WW2-Global

Gametest Germany version 1.9:

The first turns as usual: Denmark and Poland are wellcome home in the Reich ;) and a British fleet out of carriers sunk in the North sea. Also the British fleet tries to bomb my minefields. That is an AI bug which is not so good. I strongly suggest making a bigger map. Also I am at war with Turkey. But the Turkeys have to wait for thanksgiving until I have destroyed the French.
Also I suggest to let start the carrier out of a town or the PC don´t load planes inside!

Adler
 
I also suggest to introduce in Germany in following cities fortresses (0.70): Berlin, Königsberg, Budapest (as replacement for Breslau), and Stuttgart and the Ruhr. This should either simulate the so called Westwall a bit more as well as the tough fightings needed to take Berlin, Königsberg and Breslau. As well the Oder river should be introduced.

Adler
 
I'm sure this has been suggested before but could you make a sort of "lite" version where some of the less important civs are cut out to make load times faster? I love this scenario a lot but the wait time in between turns really hurts. Even with my 3000 mghz processor and 1 gig ram it still takes around 10 minutes .
 
Germany-1.9 Emperor
After reading the strategising of everyone's playtests I find myself in similar waters. Western Europe conquered by the third turn with light casualties.
The improved armies make you think before committing the unit for a second attack.
Italy was doing little other than getting itself kicked out of Africa.
Japan was advancing slowly through China and making a few successful feints in SE Asia and taking Davao and Fafak etc. Only one city razing down south in Indochina.
Russia was playing possum and just sitting, watching, waiting.
One thing I have noticed from previous versions is that the UK airforces a more aggressive. Maybe coincidence. I have had continous air attacks from the AI over the French cities since conquering them. Nonetheless my ME 109's and anti-air battery's make short work of them. The AI just keep sending them over though. No matter... my ME 109's gain experience rapidly.
By week 11 of 1940 I have placed 4 panzer III E's along the Norwegian border opposite each Norwegian city thanks to a ROP with the Swedes. I will force the Norwegians to declare war next turn with a spy attack.
That turn the Sov's demand wines from me. Having planted a spy I am aware that they pose little threat so deny them. They declare war.
I can't believe my luck! By the end of turn 12 the Norwegians are no more and I have driven the Sov's back to Moscow. They bomb me relentlessly but casualties are light. My Norwegian based units turn on Murmansk. Amazingly the Italians turn up in force and provide a nice bit of cannon fodder and weaken the Sov's considerably. Unfortunately they raise the two cities on the coast just south of Leningrad before I could get there. After that the Sov's gave them a bashing and they retreated back to Italy. I took Murmansk, Leningrad and Kem and everything in a line down thru Kursk, Karkov and Sevastapol before the Sov's begged for a treaty. Fortunately I saw the fortifications and got a bloody nose over Leningrad. It made me think twice about a prolonged war of attrition against the forts. A few mighty tank battles were had but the III E's and with a new tech picked up that turn the III G's had made short work of the T-26's. Having never seen the latter stages of this scenario I thought I would like to see 1944-45 units so I gave them peace. I look forward to some tank battles with the T-34. It will give me time to build up one of those all conquering air forces that had been the subject of much discussion.
To add insult to the Sov's injury I gave the trusty Finns Leningrad, Murmansk and Kem as a historical "what if?" as thanks for their support during this brief outburst. I improved the cities first to give them half a chance of holding them.
By turn 14-1940 the axis were at peace with the USSR. The beligerent Italians have stationed large concetrations of troops all over western Russia in what could only be seen as a "first strike" prepositioning of troops by a human. It will be interesting to see what the AI makes of that! Not much I would guess.
The UK continues furious fighter attacks against me in Europe and my fortress in Crete that I have been staging hit and run attacks out of with a small force of CA's, DD flots and S-boats. I won't invade Africa just yet. I want to prolong the AI's pain. Besides... it is interesting to watch.
 
Bob1475 said:
Quick Notes on 1.9

Although Rocoteh states that Wonder is required Soviets can build Militia camps without Wonder upon getting the tech. Perhaps this is a bug. Camps autogenerate units every four turns, Wonder every two turns.

Wonder starts Golden Age for Soviets - did you intend this Rocoteh?

Armies in 1.9 only take 2 units?

"Rocoteh - Strongly suggest you adjust shield cost of autoproduced Soviet Militia Divisions. Disbanding these units could be a real "cheat" in the game."
Bob1475

Bob1475,

On Militia Divisions: OK, I will look it over.

Clarification on Militia camps: You must have researched the the advance.
You do not need the Wonder to build the camps.

Golden Age: Its by intention.
Soviet should now be much harder for Germany to crush!

Rocoteh
 
oljb007,

Thank you for the report.

First:
US developes 1941 DDF and she mounts a huge atlantic counter offensive. I loose a genesiau in a 1-1 battle, (the first DDF attack takes it out!) I think its just luck but I loose the 2nd Genasaiu to only 2 more DDF's and then the carrier is left to defend herself. the C3 did better than the battleships; holding off 2 41 DDF's. My subs that lined the US eastern coast are abliterated! So I make for a full retreat but both my C3 carriers (fully loaded) and 2 more genasaiu are lost along with about a dozen more subs. ALL IN 2 TURNS - I lost 5 Genasaiu's, 2 C3's (fully loaded), 2 AA cruisers, ~12 subs.
oljb007

Its interesting though that AI can deliver such a naval offensive.

"Second:
The luftwaffe have beaten down the RAF! My transports sit loaded ready to land in Britain, then Turkey attacks Japan! I loose Damascuss to the Turks and then not wanting to see the Japanesse take all of Turkey I unload all my transports. I manage to take half of turkey, Japan gets 2 cities and my damascuss! no land route to Africa! Turkey is GONE in 4 weeks! I gave them the resources they needed to build the tanks they attacked me with!" oljb007

That is hard!

"Third:
My african front stalls on the Ivory coast! not enough tanks! I am unable to push africa far enough south to reduce the size of the front! A very important objective! Now the front extends almost the width of africa at the widest point! and its a skewed angle, as the eastern front is farther south then the western front at the ivory coast!

Fourth:
Russia, (whats left of her) moves motorized INF into my territory every turn now and I have to "request" they be removed!" oljb007

No doubt a severe situation.

"As for the land war, well, I need more tanks. After/during the conquest of Turkey I realized that I only had 36 Panzer's! Not quite enough to fight 3 fronts; africa, turkey and Britain. soon to be russia..." oljb007

Your forces seems to be overextended.

"Japan is still unbelievable, 70+ SNLF's and that is after throwing 20+ at the small english controlled turkish city of adana. Nothing like 10 Matilda's atop a mountain behind walls! and of course its in view so I have watch every unit attack!" oljb007

Overall Japan AI seems to be much more aggressive in this version.

Thank you and welcome back.

Rocoteh
 
Bob1475 said:
Russia - Emperor - v1.9
week 52 1940

Continued development of infrastructure until I could build T34/76 armor and then kept building. Stole a few techs and eventually got the new Workers Militia tech. Build a training camp in each city - units galore! In middle of year took a minor offensive against Chinese Communists and wiped them out.

In week 40 initiated attack on Germany during Golden Age. High casualties of T34/76s against 88s but we have plenty of units. Took all target cities and now threatening Berlin and Munich. Also took three Japanese cities. Concern that Russia may be overpowered now for human player even recognizing this is at Emperor level.

Meanwhile Japan has actually wiped out the Dutch! Never seen that before. US BBs in normal bombard of Kurile Islands but no other progress.

British took out the Thais in week 50 but Japan has taken Saigon. China down to only three cities.

Italians held out in Africa until week 49. Certainly the best I have seen.

Interesting note - Germany has not taken Copenhagen. Strange?

Will push back the Germans and Italians and then declare peace. I want to see if Russia can afford all these units.

Bob1475,

Thank you for the report.

On Soviet being overpowered with human player:

Yes one can not rule that out.

On Japan AI crushing the Dutch.

That is positive.

Very strange that Germany AI abstains from occupation of Copenhagen.

Overall I am rather sure version 1.9 will work better than 1.8
but its possible it will be to easy when playing Soviet.

Welcome back.

Rocoteh

I will be back with more comments on posts tomorrow.
 
Germany vs AI - SID Level

Week 3, 1942

War against Britain wages on!
Peace with Russia yielded two cities in Finland (which I promptly returned to my faithful allies) and 1800 gold. I then rested my forces for two turns to let them heal, moved all my airforce in the middle east and struck as hard and fast as I could with about 80 tanks. To my surprise, I was able to capture Jerusalem, Suez Canal, Cairo, El-Alamien, El-Aghelia, Luxor, and Tobruk in the first turn, and Murzuk and Crete in the second from the French and the Brits. On the way I also destroyed over 40 Somua, and some Matildas, and many British and French fighters and bomber. A lot of my tanks had been promoted to elite level from the Russian war, so I guess that helped quite a bit. I still have 70 tanks left, which I am going to heal and then launch another offensive. Lets see how far I can go from there, but it looks quite promising. German production is increasing continuously, and I am also getting closer to making the Panthers. Now with Russian production down, and with Britain having to maintain a huge land with a skeleton defense (even with 150 matildas, they can only afford to put a couple in every city since they have so many cities), Germany seems to be in a very good position. The war is far from over however, but now the tough times I had against the Russians seem to be a thing of the past.

Japan has still not been able to break through the British defenses in the east. A lot of the cities have been razed, including the two southern Thai cities. These cities have a decent size, I think more should be done to keep the AI from razing them. Also, I don't remember the reason why Poland was given that city in Canada, but I think its just slowing the game down, and doens't add any value to the game since Poland can't do much with it anyways.
On the other side of the world, Brazil has been at war with the allies for quite some time, and the Americans have managed to take a couple of their cities. If they conquer all of Brazil, they'll become very powerful. There is nothing I can do about it at the moment, so I am not worrying about them. I am lucky in a way that the stupidity of the AI in Civ 3 prevents me from having to fight Russia, Britain, and the US at the same time. The US is pretty powerful in this game, with over 100 Wolverines, and a significant number of the other tanks.
 
oljb007 said:
Rocoteh,

you mentioned removing roads from Africa. I think that is a great idea. In my game, should I have had enough tanks and appropriated enough resources, africa would have continued to fall at a feverish pace!

One thought about this though is that then those cities will not be connected to resources. will you put airports in all of the cities? Or just leave it?

and a few observations from my special version game. Japan raised a good amount of cities in the middle east. Also, London only had a production of 34 shields when I spy'd on that city, 34 seems really low. I didn't bother to really check why but thought I would bring that to your attention. I would really have thought the British Isles would have been a production monster. My Berlin produces 140+ that is with tile distribution to other cities. is there a way to increase shield production for water tiles?

oljb007,

I think I will leave the unconnected cities in Africa without airports,
since Africa had a very limited economoc value during WW2.

On Japan razing cities in the Middle East:

I have to add more wonders.

A production of 34 in London is far to low. Thank you for reporting
the problem. I will see what I can do to solve this problem.

On shield production in water tiles.

Yes, I plan to add a new resource with high production-value.

Rocoteh
 
Walhid said:
With the introduction of 1.9 I brought my 1.8 game to a rapid "house-rules" victory. Having never played the higher levels before I was surprised at the ease of the victory. I think that Emperor and above will be my standard games in scenarios from now on.
I am now giving the Germans a run in 1.9 at Emperor to get a feel for the new version.
Bringing up an earlier post regarding finding a counter unit for the ME262 I believe the only plausible "what if" would be the Gloster Meteor.
Designed and tested from 1941 the Meteor never saw aerial combat against the Luftwaffe despite flying missions over Germany from January 1945, using the Mk. III variant from bases in Belgium.
It wasn't in the same class as the 262 that much is clear. But as the Australian Airforce proved in the Korean war in the hands of capable pilots it could score victories against the vastly superior Mig 15. Despite this they were soon replaced with the better performing F86 Sabre. The only reason that the Mig 15 and F 86 appeared at the end of the 40's rather than earlier was thanks to captured German scientists and data. It is doubtful that the US and USSR would have produced Jet interceptors of this quality in 1946 without German data. Allied jet interceptors without help would have complied with the much more primative Frank Whittle designed Gloster Meteor. Including it from '44 would make sense.

Walhid,

On Gloster Meteor: An interesting idea. I will have it in mind with regard
to version 2.0.

I am really looking forward to follow your reports from version 1.9,
since the improvements done should be best seen when playing
Germany.

Rocoteh
 
noknok said:
HiHi! I just started playing this scenario and i think it's awesome. Among the best! However, I notice a shortage in screenshots recently...really hoping somebody would post some...tankq!!!

noknok,

Thank you.

I am very glad to hear that.

I hope you will be back with reports and comments on the scenario.

Rocoteh
 
OgrePete said:
I was pretty excited to see v1.9 come out, but the posts on playtests so far have seemed mixed. It is good to see Russia get a defensive bonus, they sure needed it! In my SID v1.8 game as Germany, I've taken all but about 13 Siberian cities and called a ceasefire because I was bored. They just weren't putting up much of a fight anymore. It's about Week 50, 1941 and I've just completed taking the British Isles. Used all but one of my seven armies to do so as the Mathildas are very tough to beat one on one. I've also wrested the Middle East from British and French hands (had to go through Turkey to get there, but those Turkish cities can be some nice producers with all the mountains and hills they've got. :-) Working on India and Africa now, with the Italians barely holding on to 3 cities in central eastern Africa.

I am wondering, though, if now that the power of both Britain and France is broken, whether I should continue on or just change to a 1.9 game? I have wondered what it would be like to invade the US, but am not sure I want to do it in this version.

What do you think?

Following are some comments and questions on v1.9 (which I have not used yet).

I like the idea of limiting armies to 2 units; definitely helps limit the "human advantage" in the use of armies.

Is the antiaircraft battery effectiveness toned down? I got to the point where I refused to use aircraft against cities I knew to have antiaircraft emplacements... 30% casualties I can understand, but 75% casualties are unacceptable and I'd just use heavy artillery/armies instead.

Japan AI likes to raze cities for some reason. Is this tendency eliminated (or at least toned down) in 1.9?

Is the US getting involved in the European theater any more effectively in v1.9?

OgrePete,

I recommend you to play as Germany in version 1.9.
It should be much harder and more interesting compared to 1.8.

Yes antiaircraft battery is less effective in 1.9.

Its just one way to stop AI from razing cities: Great Wonders.
More Wonders have been added in version 1.9.

On US in the European theater:

US airbases have been added on Greenland. Iceland starts US control.
It remains to be seen if this will give any effect.

Rocoteh
 
Dunedein said:
Could you put up save for Spain? I wasn't sure if you had already, but searching through 161 pages is not my cup of tea. So it would be much appreciated if you could.

Played as Germany as many people seem to have done. Took over half of Poland , Amsterdam, and Brussels on the first turn. Rest of Poland and Denmark on the second turn. Very fun!

Dunedein,

OK, I will upload a save for Spain later today.

Rocoteh
 
Tantor said:
Perhaps the WW3 scenario needs a thread of its own to avoid confusion? I`m sure the new scenario will be a hit and a thread with some "Pre - realease info" will probably get some interest.

Tantor,

Maybe later this year.

The project is in trouble since the file is corrupt.
That is: Units pop up at start where they not should be.
The reason is probably that stats from an imported file in some
way have damaged the current working-file.

I will soon discuss with El Justo how we shall continue from this point.
The project is in no way dead, but will be delayed.

Rocoteh
 
Adler17 said:
That´s what I already did. That doesn´t work, too.

Adler

Adler,

I wish I could help you to solve this problem.
However I thought that any of the proposed solutions
should have worked.

Rocoteh
 
Adler17 said:
I also suggest to introduce in Germany in following cities fortresses (0.70): Berlin, Königsberg, Budapest (as replacement for Breslau), and Stuttgart and the Ruhr. This should either simulate the so called Westwall a bit more as well as the tough fightings needed to take Berlin, Königsberg and Breslau. As well the Oder river should be introduced.

Adler

Adler,

I think it sounds like a good idea. Notes have been
taken for version 2.0.

Rocoteh
 
jsolomon86 said:
I'm sure this has been suggested before but could you make a sort of "lite" version where some of the less important civs are cut out to make load times faster? I love this scenario a lot but the wait time in between turns really hurts. Even with my 3000 mghz processor and 1 gig ram it still takes around 10 minutes .

jsolomon86,

Its possible I will introduce such a version later this year.

El Justo have found a way to decrease load and waiting time heavily.
It will however also mean that you can not trade over water.

Rocoteh
 
Walhid,

Thank you for the report.

"The improved armies make you think before committing the unit for a second attack."
Walhid

That is positive.

"Japan was advancing slowly through China and making a few successful feints in SE Asia and taking Davao and Fafak etc. Only one city razing down south in Indochina."
Walhid

Added Wonders seems to work.

"That turn the Sov's demand wines from me. Having planted a spy I am aware that they pose little threat so deny them. They declare war" Walhid

That is a surprise!

"Unfortunately they raise the two cities on the coast just south of Leningrad before I could get there." Walhid

I will add more Wonders in Soviet in version 2.0.

"To add insult to the Sov's injury I gave the trusty Finns Leningrad, Murmansk and Kem as a historical "what if?" as thanks for their support during this brief outburst. I improved the cities first to give them half a chance of holding them." Walhid

That is an interesting idea!

"The beligerent Italians have stationed large concetrations of troops all over western Russia in what could only be seen as a "first strike" prepositioning of troops by a human. It will be interesting to see what the AI makes of that! Not much I would guess." Walhid

You are probably right, but its interesting anyway.

I am really looking forward to follow this playtest.
I guess it can be a good idea to keep an eye on Russia.
Soon will probably The Workers Militia march to the front in great numbers.

Welcome back.

Rocoteh
 
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