WW2-Global

dreamcrusader said:
I rad to system restore and im trying this agian. I d/l the 1.8 save files(the only ones availible) but when I try and load it I get missing entrys in the pediacons text file. I noticed that the d/l for the main 134mb folder is version 1.4. Is there a conflict of versions?


edit: I got it to work. I still cant belive how hooked I am on this. Excellant job

dreamcrusader,

Thank you.

Positive feedback gives me motivation to continue with this project.

I now think the scenario should have a "life" even after the release
of Civ 4.

Rocoteh
 
Rocoteh said:
Bob1475,

In the current version of WW2-Global 1941 Iceland is US control.
It remains to be seen if US AI can exploit that fact though.

Rocoteh

no internet at home but I gave this some thought while playing and what you do think about a US city on the tip of Greenland? Or are the US planes able to "relocate" all the way to iceland?
 
oljb007 said:
no internet at home but I gave this some thought while playing and what you do think about a US city on the tip of Greenland? Or are the US planes able to "relocate" all the way to iceland?

oljb007,

Yes, I plan to add such a city on the tip of Greenland.
Hopefully AI will then "understand" how to use the US planes.

Rocoteh
 
El Justo said:
you bet it will!

Thank you!

and for sure WW3-Global will have a life after the release of
Civ 4. I would not rule out it will be a Golden Age!

I expect much from this project that I and El Justo are working on.

Rocoteh
 
Germany vs AI (special version, sid level)

house rules
No tech stealing
no war time economy
conscripting from two cities only (only done it about 6-8 times total)
reduced fighting in Winter.

week 37 1941

Military force:
~45 Panzer IIIg's
~40 IX's
~35 IIX's
~25 JU 87b's
~30 ME110's
~10 ME109's
~10 Heinkel's
2 bismarcs
3 Geneassiu
1 C3 carrier

Took Russia to the Urals about wk 28. Then began moving troops to africa. Began a push to take ?Norway? back from the russians but "winter" set in so I reduced my offensive. Got transports going in the mediterannean finally and now I am able to move significant troops into africa, it was slow going the first 2-3 weeks as I only had 2-3 transports. I am spreading through africa at a feverish pace, guestimates are 25% of africa is under my control. Brits just got a new tank, it will slow my advance a little as i'll now have to fight under air cover. Which cannot keep up with the speed at which the panzers take cities.

I shifted production a little more to the Navy and the Atlantic is a deadly place for allied ships. It is costly to maintain but it is mine none the less. I sent a ?Genesaiu?, Bismarc, C3 carrier and a sub contigent to the gulf of mexico to hit US oil. Mixed results! lost the planes after 3-4 turns and am now retreating for repairs. This was kinda just for fun! like doolittles mission over Japan, "Ya, I can hit you!" Dont mind loosing a few planes but I better not loose my bismarc :( she's redlined and not quite out of range yet and the Geneassiu is 50%.

Japan is still on the war path! Nearly 90 SLNF's, tons of machines gunners and 2 yamato's. India has 1 city, and about 80% of the south pacific is under Japan. I think it is the Dutch that are down there? they are now starting to take their cities, the ones just north of Australia. Port Morsby is the sole hold out on that island. Russian cities are also falling to Japanesse forces.

US has taken two island cities north of Japan and held them for quite some time now. Other than that, no changes in that theatre.
 
For WW3: World 2004 has a ton of units for this scenario.
For ww2: I have still no opinion what to do with the French colonies in Africa. Giving them to Free France or even to Germany as they were under Vichy controle and Vichy under German? I know both are not historical accurate since the French made little resistance against the Allies but IMO it is worse to see another front in North Africa. But still I have no opinion. However I think first a huge version should be made.

Adler

P.S.: Following German ships were used as swimming flak batteries in 1941: Arcona, Medusa, Nymphe, Thetis. These ships could be included as CLAA.
 
Walhid said:
Quick question....
Are there any other Large/small wonders apart from Heroic Epic and Iron Works?

Walhid,

Yes.

Great Wonder: The Manhattan Project.

Small Wonders: Intelligence Agency,Forbidden Palace and
Hidden Palace.

Version 1.9 will probably introduce The Workers Militia Wonder, that
only Soviet can build. After that it have been build Soviet can construct
Workers Militia training camps that will autoproduce Soviet Militia divisions.

Rocoteh
 
oljb007,

Thank you for the report.

I think you will be able to crush Russia Spring 1942.

It seems like Japanese AI plays aggressive. That is interesting.

Looking forwards to more reports from this playtest.

Rocoteh
 
Adler17 said:
For WW3: World 2004 has a ton of units for this scenario.
For ww2: I have still no opinion what to do with the French colonies in Africa. Giving them to Free France or even to Germany as they were under Vichy controle and Vichy under German? I know both are not historical accurate since the French made little resistance against the Allies but IMO it is worse to see another front in North Africa. But still I have no opinion. However I think first a huge version should be made.

Adler

P.S.: Following German ships were used as swimming flak batteries in 1941: Arcona, Medusa, Nymphe, Thetis. These ships could be included as CLAA.

Adler,

On WW3-Global: We will probably use the units from The Cold War +
some new post-1990 units.

On Vichy-France: Its still open which solution I will use in the first
version of WW2-Global 1941.

On the German CLAA:s: Thank you for the advise.

Rocoteh
 
yes, the units at the back-end of TCW would be a nice fit for the 1st generation of units for WW3 Global. i've never DL'ed 2004 so i can't really comment on that. however, i do know that most modern day units that have been made are included in TCW (@ the back-end). of course, there are a few that didn't make it but on the whole (land--sea--air), it's fairly complete.
 
El Justo said:
yes, the units at the back-end of TCW would be a nice fit for the 1st generation of units for WW3 Global. i've never DL'ed 2004 so i can't really comment on that. however, i do know that most modern day units that have been made are included in TCW (@ the back-end). of course, there are a few that didn't make it but on the whole (land--sea--air), it's fairly complete.

I agree.

I only want to add that I also never have downloaded 2004.
Thus WW3-Global will not be influenced by that scenario.

Rocoteh
 
Germans - V1.8 Monarch
By week 45 All of Western Europe is under the Nazi Jackboot. Marseille delivered the only resistance of the campaign taking out a frustrating 10 Inf divs with just one unit despite heavy bombing and artillery prior to the attack. Completion of the heroic epic after the first few turns brought about a Great Leader appearance which allowed for the Iron Works to be produced in Warsaw that same turn.
50 U-boats were gathered together and broke for the Atlantic via the GIUK gap.
Under a modest UK DD stack they suffered heavy casualties and provided surprisingly little satisfaction to the Kriegsmarine high command. The US then weighed in with an airborne attack (possibly the USS Ranger). Only 25 U-boats made it to Brest with only 4 DD's and a CA sunk whilst attacking them.
Spurred on by this naval action all surface raiders make the channel dash and exact revenge on the UK and US squadrons bombarding Brest.
In an early display of combined arms the Luftwaffe and Kriegsmarine cause carnage amongst the allied fleets for the next two turns. No less than 2 UK carriers, 1 US carrier, Hood, Renown, Nelson, 4 unknown CA's and 5 DD's are destroyed. The remainer make for their ports. The price was cheap with only the U-boats feeling the heat.
Only 14 UB's remain. Type VII's and IX's stockpile near Oslo waiting for their numbers to increase. All german Capital Ships are now Elite. With the exception of Deutschland and Graf Spee which have RV'd north of Iceland until the coast is clear for the run home.
The pre-war dreadnoughts and S-boats remain in Amsterdam to conduct nuisance raids against London. Unfortunately air losses have been high to date. Once the Inf divs are reconstituted and set up in defence of a possible Soviet attack the Luftwaffe will be rebuilt and redeployed.
Nuisance air attacks from the UK lead the Luftwaffe to commence the Battle of Britain.
Early ME109 attacks prove worthwhile with at least one victory per two runs. The ME110's disappointed though with both lost on their first CAP's.
Land 1940 (1) was researched quickly and Tech efforts now strive towards the Panzer G model and then the FW190. I research at 100% until gaining a tech then drop to zero for 3 turns filling the coffers before reverting to 100% research again. It seems to work.
I have noticed some other players mentioning stealing techs as a possibility of easy advancement. In other scenarios it appears to be an expensive undertaking. I imagine stealing in Global doesn't come cheap either.
 
Walhid,

Thank you for the playtest-report.

It seems like a very good start. I assume you will turn against the east
after building up the forces.

"I have noticed some other players mentioning stealing techs as a possibility of easy advancement. In other scenarios it appears to be an expensive undertaking. I imagine stealing in Global doesn't come cheap either." Walhid

What you mention here is very interesting since many people think
its to easy to play against AI in this scenario.
Thus I consider to make it much harder to steal tech.
I should like to get feedback on such a change.

Thank you for the report and welcome back.

Rocoteh
 
Germany vs AI - Sid level

Week 48, 1941

Berliner Morgenpost

"Operation Blau ends!

The Russians have suffered a defeat they'll always remember. Stalin himself must be p***ing in his pants now that Stalingrad has become Hitlerburg. Massive Russians and British forces were encircled and destroyed in the Operation. The Russians have now lost their production capacity for good, with only a few major cities remaining. Hitler gave a monumental speech outside the Reichstag in light of the German victory, and praised the great German people for their hard work and resilience. He said that due to the extra-ordinary performance by the German military, he no longer feels the need to stay in his underground bunker and roams on the streets freely. But their was some caution in our great leader's voice about the gradually but surely growing British power, and the ever-increasing American influence in the Pacific. He has also asked the German generals to relentlessly push forward on the offensive so as to not give the Russians any chance of recouping their losses. We must never forget that Axis powers are sailing against a flood of madness that seems to have befallen the rest of the world, he said. We have to be strong, for ourselves, our friends, and also our enemies who are sure to realize their mistake sooner or later, and will eventually ask us for our forgiveness, he said. He also reassured the German people that the end of the war is approaching very fast, and that only greatness lies ahead for Germany."

My next attack will be on Leningrad. It seems to be the obvious choice for me. It will destroy their navy once and for all, and will also relieve my Finnish allies a bit, who I am sure are not very happy with the prospect of having T-34s in their backyard. Britain sent in quite a large force into Turkey and near Stalingrad. Actually I was taken by surprise by their numbers, which I only got to know after I took Stalingrad. By that time it was too late and I had to suffer 10-12 tank losses. Russia also killed a few units in its turn, but their tank force is now at 48, so its constantly going down, which is really good. I'll definitely have to do something about India and the Middle East. Perhaps I could give the Russians a break after I take a few more cities. And then I'll go after British colonies. I currently have 77 tanks left, so I am pretty low on offensive strength. Turkey is completely mine, so one of my next tasks is to liberate Norway. That I think will be a good addition against Britain.

Japan doesn't seem to be doing much in my game. They haven't conquered a city for quite some time now. Atleast a year, I'll say. So I don't think Japan being aggresive successful is an occurence in every game. They were pretty successful in my game intially, as a matter of fact, but then they lost their way and regularly lost cities after that to Britain, America, and also a couple to Russia. I'll definitely have to relieve them in the south. Let's see how much I can do and how fast.
 
Rocoteh said:
Walhid,
"I have noticed some other players mentioning stealing techs as a possibility of easy advancement. In other scenarios it appears to be an expensive undertaking. I imagine stealing in Global doesn't come cheap either." Walhid

What you mention here is very interesting since many people think
its to easy to play against AI in this scenario.
Thus I consider to make it much harder to steal tech.
I should like to get feedback on such a change.
Rocoteh
Rocoteh, if it is true that stealing tech in Global is an easy option to advance, then I am for changing this immediately. The allies never got to use German techs until after the war. I don't think they were very close to making a V-2, or a jet engine for that matter. Even Japan got the tech for making jets in the late war only because Germany readily gave it to its ally. Moreover, I think the authorities would be a million times more alert to their techs leaking out in times of war than they would be in times of peace. So I think it should be almost impossible to steal tech. Looking purely at this scenario with the view of playability in mind, I think it makes it even easier for the human player to win against the AI. So, personally I would ask you to make it almost impossible, or even remove that option if it can be done.
 
oljb007

regarding your house rule for the winter time, do you also reduce your tank production in the winter proportionately to how many tanks you use or do you stockpile your tank forces in far away cities? the point i wanna make, in case you keep the same production level and stockpile your unused tanks, is that if you use all the unused tanks in the following summer turns, then it is in a way the same thing as using everything you have in the summer as well as in the winter, since what you can't do in the winter (offensive wise), you make up for in the summer (since you have far more tanks). Remember that Nazi Germany did not slow down their offensives in the winter. It just so happened that their tanks froze up so the losses were enormous, which is why the Russians had so much success in their offensives. So, the following spring/summer, Germany would have to bring in a whole new batch of tanks for their offensive. This is one of the reasons why Germany lost the war - lack of production to keep up with the Russians, Brits, and the Americans.
 
eaglefox said:
Rocoteh, if it is true that stealing tech in Global is an easy option to advance, then I am for changing this immediately. The allies never got to use German techs until after the war. I don't think they were very close to making a V-2, or a jet engine for that matter. Even Japan got the tech for making jets in the late war only because Germany readily gave it to its ally. Moreover, I think the authorities would be a million times more alert to their techs leaking out in times of war than they would be in times of peace. So I think it should be almost impossible to steal tech. Looking purely at this scenario with the view of playability in mind, I think it makes it even easier for the human player to win against the AI. So, personally I would ask you to make it almost impossible, or even remove that option if it can be done.

eaglefox,

I will check if its possible to stop stealing of tech.
In such a case I will probably remove that option.

Rocoteh
 
eaglefox,

Thank you for the playtest-report. This playtest is very interesting to follow!

It sounds like a very good idea to occupy Leningrad.
As you say it may a good strategy to make peace with Russia now and
then attack the British with full power.

What you mention about Japan AI is interesting. Its obvoius that its not
aggresive in all games.

Thank you and welcome back.

Rocoteh
 
WW2-Global 1.9 have been released!

Known bugs have been fixed.

Some of the changes:

Great changes with regard to the map of Africa.

Reinforced Order of Battles for Soviet and Turkey.

Workers Militia Wonder for Soviet.

Iceland starts US control and there are also US airbases at Greenland.

Credits and saved games will follow.

Rocoteh
 
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