WW2-Global

This is a fantastic result KristiB! And i think you have chosen wisely building tons of heavy artillery. I'm sure you will win by domination :)
 
Week 6 part 2:
PC turn:
Soviets and Allies signed peace. I wonder why ;). The Rumanians were successfully losing a submarine and a DD by attacling the Russian CA in the Black sea, which is now Elite. When the CA, Krasni Kavkas, attacked the Rumanian fleet it sunk a DD but is heaviled damaged by it. Only one HP left.
Now it is my turn.

Adler
 
Week 7:
I took Gorkiy. But before I commence with the Operation Barbarossa, my Atlantic task group, CL Königsberg and Nürnberg and 6 DD, spotted 7 Soviet submarines. All ships are now veteran, except Z 14 and Z 23 which was already veteran. The Soviets are lying on the bottom of the sea.
In the Med Corsica is finally taken by an amphibious operation. Since there was no defense I can say hardly it was an attack. Z 20 sank a British SS. So the Brits have only 1 lonely SS: infront of my fleet :D. Z 17 is finishing the job. Both ships are now veteran.
In the Atlantic U 95, my first type IX boat, meets appareantly a US submarine which was probably Elite due to the leghth of the fight and sunk it!
In Russia not much happened. I mostly regrouped and prepared for the attack on Leningrad.

PC turn:
The Last Rumanian DD sank the Soviet CA in the Black sea. A French palne was shot down over Gibraltar. The French also took Tripolis! The Italians are in Africa indeed acting historically correct... I mean they are losing. A US DD came straight away towards my Uboats and was sunk at once.
It is my turn. Oh Tirpitz is ready now! I think I should draft now 16 divisions to take Norway...

Adler
 
Week 8: I bombed Leningrad and Kalinin with my Luftwaffe. In Leningrad ships were damaged, a DD sunk. However I abandonded these attacks in favour of giving support for my advancing troops there. Done. My infantry captured Kalinin. And Leningrad! The Soviet fleet is nearly eradicated. Kuybyshev and Gurev are bombed and then at once taken by my troops. Aralsk is taken
My spy sent my the troop plans of Britain. The RN has only 1 BB Barham, 2 CA, 3 CL and one single DD! Most of these ships are in El Alamain! Next turn I will rebase my airforce...
Off Kanakry HMS Achilles is sunk by U 81.
I´ll continue tomorrow.

Adler
 
KristiB - I am in total awe of you and your Argentine forces. Imagine if your Heavy Artillery killed units!

Could you describe how you use the conscripts? I never really use them so I would like to learn. Seems to me you need to get them between your forces/cities just to get the AI to waste moves. Is this the idea? What effect does the conscription have on your cities?

Again, you must be a masterful player to take your Argentines across the Atlantic!
 
I use conscripts as protection for my heavy artillery and to fill in the gaps to quell resistors as my artillery and armor push forward. For example, if the Soviet AI is consistenly attacking with 10ish IS2's, I include 20ish conscript infantry with the artillery divisions. In a way it's served more to actually deter the AI from attacking rather than sucking up actual losses. If the AI sees it can't get to your 'easy' units, it tends to look for a different target elsewhere.

I have not built a single actual infantry unit in the entire scenario... There's simply no point. Regardless if it has 2 hp's or 4 hp's, any armor unit will kill my 6-8-1 infantry so why bother? I consider my true 'infantry' as the HMGers (3-14-1).

When I take over towns, immediately after building the typical Temple > Colleseum > Cathedral setup, I usually set the city to make me a few workers. What that does is bleed off some of the population so that when the city grows again, the growth are Argentine citizens which are draftable. You can't draft foreign citizens as far as I know so after a few workers pop out, the city will grow faster, thus supplying me with 'free' infantry. I have done a total of three 'nationwide' drafts in this scenario where I call on conscripts from every city that is eligible (that being population 7+ with at least one Argentine citizen). Typically I only do that when I am conquering cities faster than I can produce HMGs. I ALSO draft anytime a city reaches it's natural growth limit regardless of size. On larger cities, a draft won't take any production at all away from the city since, at most, a city will use 21 hexes and then make tax collectors, entertainers, and scientists.

Anyways, that's the basics I think. :)

Argentine Update:

Week 11, 1944:

The Soviet front has totally collapsed... We have linked up the European and middle eastern/African forces and can now move forces freely. We now control the line of Riga - Smolensk - Tula - Stalingrad - Grozny - Tehran... Our heavy artillery took one hex of the Moscow line down to one hp and an army came in and finished it off. The road to Moscow is now clear and Soviet counterattacks are down to 7 IS2's or so per turn. Our numbers now stand at 36% land and a whopping 61% of world population.

Here's a breakdown of our current armed forces... I apparently underestimated the amount of heavy artillery I had about 12 game weeks ago...

328 Conscript infantry
229 Tank divisons
405 Heavy Artillery
149 HMGs
10 Elite Tank Armies
57 Fighters
8 Recon/Bombers
47 Destroyers
34 Heavy Cruiser C2
6 Submarines
40 Tranports

Sheer weight of mass and production makes our victory almost assured at this point regardless of the civ AI's increasing tech advantage but I'll probably play it out just to finish things up. :) I haven't seen any Allied advanced armor yet but I'm sure I will at some point as Britain is the largest civ left after the Soviets. I'll have to take at least some of their cities to reach 80% population probably.
 
My report, Germany, V1.00

I GIVE UP! I control every city on th hit list for house rules victory exceting Sverdlovsk and Kazan, and I control Africa, which I feel makes up for those two cities. Also, by now the war of attricion has bled the Red army White, the military advisor reports the following statistics:

Pre war:
316 infs
30 KV1s
60 T34/76s
50 MRDs

Now they have:
171 infs
5 T34/76
6 MRDs
3 KV1s

I still have some thirty or so armies despite the Russians killing a few. The game was obviously mine, and I was a little impaciet to play V1.3. I have already finished the downloading. I'll play America next. :)
 
Rocoteh said:
Dr Nick,

Thank you for the report.

"This is as I move my invasion fleet to Spain" Dr Nick

A good target!

"wk20-21 the US lands in Spain. I take La Coruna with Marines supported by Atlantic Fleet. I lose 3more DD to Uboats and sink 3 in return. May have to rethink this screening strat. In the pacific I bombard away 2 fighters and 1 Val in the Celebes" Dr Nick

It will be very interesting to see how Germany-AI responds to this.

Welcome back.

Rocoteh

Hi Rocoteh,

Yes I hope the invasion of Spain will give me a good European base of action.
Here is the lat4est
wk22 I take Fakfak from the Japandese
wk23 I take Barcelona
wk24 I watch as Germany lands 5PzIIIg in Engalnd!
wk25 Germany conquers and razes Plymouth which was at pop 11
wk26 I lose a Marine and 4 subs in the Atlantic but destroy a Germany MGL and PzIIIg that was guarding it! I saw it get created in a defensive battle along the Spanish border.
wk27 I take Madrid. The conquest of Spain is almost done. I am now making Marines at a significant rate, but am splitting the production between Atlantic and Pacific. I am going to try and build up Spain as a launching site for conquering Germany while at the same time supporting a move to take the remaining Japanese Islands (Okinawa, Yakushima, Formosa) and establishing a forward ari base for bombing either Axis power depending on who is the greatest threat going forward (probably Germany)

more soon
 
Adler,

Thank you for the report.

"Week 6 part 2:
PC turn:
Soviets and Allies signed peace. I wonder why . The Rumanians were successfully losing a submarine and a DD by attacling the Russian CA in the Black sea, which is now Elite. When the CA, Krasni Kavkas, attacked the Rumanian fleet it sunk a DD but is heaviled damaged by it. Only one HP left."
Adler

Maybe a "trick" from AI to save Soviet? I mean its clear that AI "cheats"
such as it always know where the transports are.
With Hungary, Romania and Bulgaria part of Germany I think the scenario
will be more realistic.

"Week 8: I bombed Leningrad and Kalinin with my Luftwaffe. In Leningrad ships were damaged, a DD sunk. However I abandonded these attacks in favour of giving support for my advancing troops there. Done. My infantry captured Kalinin. And Leningrad! The Soviet fleet is nearly eradicated. Kuybyshev and Gurev are bombed and then at once taken by my troops. Aralsk is taken" Adler

I guess Soviet will collapse within 5-6 weeks. I think this playtest shows
that given competent human play as Germany its possible to defeat
Soviet in a way that is realistic.
Then the problem comes when Germany is AI-control. However I think
all actions that have been taken in version 1.4 to balance Soviet
power will be enough.

Welcome back.

Rocoteh
 
P.S.Y.C.H.O. said:
Do you mean you will add them as civs?

P.S.Y.C.H.O.,

Yes that is correct.

In fact that there will still be one "surplus-CIV".

However that is good since I do not yet know if the current
solution in version 1.4 with Persia-Iraq as British control will work well.

Rocoteh
 
KristiB,

Thank you for the report.

"I use conscripts as protection for my heavy artillery and to fill in the gaps to quell resistors as my artillery and armor push forward. For example, if the Soviet AI is consistenly attacking with 10ish IS2's, I include 20ish conscript infantry with the artillery divisions. In a way it's served more to actually deter the AI from attacking rather than sucking up actual losses. If the AI sees it can't get to your 'easy' units, it tends to look for a different target elsewhere." KristiB

What you mention about heavy artillery is very interesting since
I think artillery is somewhat underestimated in this scenario.
Your playtest shows that it can be really effective.

" I usually set the city to make me a few workers. What that does is bleed off some of the population so that when the city grows again, the growth are Argentine citizens which are draftable" KristiB

A very good idea.

"The Soviet front has totally collapsed... We have linked up the European and middle eastern/African forces and can now move forces freely. We now control the line of Riga - Smolensk - Tula - Stalingrad - Grozny - Tehran... Our heavy artillery took one hex of the Moscow line down to one hp and an army came in and finished it off. The road to Moscow is now clear and Soviet counterattacks are down to 7 IS2's or so per turn. Our numbers now stand at 36% land and a whopping 61% of world population." KristiB

Incredible!

"Here's a breakdown of our current armed forces... I apparently underestimated the amount of heavy artillery I had about 12 game weeks ago...

328 Conscript infantry
229 Tank divisons
405 Heavy Artillery
149 HMGs
10 Elite Tank Armies
57 Fighters
8 Recon/Bombers
47 Destroyers
34 Heavy Cruiser C2
6 Submarines
40 Tranports"

KristiB

That is an very impressing force!

Welcome back.

Rocoteh

More comments will follow later.
 
psweetman1590 said:
My report, Germany, V1.00

I GIVE UP! I control every city on th hit list for house rules victory exceting Sverdlovsk and Kazan, and I control Africa, which I feel makes up for those two cities. Also, by now the war of attricion has bled the Red army White, the military advisor reports the following statistics:

Pre war:
316 infs
30 KV1s
60 T34/76s
50 MRDs

Now they have:
171 infs
5 T34/76
6 MRDs
3 KV1s

I still have some thirty or so armies despite the Russians killing a few. The game was obviously mine, and I was a little impaciet to play V1.3. I have already finished the downloading. I'll play America next. :)

psweetman1590,

Thank you for the report.

Yes the Soviet army have been heavily reduced. Without armour
its neutralized.

Looking forward to hear from your new playtest.

Welcome back.

Rocoteh
 
Dr Nick,

"wk24 I watch as Germany lands 5PzIIIg in Engalnd!
wk25 Germany conquers and razes Plymouth which was at pop 11"

Dr Nick

I will place a wonder there also.

"wk27 I take Madrid. The conquest of Spain is almost done. I am now making Marines at a significant rate, but am splitting the production between Atlantic and Pacific. I am going to try and build up Spain as a launching site for conquering Germany while at the same time supporting a move to take the remaining Japanese Islands (Okinawa, Yakushima, Formosa) and establishing a forward ari base for bombing either Axis power depending on who is the greatest threat going forward (probably Germany)" Dr Nick

Spain should be a strong base. It will be interesting to see how
Germany-AI reacts on this.

Thank you and welcome back.

Rocoteh
 
Artillery is in the early stage where I only have normal artillery not very effectiv. Range of 1 and only one movement point. Effective artillery was mostly in Gibraltar firing at British ships there. They sank some cruiser and destroyer. However I would use artillery more often, if it has a movement of 2 and/or a rate of 2. I am only in 1940 so I don´t know exactly what will come. Nevertheless there are some good UU to represent self propelled guns at CDG...

Adler
 
Adler17 said:
Artillery is in the early stage where I only have normal artillery not very effectiv. Range of 1 and only one movement point. Effective artillery was mostly in Gibraltar firing at British ships there. They sank some cruiser and destroyer. However I would use artillery more often, if it has a movement of 2 and/or a rate of 2. I am only in 1940 so I don´t know exactly what will come. Nevertheless there are some good UU to represent self propelled guns at CDG...

Adler

Adler,

Yes version 1.4 will see several new artillery-units. There will
probably also be new self-propelled guns.

Rocoteh
 
Hi,
Tried germans. Was to easy. Concuer Europe and England in 14 turns. Lost almost all fleet but as soon as england and france lost their either, life become very simple.
So now I am trying Russian on sid. 4th turn. Will report progress.

Suggestions.
Make engineers more stronger then workers let say 300 instead of 100.
Move sheep near by alma ata to be usefull.
Ulan Bator dies from population 3 on a first turn.
Well, russian ctar did make rail road to Murmansk. So it is at least 25 ears early. And how come it does not have sea port?
 
vlad1917_a said:
Hi,
Tried germans. Was to easy. Concuer Europe and England in 14 turns. Lost almost all fleet but as soon as england and france lost their either life become very simple.
So now I am trying Russian on diety. 4th turn. Will report progress.

Suggestions.
Make engineers more stronger then workers let say 300 instead of 100.
Move sheep near by alma ata to be usefull.
Ulan Bator dies from population 3 on a first turn.
Well and russian ctar make rail road to murmansk. So it is at least 25 ears early. And how com it does not have sea port?

vlad1917_a,

Your suggestions sounds good. I will make changes in version 1.4
including port in Murmansk.

Thank you and welcome back with reports on the next playtest.

Rocoteh
 
Week 8 part 2:
U 112 sinks the elite US DD Wasmuth in the Atlantic off Labrador. Turkestan is conquered!
For Italy it is not so good, In northern Africa only Tobruk, El Aghila and Bisciara is theirs...

PC turn:
The allies are now at peace with Chile. France bombs Crete.

Adler
 
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