Axis to get into war with Soviets without a silly Japan geting them embroiled early. I like the fact that I lack Oil and Rubber to start. I just realized I have only two ground units with worthwhile attack, and they are both regulars...this is going to get sticky. I neglected to buy Oil & Rubber from my axis 'partners', and they now won't trade with me on turn 2. :( Something about my being too poor to afford it. :mad: I am heading for the Dutch Islands! I took Guam before I saved it during Week 37,but it is going to cost me a transport. More later.

Oh, and the changes to the Axis minors seemed to work fine except for the Finns. I don't think you need to worry about the HMGs; they are beatable, but they do increase the costs to attack. I watched the Soviet marines pouniding on the HMGs in Romania, and they won some and lost a few more; pretty good exchange. Also I think the Wonders being in the cities makes the AI fight for them more: Germany & Soviets were going at it something fierce trying to take those cities. The Germans push on Odessa & Lwow had the side benefit of being protection for the axis minors.
 
Where do you guys get what percentage of the world you own and how big your military is compared to the rest of the world?
 
KristiB: From the main screen, down in the right hand corner there should be a little button with a 'V' for Victory status screen;click that. You may need advanced unit buttons set to 'on' in preferences, I am not 100% sure. You can also get there via one of the Function keys up top, I forget which one it is.
 
Thanks :)

As far as the Marines go, I'd suggest maybe upping the cost AND lowering their starting hit bonus bonus... I've been fighting the Americans recently with the Argentines and those Marine stats are semi-doable, but it's those hit points I think that attract the AI into building so many of them. I have yet to see any American armor, only buttloads of marines...

Week 30 of 1941: Argentina owns everything south of Mexico City. We stopped there to keep the front line as narrow as possible and wanted Mexico as a buffer between the States. Unfortunately, the Americans took exception to our attack on Panama and their allies' cities and destroyed Mexico in order to get to me... I assaulted the city just north of Mexico City while under American control, took it, and razed it to the ground... There's my buffer ROFL. I've bombed out all the rails and roads so I'm 'only' having to face 8 marines every two turns or so...

In other parts of the world, Italy has been kicked out of Africa by the English, Germany still can't even get the French off the European continent... The Soviets have destroyed the Persians, Swedes, and Fins... The Japanese have taken all of China except one city and kicked the French out of southeast Asia. The Americans own all the islands in the Mediteranean in Sardina, Sciliy, Crete and Cyprus.

At this point, it looks like it might end up Japan/Soviets/Argentines vs the Allies... Unfortunately, the longer the war goes on, the further behind I'll get in technology and upgrades. Once I get peace from the Allies, I'll be setting up an invasion of mainland America but I need alot more air force before that.

Edit: Just as an aside, I have yet to see the Germans actually invade the Soviets outside of a few border skirmishers... It seems to me that the Germans ought to be either pumped up in production or in starting units so they get off to a better start.
 
Nice going KristiB. I wouldn't count so much on air force, Argentina bombers are useless against city defenderes. Better build lots of artillery instead. Also try luring the marines with some expandable infantry units, then counterattack with artillery and tanks. Good luck!
 
Thanks, yeah, I just use the bombers to soften them up and kill them while they tried to get away back to their own territory. I have about 10 heavy artillery divisions that got to pound them twice as they attacked. I'm thinking I might end up on a razing spree since the odds of my being able to hold a city in America are low... my other alternative is to invade Africa but I don't have the sea power to fight my transports thru after the first landing I don't believe. Not sure I'm willing to committ the 30+ divisions that would take though. I keep hoping that FINALLY the Germans could boot out the French so they could concentrate on the English.

Oh, I own 8% of the world's land and 12% of world population currently. Basically, between the Axis, Soviets and myself, we equal the 'power' rating of the Allies.... Not being able to actually form an alliance is a big drawback to the efforts though. :help:
 
mircea74,

Thank you for the report.

I think you have build an impressing position with regard to the fact
that Argentina only has it its fleet as factor of power when the
scenario starts.

"Then an unpleasant surprise from the mexicans comes up! An harmless unescorted mexican transport moves from Atlantic to Pacific. Mexican government assures us they will retreat and mean no harm. It would prove to be exactly the opposite, as they launch a surprise amphibious attack with infantry on poorly defended Iquique and burned the city to the ground! They will pay dearly for this attrocity!! 8 infantry units are landed on the shores. They are destroyed the following turn. Now the Brazilian campaign can start..."mircea74

Sometimes AI really delivers surprises.

"Our strategical situation:
It is week 18 1941 (boy, turns surely fly when you're playing a little nation...), we have a measly 3% of world area (still, the 6th largest nation) and 5% of world population. Productivity is 3236, which is 4th place. We make over 1000 GPT and have about 13000 in tresury."mircea74

It will be very interesting to see where you can go from this position.
In version 1.4 city-stats for Latin America have been reworked based
on 1939 population stats.

Welcome back.

Rocoteh
 
allin1joe said:
Possibly. I'm not far enough past the build phase for me to be thinking about this yet :)

allin1joe,

OK I see. One thing is clear though:

AI does not build them in any quantity.

Rocoteh
 
Adler17 said:
Well I don´t think Uboats are too powerful. Indeed most thinking of Allied ships were made by Uboats and Uboats are my main weapon on sea (as it was in history).
I have still most of my sea units kept in Germany, guarding the Skagerrak and the channel. However I will send 20 Uboats or so into the Atlantic next turn. After taking Brest I will make a charge with my surface fleet, but not before the Bismarck is ready. When she is I will also have a carrier in which I will put fighters and Stukas. With that force I will break through the Channel to engage the enemy in the Atlantic. Or shall I wait for Operation Seelöwe (sealion)? However soon will at war with Spain meaning I have to fight Spain before engaging Britain... Nevertheless Britain has few units left as defense...

Adler

Adler,

Yes if one look at Royal Navy losses during WW2 U-Boats not only
sunk a large percentage of the capital ships but also a large part
of the Cruisers and Destroyers lost were due to U-Boats.

I think its best to go for Sealion. The British AI seems to have great
problems with the defence of the homeland.

Rocoteh
 
Bob1475,

"British - Emperor - v1.3
Week 15 1940
Things are not going well, probably resulting from my lack of skill in dealing with this empire. " Bob1475

Maybe you have allocated to much resources in defending France?

"British infantry made a gallant stand but were overrun and the godless Commies burned Jerusalem and Amman" Bob1475

I will place wonders there also.

"We seem to have the marine problem again most significantly to me are the Italians. Perhaps you need to raise the cost for everyone but the Americans?"
Bob1475

Yes I will do that in 1.4.

"The British are not much fun yet because I don't have enough units to launch and invasion but soon will make a move on Africa (assuming the Russians go away!). If I take out the Italians I would move on Iran and Turkey to keep the Russians out." Bob1475

That sounds good.

Thank you and welcome back.

Rocoteh
 
KristiB,

"So far I've destroyed Chile, Peru, and Venezula and annexed the closest three Brazilian cities. I just followed the coast up and it was fairly easy going. I just eliminated Venezula in week 49 of 1940 and own the entire western coast" KristiB

That is really a good result.

"Just curious, but do the Argentines ever get any armor upgrades or is 14-7-2 the best we can hope for? I was thinking of attacking the Canal so I had a gateway to invading Mexico next but I think the US might be too powerful to hold off for even as long as it would take to sue for peace..."KristiB

Right now: No upgrades. Now when more nations are playable I will
consider to add upgrades for them.

"Concerning the AI razing of cities, does anyone know if having a SMALL wonder in a city helps the AI not raze a city" KristiB

I am rather sure Small Wonders will have no impact.

BTW, how do you add cities with the editor? KristiB

1 Choose Map menu

2 Choose Set Active Player

3 Choose Civ

4 Choose Select City

"Oh, I own 8% of the world's land and 12% of world population currently. Basically, between the Axis, Soviets and myself, we equal the 'power' rating of the Allies.... Not being able to actually form an alliance is a big drawback to the efforts though." KritiB

That is not bad!

Why not contact Soviet?

"Edit: Just as an aside, I have yet to see the Germans actually invade the Soviets outside of a few border skirmishers... It seems to me that the Germans ought to be either pumped up in production or in starting units so they get off to a better start." KristiB

Germany AI seems to play really bad in this playtest compared to
other playtests.

Thank you and welcome back.

Rocoteh
 
DrNick said:
Hi Rocoteh

I decided to play as the US as I have not played the Allies in any Global War game yet. Here is how things are going

Weeks 36-38 are spent building up American mainland, by making workers and building some factories and etc. At the same time I am repositioning Americas meager AirForces to the Phillipines, the Irish airbase and to Hawaii. Also moving a large Pacific battlegroup forward towards Hawaii-Midway to hopefully deal the IJN a big beating.

Losses for first 3 turns 5DD, 3SS, 1CL, while sinking 4DD, 2 Transport and in the Atlantic 1 Uboat. In week 37 France declared war on Spain and then a turn later on Thiland as if the Allies don't have enough to do

Wk 39 I lose 1DD and 2SS but sink 2 DD and in the Atlantic I destroy the Graf Spee with combined carrier Air and naval gunfire. The stupid Brits let the Spanish sink a CV with a destroyer off the coast of France. Germany destroys Poland.

Wk 40 Things start to heat up in the Pacific as I lose 5SS and 4 B-18s but sink 4 DD. Russia declares war on Turkey.

Wk 41 Opening of Naval/Air battle near Midway. Also I turn back an Japanese invasion attempt in the Phillipines, but lose Guam to an unopposed amphib invasion (doh!) During the turn I lose 3B-18s, 3SS and 6DDs but sink the Nagato, 5CLs, 4DD, 7 SS and a Transport. I see Japanse BBs closing on Midway, but so far no CVs.

More soon

Dr Nick,

Thank you.

US have to spend a large time-period of build-up with limited action.
In my opinion that is an interesting aspect though.

I am still working on a solution to get Spain out of the war.

It seems like Poland even when Germany is AI-control seldom will
hold out for more than 4 weeks.

Any plans on building a large force of Strategic Bombers?

Welcome back.

Rocoteh
 
Week 38:
In the Atlantic U 38 sinks the French CL Jeannne d´Arc. U 33 sends the British DD Handy and then the French CL La Gloire to the bottom of the ocean. It is now an Elite Uboat with only 3 hp left. U 37 sent a French destroyer and the CLAA HMS Curlew to the fishes. However I suppose I will lose the boat in the PC turn... Nevertheless I sent 20 Uboats into the Atlantic to take out the enemy.
Over the French sky heavy dogfights took place between the RAF and me. In contrast to the former fights against the French they are a harder nut to crack. However 5 or six British Hurricanes were shot down for the price of one Me 109. However I postponed other operations and prepare for the invasion of France. 24 units are ready now. further will be ready soon. Then after taking the full air superiority over France I will attack.
Greece is now at war with the Axis. The Spanish sink a French destroyer but lose a CL. The French bomb Brussels and sink one of my Uboats. A British sub is sunk by one of my Uboats but this and another are sunk by Subs or destroyer. They kill also one of my 88 FlaK but that should be the end of British troops on the continent.

Adler
 
Sasebo,

Thank you.

"Rocoteh: I've been giving the Marine issue a little thought; I don't know if raising the price will stop the AI from building them, they are pretty expensive even now but that sure doesn't stop them!" Sasebo

With a very high price-tag I think AI will abstain from producing them though.

"Oh, and maybe limit the paratroopers to a few starting units;they were not fielded in large numbers except by US and Germany maybe,and they were hard to replace. Limiting them to the starting units would make them more precious, and would stop the AI from over-building them. You could use another wonder for Germany & US auto-production, but I realize that is a lot of work and maybe not worth it to you" Sasebo

Its worth to consider.

"Last Turkey report, I am giving it up for now since I want to try Japan. They were viable, but I was getting frustrated with my weak offensive units. For the playable minor nations like Turkey and Argentina, please consider a FEW possible upgrades down the road. They don't have to match the majors, just give us something to look forward to if we survive that long!" Sasebo

In most cases it will not be historical, but I will consider it anyway.

"I am heading for the Dutch Islands" Sasebo

That is good!

I am looking forward to follow your new playtest.
Welcome back.

Rocoteh
 
At the start of week 39 following losses from the beginning. + means a unit was produced:

Germany:
+ 1 Army
9 Infantry
0 Uboats (losses and new produced ships are equal)
2 Flak 88
+ Panzer IIIe
1 Me 109
2 special fortress divisions

Britian:
+ 3 worker
24 SS
37 DD
1 BB
3 CV B1
+ 5 British infantry
7 CL
2 Spitfire
6 Hurricanes
+ 3 MG
1 Gladiator
1 CV B3
2 CA
2 CLAA

Japan:
+ 4 worker
5 transport
18 submarines
25 DD
2 infantry
3 CL
1 Kamikaze
+ 2 type 97
1 CA
+ 4 MG gunner

USA
+ 2 worker
9 SS
16 DD
+ 9 Infantry
2 CL
1 SBD

Adler
 
Back
Top Bottom