Sasebo,
Thanks
very much for your thoughts and suggestions.
1. Yes my (crazy) idea for an early landing on US territory was for a
diversiononly. With Destroyer Fotillas, that sort of diversion is very doable.
2. Being too conservative. Yes, maybe, perhaps.

I took your suggestion and did a spy mission on Japan. Results are posted on the next two screen shots. I usually don't do those spy missions as it almost makes the game too easy, plus it costs a lot in gold. Anyway here are the results.
Japan US in the Pacific
BB........4............11
CA....... 5............ 5
CL........2............ 3
CV........2.............4
DD........17..........38 US - Mostly used as scouts, canon fodder
Subs.....0............29 US - Used as scouts, canon fodder
DDF......21.........3 Destroyer Flotillas
Transports 5.........1
In some ways I have over-estimated the size of the remaining Japanese Fleet. Only 4 BB's, 5 CA's, and 2 CV's remain, all pretty widely scattered and therefore vulnerable to defeat in detail.
However, Japan also has 21 DD Flotillas. That is a powerful force. They too are scattered, but the only things that can sink them without heavy US losses are Battleships. Maneuvering BB's with a range of 5 to catch up with DDF's with a range of 8 is a challenge. I can use Dauntless SDB's,, but those DDF's chew right through them. I look at the DDF's as fast pocket battleships that can carry troops and shoot down lots of planes. One DDF, especially if Elite, can sink or very seriously damage a BB and can handle a cruiser relatively easily.
Plus, if my BB's go after, say, 10 of the Japanese DDF's, that leaves another 11 to roam around in the Pacific with virtually nothing that can sink them. Granted. I am not worried about Hawaii right now, but Marcus, Midway and Dutch Harbor are vulnerable. 2 turns ago Japan tried for Dutch Harbor with 4 DDF's and 2 Marines. I had 5 BB's and 2 CA's (supported by 2 CV's) stretched out in a line in front of Dutch Harbor. The Japanese DDF's came within sighting distance, saw the line of BB's, and turned around and fled.
Seriosly, that is what happened. 2 later came back to chery pick and sink one US CA.
Another reason I am being cautious is that the US is still short on ground units. The risk I decided to take was to build the US economy rather than build ground units early. That is hurting me a bit now, but US cities are now coming on line and pumping out units. I am short of transports to get them out into the Pacific. South America has also sucked up more ground units than I needed in Version 1.3.
Rocoteh: More thoughts on Destroyer Flotillas.
The AI seems to be building only Destroyer flotillas. That also appears to be true for Germany, USSR, and Britain. If it turns out that the AI continues to build them to the exclusion of other naval units,, that will take a lot of the realism and flavor out of the game. (no Bismarcks, no Yamatos, no transports.)
AS for the DD flotillas themselves,
I like the concept.
The AI seems to be using them verywell and they pose some real challenges and opportunities in the game. It would be nice to see them stay in the game if some of the rough edges can be smoothed out.
Current
DDF stats: 16(16).10.8 AA 3 Transport 1 Inf
I'll even backtrack from earlier posts and say that the stats are not too far off.
How about:........... 14(14).10.7 AA 2 Transport 1 Inf
A little less attack and lower speed would reflect both the small caliber guns and the inherent difficulty in making a well-coordinated attack by several individual units spread out over a given area. Also, rember a 5 or 6 inch gun has significantly less range than than 8", 12", or 16" guns. That means those DD's in that flotilla are getting shot at long, long before their own pop guns come into range.
The slightly lower speed, 7 vs 8, would reflect the inherent friction involved in moving a group of ships over a given distance as opposed to one single ship unencumbered by the distractions of sailing in formation.
The slightly lower AA also relects the dispersement of the ships. AA fire in WWII was most effective when concentrated, thus giving bigger ships with more deck space for AA more concentrated AA firepower. A DD flotilla is by definition somewhat dispersed in terms of firepower and also had to be concerned with not hitting each other when firing at very low altitude attackers.
These changes are realitvely minor and may even encourage the AI to build BB's, CA]s and even CL's.
Another rub may be the very high number of hit points a destroyer flotilla now has. A veteran DDF has 24 hit points; an Elite DDF has 26 hit points. That is a lot, even with a low relatively low defense of 10. Remember, a 5" or 6" gun has significantly less range than than 8", 12", or 16" guns. They had to get in relatively close to fire torpedoes as well, That means those DD's in that flotilla are getting shot at long, long before their own pop guns and torpedoes come into range. Except in the chaos of a large battle, or by surprise in confined passages, or limited visibility (night/fog), it is hard to see how a DD flotilla wuold even survive getting close to a BB. There is no way to account for that in the game engine other than to give DDF's fewer hit points.
(If the Bismarck, or other German captial ship had gotten loose among allied convoys in the North Atlantic iit is highly unlikey it would have been sunk by DD's or reduded to a flaming hulk, barely afloat as I have seen happen in the scenario. Heck, even cruisers and light cruisers would avoid taking on BB's unless they had a decisive numerical adavantage.)
(In WWII, a squadron of British cruisers with 6" and 8" guns was not able to close with the Graf Spee (forward and aft turrets of 3 11" guns each) off South America without taking serious damage, and the Graf Spee was only slightly damaged.)
It might work better to lower a Verteran DDF to 18 hit points and an Elite DDF 20 hit points. That would make them a little less invulnerable, but still very tough.
The
primary role of DD's In WWIII was convoy escort, anti-sub, anti-air, and light naval gunfire support for amphibious ops. Unless I am very much mistaken, it seems to me that most DD attacks against capital ships in WWII were either acts of desperation, deliberate sacfrices to allow other ships to escape, or moving in to finish off the kill.
DD Flotillas with stats of 14(14).10.7 and 18 hit points (Veteran) would be able to do those things in addition to their primary roles.
Again, please take my comments in the positive spirit in which they are intended.
Grizx
Screen shots attached:
#1 and #2 Japanese forces in the Pacific, 1940, Week 41
#3 Screen shot showing some of the challenges defending against destroyer flotillas.