WW2-Global

Rocoteh said:
"Carrier air just cannot seem to get it done against BBs. Not sure if there is a within the game way of fixing this. Ideally it would be nice for planes to have an anti-ground and separate anti-naval rating, otherwise Dive Bombers will be the terror of the ground war too. Ah well maye in Civ4." Dr Nick

I agree with what you say. Carrier-based air will be more powerful in
version 1.4. Hopefully not to powerful.

Rocoteh

Hi Rocteh,

I will be interested to see how this will change. It would be nice if I could sink at least one BB with by Dantless DBs!

Here is the latest;
wk4-5, 1940, pretty quiet as I manouver to catch the last carriers in the IJN. I lose 1 SBD and one DD, but sink 1CA and the BB Kongo.
wk6 The reckoning. I lose 1 DD but sink the BB Kirishima and the last two IJN carriers Akagi and Soryu. They join 3 more CA, 3DD and 1 transport on the bottom. The Soviets declare war on Norway, looks like trouble in Scandinavia.
wk7-9 I redeploy to pick up Marines and land to retake Guam. I lose a DD and two SS but sink the BB Mutsu.
Wk10, I take the Caroline Is unapposed and sink the BB Yamashiro near Okinawa. As of now the IJN has no carriers, 1BB and only a couple of cruisers. I am still hampered by lack of troops and transports but this will be remidied soon as my campaign to build up the US industrial base is looking good. However, I think I may send the first batch of Marines to the Atlantic to take on Spain and Portugal which are giving the Allies fits. This will then hopefully give me a good continental base to hammer Germany and Italy with airpower, as soon as I can make some better bombers.

more soon

BTW I really like having all the capital and even most DDs as named units. Really gives the game more historical flavor. :goodjob:
 
Roco,

There seems to be a common theme in all the playtests...

With the Soviets not being locked in a war against anyone and getting auto-produced infantry and armor, by the time the AI gets into a real engagement, the Soviets are unstoppable. In human hands, the Soviets win the war by mid-1942; in AI hands, they simply stockpile and overrun any other AI-controlled civ easily...

For balancing purposes, let me be the first to recommend either doing away with the auto-infantry and auto-T34 factory or at the very least turning them down in productivity by half or so.

Also, I've noticed when I take over, for example, Germany, the AI never builds a coal factory or any other critical improvement that would help their own war effort tremendously. I'd suggest maxing out major cities with ALL the improvements that they won't build for themselves. Britain and Germany proper, for example, should mostly have the factory > coal plant > manufacturing plants already completed since the AI will NEVER build them on it's own...

Just a few things to think about...
 
What KristiB says about the factories,etc. sounds reasonable. Only Major cities, but that should be easy enough to figure out. Oh, and Kristi; try sitting on their food tiles until they are below size 6 and then send in those Argentine bombers. ;) That should help a lot. Don't worry about the defense factor either,the RNG is your friend. I have seen my BBs take entirely too much damage from silly DD units. :rolleyes: That was back when their defense was 5 no less!

Japan update,Week 43,1939- On their turn, the US fulfills my prophecy and runs onto that stack of Soviet subs near the Kuriles,thereby declaring war. The 12 CA mysteriously vanish, while the 6 BB units proceed to spend the next 7 weeks so far beating on the Kuriles. I find out just how vulnerable ships in ports are to shore bombard. :sad: Quite a few precious DDs lost! USSR finished off Turkey this turn;they took all cites except Ankara, which they razed.

Week 44- My SNLF seize Fakfak, and we notice Sarmi is unprotected??? Starting this turn about 50+ US DDs proceed to head SW down our coast. By week 50 they are reinforced by about 10 CL + 10 more DDs,and 15+ subs. Huge naval battles erupt of course. They are currently in Sea of Japan!

Week 45- I have that 2BB+2CV group east of Tokyo;they take out 3 DD and a TR heading towards Tokyo. That was the first TR I've seen; if they had used those stacks of DD and CL to escort it it would have made it for sure. I capture Sarmi after shore bombard cripples the brand new defender!

Week 46- Djibouti razed! La Coruna taken by France.
Week 49- Paris finally falls!
Week 50- We take Davao. I had other plans but the US based like four bombers and a fighter there and started pounding the Carolines and menacing my shipping, I lost some more navy to those bomb raids. The US air units are destroyed by shore bombardment! Air + navy units seem to take damage first from bombardments and bombing, that I didn't know.

Bye this point, other then the dozen or so US DDs in the Sea of Japan and I think those BBs wasting their time shelling the Kuriles every turn only two small stacks of UK DDs near Hainan are visible; I have cleared the seas east and south otherwise. Some US ships slipped away damaged but more died. it was very costly though! The Southern cities are coming on line,and the $ I got trading an Oil and a Fruit have kept my economy going. The Italians surprise me by showing up with 2 SS near Borneo to pick up their fruit the turn that I make the deal. :mischief: I barely have enough to keep a positive income now. I am running 70% science and making a bee-line towards Zeros. Why anyone would ever build Georges after you get Zeros much earlier and they are better is beyond me, you might want to take a look at those two Rocoteh.

I have Foo Chow surrounded and three artillery seiging it, but the Chinese have at least 3 HMG there. :( I am gathering a shore bombard group to come help squeeze them now that the Home Islands are safe for now. Those 3 US CV groups just keep sitting NE of Wake and raiding every turn. Very annoying actually, but I have shot down quite a few of them with Flak. On the down side, I am seeing Chinese Marines now,and they have finally started building fighters. C.China has gone dead quiet after their surge of Armor, I think they blew all their money on them maybe.

Naval losses to date:
US- 84 DD, 36 SS, 13 CL/CLAA, 1 CA, 1 TR, 1 CV
UK- 14 DD, 7 SS, 9 CL, 4 CA, 1 CV
NE/FR- 7 DD, 17 SS, 2 CL, 1 CDS

IJN- 12 DD, 19 SS, 11 CL, 3 CA, 1 TR

I've been very careful with my BB/CVs as you can see. The US is carrying the war in the Pacific, but a few UK units are showing up. I have the US backed off a line roughly from the Kuriles to SE of Wake Island. Scouting is a must!
 
psweetman1590,

Good to hear from you again.

"My battle fleet in the Med, of 8 Bismarcks and accompanying destroyers goes through the bosporus and dardanelles to reach the Black Sea."

psweetman1590

I will introduce the never build Hindenburg in version 1.4.

"After a period of re-deployment, I declared war on Russia. My inf and SS armies had been deployed in the south (Iran; The Soviets had taken Iran earlier, so my conquest started there for the southeren wing), while my Panzer armies were up at the immensely broad Main Front. I held my new Panther army and my individual Panther units in reserve in case the Soviets broke through my other Pz units on the front"
psweetman1590

It should give an edge.

"Russia Takes the offensive! But not in the way I had planned. They kill off Romania almost immediatly and took the city of Vilnius, but here's the kicker: They moved their truly massive armour force into Turkey, and proceeded to raze every city in the South by the sea. The Russians also take much of Southern Finland, but for some odd reason, I noticed that Japanese Manchuria hadn't been touched...perhaps they had a secret non-aggression pact or something...:P"
psweetman1590

I consider to make Romania a part of Germany. No decision yet.

"They moved their truly massive armour force into Turkey, and proceeded to raze every city in the South by the sea."
psweetman1590

I will place Wonders there in version 1.4.

"On my turn, my large force of artillery went to work on the Russian units that were sort of scattered along the front, and large armored forces were destroyed"
psweetman1590

That is very interesting. One should never underestimate the power
of artillery.

"The Soviets in Turkey decide that the remaining three cities there are too tough to crack, and they head south and Raze Riyadh, Mecca, and Sakakah."
psweetman1590

Its very important there now exists a method that prevent
AI from razing cities close to 100%.

"which leads me to ask, are type IX uboats invisible?"
psweetman1590


No its a bug that will be corrected.

You have a very interesting strategic situation.

Thank you for the report and welcome back

Rocoteh
 
Dr Nick,

Thank you for the report.

"I will be interested to see how this will change. It would be nice if I could sink at least one BB with by Dantless DBs!" Dr Nick

Yes I agree.

"wk4-5, 1940, pretty quiet as I manouver to catch the last carriers in the IJN. I lose 1 SBD and one DD, but sink 1CA and the BB Kongo.
wk6 The reckoning. I lose 1 DD but sink the BB Kirishima and the last two IJN carriers Akagi and Soryu. They join 3 more CA, 3DD and 1 transport on the bottom." Dr Nick

That is hard losses for Japan. It will take long time for AI to rebuild
such a force.

"Wk10, I take the Caroline Is unapposed and sink the BB Yamashiro near Okinawa. As of now the IJN has no carriers, 1BB and only a couple of cruisers. Dr Nick

All playtest-reports give the same picture: Japan is very vulnerable
when the scenario starts. I will include the requested "Pearl Harbour 1939"
in version 1.4.

"BTW I really like having all the capital and even most DDs as named units. Really gives the game more historical flavor."

Yes I agree. When I sometimes have time to make short playtests
I often name units that have been produced.

Welcome back.

Rocoteh
 
Sasebo,

Thank you for the report.

"Japan update,Week 43,1939- On their turn, the US fulfills my prophecy and runs onto that stack of Soviet subs near the Kuriles,thereby declaring war. The 12 CA mysteriously vanish, while the 6 BB units proceed to spend the next 7 weeks so far beating on the Kuriles. I find out just how vulnerable ships in ports are to shore bombard. Quite a few precious DDs lost! USSR finished off Turkey this turn;they took all cites except Ankara, which they razed" Sasebo

I will have that in mind when I implement "Pearl Harbour 1939".

"Week 49- Paris finally falls!" Sasebo

Early compared to another playtest here reported!

"Why anyone would ever build Georges after you get Zeros much earlier and they are better is beyond me, you might want to take a look at those two Rocoteh." Sasebo

OK, I will check it.

"C.China has gone dead quiet after their surge of Armor, I think they blew all their money on them maybe" Sasebo

Yes probably.

On losses: You have a very good losses-ratio to AI.

In 1.4 I will probably remove some island-cities to further increase
the value of Carriers. The CVE (Escort-carrier) will also be a new unit.
It will be slow, very cheap and able to transport 2 air-units.

Welcome back.

Rocoteh
 
KristiB,

"I've been doing some playtesting still attempting to deal with the AI razing of cities. I took out most of your great wonders and replaced them with small wonders and replayed the first turn of the scenario several times. Small wonders do NOT offer the same protection as great wonders but they DO seem to make the AI more reluctant to raze. I'd suggest making a generic SMALL wonder and placing one in each city. After the test I've run, I don't think it's the end-all-be-all answer but it will help..."

I will add a large number of Great Wonders in cities I think AI
will raze. If playtests show that its not enough I will add more.

"With the Soviets not being locked in a war against anyone and getting auto-produced infantry and armor, by the time the AI gets into a real engagement, the Soviets are unstoppable. In human hands, the Soviets win the war by mid-1942; in AI hands, they simply stockpile and overrun any other AI-controlled civ easily...

For balancing purposes, let me be the first to recommend either doing away with the auto-infantry and auto-T34 factory or at the very least turning them down in productivity by half or so.

Also, I've noticed when I take over, for example, Germany, the AI never builds a coal factory or any other critical improvement that would help their own war effort tremendously. I'd suggest maxing out major cities with ALL the improvements that they won't build for themselves. Britain and Germany proper, for example, should mostly have the factory > coal plant > manufacturing plants already completed since the AI will NEVER build them on it's own..." KristiB

I will probably remove auto-production for Soviet.
Will also make one more reduction of Soviet production.

On coal-plants to all large cities: With the exception of Soviet I think
major powers already have a relevant production-level.

Thank you and welcome back.

Rocoteh
 
So far these new graphics have been added:

German Field Haubitzer, Jagdpanther, Yak-3 and Yak-9.

I welcome suggestions on graphics that you think should be included.

Rocoteh
 
American - Emperor - v. 1.3

Week 8 1941

My American marines took Mexico for additional cities and ease of reinforcement of Panama Canal as on occassion we have been threatened by South American forces.

After securing Mexico the attack on the Japanese homeland began from Okinawa. (By the way, I note that the AI usually attacks Japan from the North - do others see the same pattern?). Currently my Americans hold Yakushima, Kagoshima, Nagasaki, Osaka and Hiroshima - closing in on Kobe. I have caught many Japanese naval units in port - Japan has not been very offensive -minded in this unusual game.

My production rate is so high that I have also launched offensive on Venezuela on the last turn. They should fall quickly.

Meanwhil the French still hold their continental cities ex Paris! I have never seen France hold out so long but you will see why below. The British Isles remain under the Union Jack.

As is usual, the Russians have brought their power to bear and have taken all the Slavic countries and driven up and taken Vienna, Munich, and Paris! The Russians have razed all Polish cities. The Russians have also taken the Italian mainland European cities. Having taken Finland earlier the Russians also took the Norwegian cities of Trondheim and Alesund. The Russians have also replace the Germans at Damascus and taken the Italian city of Tobruk and El Aghella.

On the Asian mainland the Japanese are essentially back at their starting position (I note the Russians never attack in the north?) However, the Russians hold China cities.

This game reinforces my earlier opinions and I would like to second the request to tone down the Russians. I definitely agree that their special production wonders be eliminated or reduced. Russia has significant numbers of cities, internal lines of transport and the most advantageous diplomatic situation. They don't need additional production units.

I also suggest that the Axis is underpowered in the early game. I see you are seriously considering my earlier request for a Pearl Harbor 1939. In addition I suggest that all German units be made veterans at the beginning of the game, and all German cities have Barracks.

Further I suggest you tone down the US marine numbers. Or perhaps two versions of marines - one in 1939 and another in 1941?

After my US game and presuming you do not release 1.4 I will try the Germans again. But this time I will attack Russia early and often. I will not tak the UK as it does not represent a real threat to the Fatherland. I will not spend too many units on France. If I could drive the Russians back to Moscow I could wheel back on France. This is the only hope for the Axia. Nothing to be done about the Americans as they will kill of the Japanese.

Still love your scenario and kudos for being continually interested in improvement rather than defensive. This is what makes you one of the best scenario developers.
 
Bob1475,

Thank you for the report.

"After securing Mexico the attack on the Japanese homeland began from Okinawa. (By the way, I note that the AI usually attacks Japan from the North - do others see the same pattern?). Currently my Americans hold Yakushima, Kagoshima, Nagasaki, Osaka and Hiroshima - closing in on Kobe. I have caught many Japanese naval units in port - Japan has not been very offensive -minded in this unusual game" Bob1475

1.4 will include Pearl Harbour 1939 and more special fortress units in
Japan.

"Meanwhil the French still hold their continental cities ex Paris! I have never seen France hold out so long but you will see why below."

Agree!

"As is usual, the Russians have brought their power to bear and have taken all the Slavic countries and driven up and taken Vienna, Munich, and Paris! The Russians have razed all Polish cities." Bob1475

That is very bad news since they are Wondercities.

"Having taken Finland earlier the Russians also took the Norwegian cities of Trondheim and Alesund. The Russians have also replace the Germans at Damascus and taken the Italian city of Tobruk and El Aghella" Bob1475

The were will be many changes in version 1.4 to reduce Soviet power,
that no doubt is to great. One of the changes is that Romania will be
a part of Germany. Maybe also Bulgaria.

"However, the Russians hold China cities." Bob1475

That is not good.

"This game reinforces my earlier opinions and I would like to second the request to tone down the Russians. I definitely agree that their special production wonders be eliminated or reduced. Russia has significant numbers of cities, internal lines of transport and the most advantageous diplomatic situation. They don't need additional production units.

I also suggest that the Axis is underpowered in the early game. I see you are seriously considering my earlier request for a Pearl Harbor 1939. In addition I suggest that all German units be made veterans at the beginning of the game, and all German cities have Barracks" Bob1475

Most of what you mention and suggest here will be implemented
in version 1.4.

"Further I suggest you tone down the US marine numbers" Bob1475

Very good idea!

"After my US game and presuming you do not release 1.4 I will try the Germans again." Bob1475

Since 1.4 will include the graphic expansion, I guess it will take
3 weeks from now to complete.

"But this time I will attack Russia early and often." Bob1475

Sounds like a very good strategy.

"Still love your scenario and kudos for being continually interested in improvement rather than defensive. This is what makes you one of the best scenario developers." Bob1475

Thank you. I am very glad to hear that.

Welcome back.

Rocoteh
 
America Playtest Week 21, 1940

I have most of the homeland building war items now. Most are building Marines, with a few building B-25s (to ship to the Ireland arifield), and 1-2 Eastern cities building transports. I need to build some heavy artilery as well.

In week 18, I declared war on Mexico and tool Ciudad right away. Week 19 saw Rosaria, Culican and Mexico City captured. Week 20, Acapulco fell. Week 21, Chiapa was captured. All of this was with Marines ONLY, and I have suffered no losses. About 3 Marine units were promoted, but no leaders yet. My Marines are 1 turn away from Mexico's last city. I'll leave 1-2 in Panama for defense, then move the rest up North to get ready for the invasion of Europe.

Right now, I only have about 3 B-25s, and I'd like to get that to about 10 before the invasion begins. Also, I have no transports built yet. My first is about 3 turns away. All cities that were building Marines will switch after their current builds are complete to heavy artilery (currently have none) and B-25s. I'd like to build 2 more transports as well for the initial wave. Germany has captured all of France, so I need to ensure I land in force.

As for the Pacific, the Japanese sent a fleet of a battleship, 2 destroyers and a transport on their way to what looked like Davao. I intercepted and sunk the fleet with no losses. I currently have 3 fleets fortified in the Pacific watching the Japan homeland for ships that pop their heads out. I completely control the Pacific.
 
As for the Marine issue, I'd tend to agree they are too overpowered, at least as a starting unit. They are the only ground force I build right now, as nothing else measures up. If the defensive #s are reduced, then maybe the more realistic scenario of the Marines go in on offense, while the army (infantry) come in to defend would be used. That would force the American player to think more about what they build instead of just building Marines. Maybe put the current Marine unit in the Land 1941 tech so we have to worry about that tech path. Right now, I'm concentrating on air power since I know I'm set on the ground.
 
I agree with Bob... It's nice being able to make suggestions that the developer will seriously consider rather than just reject out of hand.

As far as the great wonders, from what I saw, there's only room for maybe 10 more great wonders. You might consider deleting some of the unused wonders as well to free up some more room...
 
I'm glad to hear you will implement "Pearl Harbor 1939" in version 1.4 Rocoteh! :)
Unit graphics suggestions: Admiral Graf Spee-class (if anyone made it) and Gneisenau-class...

And you really are one of the best scenario creators! :)
 
Comparing US marines to the other countries marines I would say I agree;the very high defense makes them too tough. With a weaker defense they will die a lot in counterattacks. Maybe 20-12-2 to start?

Bob1475: I have seen US land around Osaka a few times, so I guess they land wherever they are able. I think you will find in your Germany game that the US AI is equally as bad as Japan AI and will not take Japan out for a very long time, if ever.

Rocoteh: I can agree with dropping the tank auto-production for the Soviets, but didn't you originally put in the Infantry wonder to correct an imbalance already? The Infantry wonder is fine, I doubt anyone has reported getting overrun by Soviet infantry hordes. It is the Armor that is the problem area.

A couple of bugs to report,I think. Kuala Lumpuf should be Kuala Lumpur, yes? That city NW of Singapore. Also I think I ran into the Philadelphia experiment; I ran into TWO Moffet DD-362s east of Tokyo. Spooky! :eek:
 
allin1joe,

Thank you for the report.

"America Playtest Week 21, 1940

I have most of the homeland building war items now. Most are building Marines, with a few building B-25s (to ship to the Ireland arifield), and 1-2 Eastern cities building transports. I need to build some heavy artilery as well."
allin1joe

I think its the power of artillery and heavy artillery is underestimated
in this scenario. Massive concentrations of artillery and heavy artillery
can break up most of AI-defenses.

"Right now, I only have about 3 B-25s, and I'd like to get that to about 10 before the invasion begins. Also, I have no transports built yet. My first is about 3 turns away. All cities that were building Marines will switch after their current builds are complete to heavy artilery (currently have none) and B-25s. I'd like to build 2 more transports as well for the initial wave. Germany has captured all of France, so I need to ensure I land in force"
allin1joe

It seems like a good plan.

"As for the Marine issue, I'd tend to agree they are too overpowered, at least as a starting unit. They are the only ground force I build right now, as nothing else measures up. If the defensive #s are reduced, then maybe the more realistic scenario of the Marines go in on offense, while the army (infantry) come in to defend would be used. That would force the American player to think more about what they build instead of just building Marines. Maybe put the current Marine unit in the Land 1941 tech so we have to worry about that tech path. Right now, I'm concentrating on air power since I know I'm set on the ground."
allin1joe

Yes I think I will make the US Marine available for build later
with a increased shield cost.

"As for the Pacific, the Japanese sent a fleet of a battleship, 2 destroyers and a transport on their way to what looked like Davao. I intercepted and sunk the fleet with no losses. I currently have 3 fleets fortified in the Pacific watching the Japan homeland for ships that pop their heads out. I completely control the Pacific" allin1joe

Changes will be made with regard to Japan in version 1.4.


Welcome back.

Rocoteh
 
KristiB said:
I agree with Bob... It's nice being able to make suggestions that the developer will seriously consider rather than just reject out of hand.

As far as the great wonders, from what I saw, there's only room for maybe 10 more great wonders. You might consider deleting some of the unused wonders as well to free up some more room...

KristiB,

In my opinion a scenario will always benefit from many playtest-reports.

If one think that a scenario is 100% "completed" that scenario
will probably soon die. There is nearly always improvements to make.

On wonders: I have had some problems with crashes but that
have been solved now.
Right now I have added 35 Great Wonders.

Rocoteh
 
P.S.Y.C.H.O. said:
I'm glad to hear you will implement "Pearl Harbor 1939" in version 1.4 Rocoteh! :)
Unit graphics suggestions: Admiral Graf Spee-class (if anyone made it) and Gneisenau-class...

And you really are one of the best scenario creators! :)

P.S.Y.C.H.O.,

Thank you I am very glad to hear that.

On "Pearl Harbour 1939": I have decided to make an exception to
my rules and will include carriers Shokaku and Zuikaku despite the
fact they were not complete September 1939.
This "what if" will make the Japanese carrier-force powerful and
will increase play-balance.

Thus the historical strike force will be present at "Pearl Harbour 1939".

I will include both the Admiral Graf Spee-class and the Gneisenau-class.

Furthermore there will be a "what if" here also since it will be possible
to build more ships of these types than the ships that existed 1939.

Rocoteh
 
Sasebo said:
Comparing US marines to the other countries marines I would say I agree;the very high defense makes them too tough. With a weaker defense they will die a lot in counterattacks. Maybe 20-12-2 to start?

Bob1475: I have seen US land around Osaka a few times, so I guess they land wherever they are able. I think you will find in your Germany game that the US AI is equally as bad as Japan AI and will not take Japan out for a very long time, if ever.

Rocoteh: I can agree with dropping the tank auto-production for the Soviets, but didn't you originally put in the Infantry wonder to correct an imbalance already? The Infantry wonder is fine, I doubt anyone has reported getting overrun by Soviet infantry hordes. It is the Armor that is the problem area.

A couple of bugs to report,I think. Kuala Lumpuf should be Kuala Lumpur, yes? That city NW of Singapore. Also I think I ran into the Philadelphia experiment; I ran into TWO Moffet DD-362s east of Tokyo. Spooky! :eek:

Sasebo,

Yes a decreased defense for marines sounds good.
Notes have been taken.

On Soviet Auto-production: OK the infantry will stay. Its probably
large number of Tank-units that make Soviet-AI trigger-happy.

I am also looking forward to more reports on Barbarossa-campaigns.
That will give a better picture of how large current unbalance is.

Thank you for the bug-report.

Rocoteh
 
Rocoteh said:
Dr Nick,

"Wk10, I take the Caroline Is unapposed and sink the BB Yamashiro near Okinawa. As of now the IJN has no carriers, 1BB and only a couple of cruisers. Dr Nick

All playtest-reports give the same picture: Japan is very vulnerable
when the scenario starts. I will include the requested "Pearl Harbour 1939"
in version 1.4.

"BTW I really like having all the capital and even most DDs as named units. Really gives the game more historical flavor."

Yes I agree. When I sometimes have time to make short playtests
I often name units that have been produced.

Welcome back.

Rocoteh

I will be interested to see how the "Pearl Harbour 1939" works out. The US is pretty tough to play early on because there is not much for you to do other than Naval engagement. But...who doesn't like a challenge.

Meanwhile
wk10(cont) turn ends with me losing 2SS and 2DD to take out one CA!
wks11-13 quiet except for Chile and Argentina getting into it. I lose 2DD and sink 1SS and destroy a fighter.
wk14 and 15 destroy 3CA, 1 transport and 1fighter while bombarding Japan homeland with a large CV,BB,CA force, now that the IJN is a shadow of its former glory.
wk16 I take Sarmi
wk17&18 I lose 5DD to Uboats (I use them as pickets/screeners) to Uboats but sink 4Uboats in response. This is as I move my invasion fleet to Spain.
Wk19 I lose 5more DD and 1SS to Uboats!but sinke 3 in response. In the Pacific I bombard 3bombers and a CA out of existence in the Celebes. Japan razes Nichon Rachisma
wk20-21 the US lands in Spain. I take La Coruna with Marines supported by Atlantic Fleet. I lose 3more DD to Uboats and sink 3 in return. May have to rethink this screening strat. In the pacific I bombard away 2 fighters and 1 Val in the Celebes.

I have some B-25s building up on Iwo Jima to start hammering some of the Japanese outer Islands. May have to split bomber force to send some to Europe to hit Germany. France is down to Bordeaux and Marseille on the continent (and Lisbon).

more soon
 
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