WW2-Global

oljb007 said:
Well of course there is no army; Russia didn't get drug into war till the end of June 1941! You are almost 2 years too early! Plus in the game Russia doesnt get her T34's till a little later, is that 1940 Land tech? However, it does demonstrate an interesting point. What if Germany ran straight through poland and continued onto Russia? None-the-less good job.

I was actually worried I started too late. I swept all the way west and lost a good portion of my Air Force doing it(I did cause some major damage to the British and American fleets too though). So, this push is basically with just Panzers, Infantry and a few artillery pieces. I'll post some specifics(and screen shots) in a couple of days.
 
allin1joe said:
Rocoteh, did you ever test out the hidden nationality feature? My main concern with this was if allies could attack allies with hidden nationality units (German U-Boats sink Italian navy for example).

allin1joe,

No, and the reason is that I think that only a fraction of
the declarations of war are due to subs.
I base this on what I have seen in my personal mod were
large of number of declarions of war are delivered all the time
without logic reasons.


Rocoteh
 
oljb007 said:
Well of course there is no army; Russia didn't get drug into war till the end of June 1941! You are almost 2 years too early! Plus in the game Russia doesnt get her T34's till a little later, is that 1940 Land tech? However, it does demonstrate an interesting point. What if Germany ran straight through poland and continued onto Russia? None-the-less good job.

Rocoteh,

This brings up an interesting point that I believe has already been mentioned but I will reiterate it. I get the feeling that with this game engine this scenario starts a little early. You have spent so much time recreating history all the way down to the naming of units! However, it practically starts off going the wrong direction. Its unbelievably hard to keep russia out of the war for as long as she did. Even if you started the war in 40 instead of 41 you are still banking on trying to keep russia from engaging in any conflict for over 40 turns (war in june of 40--15 in 1939, 27 in 1940) And with that in mind it seems as Russia is too weak for too long. Now when she gets her T34's things change, however, I dont recall exactly when that is.

Oh and I had another question. I dont recall seing on the map and I dont have it available to look at but are the Ural mountains included? I feel like they are missing. An amazing logistical feet was achieved when the Russians picked up their manufacturing base and relocated it over the Urals. This part gets a little beyond my historical knowledge but didn't the Urals serve as a natural barrier to the German invasion, forcing them to the south? Its only a partial barrier but if the mountains were there and beefed up with fortresses and special units that might aid in keeping the russian from being overwhelmed early on.

just one more? whats the status of accidently running into a sub and getting war declared? this seems to happen to the US/Russia. Any thoughts, plans on changing that? it too has been brought up before and I dont recall reading your thoughts on that.

ok I think im done..... :crazyeye:

oljb007,

I will not rule out that I make a 1940 or 1941 version. However to create
historical balance special AI versions is the best way to go.
I mean: AI will not be smarter with a 1941 start.

On the Ural mountains: A map revision is needed here.
However, the German decision to attack in the South 1942 was due
the oil in Causasus and the fact that Soviet expected an attack against
Moscow and Leningrad.

On the subs: As mentioned in a post earlier here I think AI will deliver
a large number of declarions of war (unlogic such) no matter the
sub factor.

Rocoteh
 
Rocoteh said:
allin1joe,

No, and the reason is that I think that only a fraction of
the declarations of war are due to subs.
I base this on what I have seen in my personal mod were
large of number of declarions of war are delivered all the time
without logic reasons.


Rocoteh
well 2 times in my game ive watched russian subs "bump" into my subs isnt nice when you've got very limited reserves on the russian front....grrrrrr

but again this isnt a bug with your game, its a civ3 bug......

lets hope civ4 is so much better with sea forces/ invasions!
 
I thought the others were destroyed by the DE because Italy surrendered.
 
Rocoteh said:
oljb007,

I will not rule out that I make a 1940 or 1941 version. However to create
historical balance special AI versions is the best way to go.
I mean: AI will not be smarter with a 1941 start.

On the Ural mountains: A map revision is needed here.
However, the German decision to attack in the South 1942 was due
the oil in Causasus and the fact that Soviet expected an attack against
Moscow and Leningrad.

On the subs: As mentioned in a post earlier here I think AI will deliver
a large number of declarions of war (unlogic such) no matter the
sub factor.

Rocoteh

I didn't mean to imply this would make the AI smarter. However, the scenario start date and the game engine make it so the Russians have a long long period of weekness (lots of turns) that is easily exploited. This is by no means a huge point for me to make as I am just barely into my German game and war just began with Russia, Very early 1940. But I see a similarity between my game and that of AllinJoe(?) but we'll see...... :mischief: and i'll let ya know.

Ural Mountains..Thanks for the history info. Guess thats why people say Germany should/could have went through Turkey then hit Russian oil from the get go instead of hitting it so late into the offensive.

look forward to your map changes.
 
Just a quick thought...
Rocoteh, if you do end up using 0/1 or 0/2 units to block Russia's borders, you may want to block ALL or NEARLY ALL of Russia's territory.

This may sound crazy, but I have sound reasons, namely:
1. Historically, Russian partisans were a major problem in the German rear. With these units in place, Germany or other attackers would have to devote a small but significant amount of units to clear out the guards in order to use the resources of the territory. VERY similar to the actual situation.
2. In addition, it removes most of the possibility that Germany and Russia could go to war once, have the border guard blown away, then sign peace and later a ROP, allowing German attacks through Russian territory. Unlikely, yes, but possible.

The biggest downside is probably the load time required. But the guard units need really only be a few layers deep, rather than a veneer on the surface, to achieve the effect I am advocating.
 
Overlag said:
well 2 times in my game ive watched russian subs "bump" into my subs isnt nice when you've got very limited reserves on the russian front....grrrrrr

but again this isnt a bug with your game, its a civ3 bug......

lets hope civ4 is so much better with sea forces/ invasions!

Overlag,

Yes, I agree 100%!

Rocoteh
 
Adler17 said:
Rocoteh, are you sure the Italians lost only one BB (Roma due to German Fritz X guided bombs)?

Adler

Adler,

Conte Di Cavour was sunk November 11 1940.
It was salvaged by Germany and then scuttled and
used as blockship.
February 15 1945 Allied bombers sunk it again.

Giulio Cesare, Andrea Doria, Cai Dulio, Littorio and Vittioro Veneto
come under Allied control 1943.

Impero was captured incomplete by Germany and used as a target.
Allied bombers sunk it February 20 1945.

Roma was sunk September 9 1943 by Germany.

Thus Roma was sunk by all definitions.
Conte Di Cavour is a border-case. One can think that a ship that
was sunk 2 times would count as sunk!
However it was salvaged and salvaged ships does not count as sunk.
The second time it was sunk it was used as a blockship and thus
this would not count either.

Rocoteh
 
skanar said:
Just a quick thought...
Rocoteh, if you do end up using 0/1 or 0/2 units to block Russia's borders, you may want to block ALL or NEARLY ALL of Russia's territory.

This may sound crazy, but I have sound reasons, namely:
1. Historically, Russian partisans were a major problem in the German rear. With these units in place, Germany or other attackers would have to devote a small but significant amount of units to clear out the guards in order to use the resources of the territory. VERY similar to the actual situation.
2. In addition, it removes most of the possibility that Germany and Russia could go to war once, have the border guard blown away, then sign peace and later a ROP, allowing German attacks through Russian territory. Unlikely, yes, but possible.

The biggest downside is probably the load time required. But the guard units need really only be a few layers deep, rather than a veneer on the surface, to achieve the effect I am advocating.

skanar,

As you say the above mentioned would give positive effects.
However I think it would mean a heavy increase of load time and
waiting time.

Rocoteh
 
oljb007 said:
I didn't mean to imply this would make the AI smarter. However, the scenario start date and the game engine make it so the Russians have a long long period of weekness (lots of turns) that is easily exploited. This is by no means a huge point for me to make as I am just barely into my German game and war just began with Russia, Very early 1940. But I see a similarity between my game and that of AllinJoe(?) but we'll see...... :mischief: and i'll let ya know.

Ural Mountains..Thanks for the history info. Guess thats why people say Germany should/could have went through Turkey then hit Russian oil from the get go instead of hitting it so late into the offensive.

look forward to your map changes.

oljb007,

Again: I will not rule out a 1940 or 1941 version.

A June 22 1941 version would have priority in such a case.

Rocoteh
 
Adler17 said:
Well Rocoteh, a ship salvaged and then never repaired is for me a destroyed ship belonging on to the list.

Adler

Adler,

Sources does not agree on whether it was sunk or seriously
damaged. Most sources mean that it was sunk.
Anyway, it never saw action again.

Rocoteh
 
The special AI-version will be delayed for some days.

I will give priority to version 1.8 instead.

Rocoteh
 
Hi Rocoteh. I just registered and this is my first message. I have been playing WWII global for sometime now and I have to say I am amazed at the effort you have put in this scenario (I also love TGW and am anxiously waiting for the TGW-DIV 1.5).
I have been playing Germany ver 1.7 emporer level. Its week 51 1941 and I control the entire european continent (including the European half of Russia), France, Spain, Greece, Yugoslavia, and Turkey. Germany and Italy control all of Africa, excluding the Portuguese colonies and I have all of India. I already have my Tigers so I have far ahead in tech. I am not going to attack Russia anymore till they get better weapons. I am now waiting to build up a fresh force of 200 ground troops, 20 battleships, and 30 carriers carrying 100 aircrafts. This force should be ready by the start of 1943 and should be enough for america. i am thinking of taking panama first and then havana and then up through miami. if i manage to take the whole nation i'll go for canada.

American production seems to be rather slow and their cities seem to be somewhat smaller compared to my own and even the Japanese. (one of my cities - budapest has 98 pop points - 48 million people. even stuttgart has 62 pop points.) Other than the fact that they have 75 F4F's, 140 infantry, 26 machine gunners, 12 wolverines and 9 shermans, they don't have anything else worth mentioning. no battleships at all. The Japanese surprisingly have managed to destroy their pacific fleet while still having 4 Yamamotos and 2 battleships and I did the honours of sinking their atlantic one. The americans did manage to make a carrier c3 but it has now been destroyed. I have seen this innumerable times - the A.I. sends destroyers and escorts for the carriers and tends to keep the battleships together. Sometimes the carriers end up having more defence than the destroyers and you can see them on top of the destroyers.:lol: They also tend to make stacks of only 4 ships (3 destroyers and a carrier). Is there any way to change this? Atleast maybe having battleships as escorts. its way to easy to sink enemy carriers. I think you should give the US gold resourses in New York, L A, and Las Vegas (similar to the ones russia has in the western cities) since these are some of the richest cities they have. Their production also needs a boost I think since they are far behind even the Japanese AI military-wise. Perhaps making the Irons Works a city improvement requiring coal and iron and giving a few american cities coal and iron in their radius might work. As far as their performance goes, they have managed to capture marcus island from the japs. they also got into the med sea and took sicily and crete from the italians(the italians had taken the latter from the greeks early in 1939). i couldn't help the italians then but now the cities have been taken back.

The french have only three cities left. one in S america, one in madagascar, and one near australia. no tanks and only 6 infantry. 5 light cruisers and a few destroyers and one aircraft. i forget which one. they had been kicked out of europe ny early 1940. i noticed their capital moved to s america. a capital i s america won't be very useful to them. maybe if you could make one of their african cities large enough to become a capital after they are removed from europe, they could cause some more trouble in africa. they did manage to take all of italian lybia except for tobruk. i got their just in time and releived the besieged italians. somuas are quite effective.

the british now are left with canada, australia, their own mainland, and singapore, labuan, port moresby, sarmi, fakfak, and caroline is. they managed to capture caroline, sarmi, and fakfak from the japs. they have one battleship, one heavy cruiser, one carrier b3. a few light cruisers and destryer flottilas remaining. they now have 59 matilda2's, 26 brit infantry, over 30 vickers mac. gunners, a little over 30 spitfires and a few bombers. nothing the great germans can't handle. i am going to leave the british isles and conquer australia and canada just for fun.

the italians as is imaginable have not been very effective. i think they only managed to capture crete on their own and even then i was surprised. however they now have recieved somaliland as a reward for their efforts. i had also given them nairobi and uganda but they soon lost those to the brits. i didn't return murzuk and biscara since they have good production and income. i figured better to make some defences in these cities for the african continent and once all of africa in mine i'll give those two back. they have 48 infantry, 8 marines, little over 20 partroopers, some mac gunners , 6 aircrafts, and 5 destroyer flotillas. the rest of their navy is long gone. when i tried to look up the g-50 freccia aircraft that they have in the civpedia, i got an error message and the game quit. can't remember what the error was - it was a few days ago.
the russians have lost all european cities upto the tashkent-gurev-Kuybyshev-gorki-Arkhangel'sk line. they had actually taken Chiangmai and Nakhon Ratchasima from the japs in the first war and in the second war they intially managed to take hanoi and hue from the japs but the japanese forces hit back with their marines and tool all four cities back. the russians lost all the capital ships in the first war since they were trapped in leningrad i believe and sevastopol. they have 20 subs left. they also have 63 infantry, 30 T-34/76, 2 KV-1, 40 mot. rifle, 16 yak-i, 8 pe-8, 29 I-16, a few mac. gunners and very few other units. Nothing impressive. I think Stalingrad is more where magnitogorsk is right now. i was also under the impression that the area around stalingrad was the industrial heart of russia (one of the main reasons why germans wanted it). If this is true may you could give stalingrad the ability to make iron works and also some food and resources to boost production. Russia seems to have a lot of gold in the western cities. i think 8 sources giving almost 30gold/turn. not sure if you should lower it.

The japanese now control both china and communist china, and upto singapore in the east. they had taken sarmi and fakfak from the dutch but later lost them to the brits. they actually managed to take a french city in africa in 1940 but lost it back soon afterwards. they now have 18 marines, 79 infantry, 4 communist infantry (stats 4/8/1)don't ask how, 4 yamamotos (made after the destrution of their own fleet perhaps due to combined british and american action), 2 battleships(from the old fleet i believe), 2 otsu, don't know how many mac. gunners though. i think they are well balanced although they should stop sending troops to africa (don't know if that can be helped).

there have been a few city razings in my game. the ones i can remember are barcelona, singora, kuala lumpur, Myitkyina, mandalay, kabul, rangoon, and Aralsk. One more in china probably nanning not sure though. after seeing all this destruction that was heading towards india, i quickly raced there and conquered it since in didn't wanna see my country's cities razed. Speaking of india, i think you have have given too much oil to india and little coal (india has fourth largest coal reserves in the world). and there's only one oil in the middle east. don't know if this was intentional but felt like reporting. also there are pigs in middle east and muslim africa. maybe cattle would do better although i don't think you should have any food resources in middle eastern desert. just more oasis.
boy i had a lot to say. hope you would consider some of my suggestions. great scenario and keep up the great work. looking forward to the german AI version.
 
hey rocoteh. i just posted stating that the japanese crossed into the african continent with their marines. i have a suggestion to stop this. why not disconnect africa from the middle easy. this way even germany would need to bring out its navy in order to invade africa (the human player i am referring mainly to) and so it would be more realistic.
i also saw the italian AI gain a leader in battle once and then the unit was disbanded. i think this is a problem with conquests in general since i have seen it too many times now. maybe if you make battle-created unit as army, the A I could at least pose some threat. hope to hear from you soon.
 
the error with the g-50 freccia that i mentioned in my first post had something to do with the large pic or something like that.
 
Attached is a screen shot of my front with the Russians. As you can see, the noose is tightening around Moscow. I have one army at their doorsteps, with the other 2 about 1 week away. America has also declared on them, so the Soviets are in deep trouble.

Nothing much else to report. My U-Boats are harrassing British fleets off the coast of Spain. I am starting to get my worker force up to a decent level. I have about 30 now, and am using Paris and Marsellias (sp) as worker pumps to get that up to a decent level. Most are working on mines, but I do have 2 groups working on connecting my rail net into captured Soviet territory.
 

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eaglefox,

Thank you for the positive words.

"Its week 51 1941 and I control the entire european continent (including the European half of Russia), France, Spain, Greece, Yugoslavia, and Turkey. Germany and Italy control all of Africa, excluding the Portuguese colonies and I have all of India."
eaglefox

A very good start.

"I am now waiting to build up a fresh force of 200 ground troops, 20 battleships, and 30 carriers carrying 100 aircrafts. This force should be ready by the start of 1943 and should be enough for america. i am thinking of taking panama first and then havana and then up through miami. if i manage to take the whole nation i'll go for canada."
eaglefox

America before Russia. This will be very interesting to follow.

"(one of my cities - budapest has 98 pop points - 48 million people. even stuttgart has 62 pop points.)" eaglefox

I hope there will be an option in CIV 4 to set a max level for how much
a city can grow.

"They also tend to make stacks of only 4 ships (3 destroyers and a carrier). Is there any way to change this? " eaglefox

No it can not be changed. Its a game-engine problem. The reason to why its
4 ships is probably that anti-aircraft effect will not increase if you place more
than 4 units in a tile. I have done several experiments that confirm this.

"The french have only three cities left. one in S america, one in madagascar, and one near australia. no tanks and only 6 infantry. 5 light cruisers and a few destroyers and one aircraft. i forget which one. they had been kicked out of europe ny early 1940. i noticed their capital moved to s america. a capital i s america won't be very useful to them. maybe if you could make one of their african cities large enough to become a capital after they are removed from europe, they could cause some more trouble in africa." eaglefox

I will consider it.

"when i tried to look up the g-50 freccia aircraft that they have in the civpedia, i got an error message and the game quit. can't remember what the error was - it was a few days ago." eaglefox

I will upload a corrected pediaicons file later.

"you could give stalingrad the ability to make iron works and also some food and resources to boost production." eaglefox

OK,I will consider it.

"The japanese now control both china and communist china, and upto singapore in the east. they had taken sarmi and fakfak from the dutch but later lost them to the brits. they actually managed to take a french city in africa in 1940 but lost it back soon afterwards. they now have 18 marines, 79 infantry, 4 communist infantry (stats 4/8/1)don't ask how," eaglefox

They have occupied a city with auto-production.

"Speaking of india, i think you have have given too much oil to india and little coal (india has fourth largest coal reserves in the world). and there's only one oil in the middle east" eaglefox

I will check India. With regard to the Middle East its by intention.
Oil production there during WW2 was only a fraction of production today.

"hey rocoteh. i just posted stating that the japanese crossed into the african continent with their marines. i have a suggestion to stop this. why not disconnect africa from the middle easy. this way even germany would need to bring out its navy in order to invade africa (the human player i am referring mainly to) and so it would be more realistic." eaglefox

The problem though is that AI have severe problems with invasions from sea.

Thank you and welcome back.

Rocoteh
 
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