I am the Future
Oi Oi Oi !!!
Use the Skip First turn option for the allies
HOpe it helps
HOpe it helps
Bob1475 said:Quick Notes on 1.9
Although Rocoteh states that Wonder is required Soviets can build Militia camps without Wonder upon getting the tech. Perhaps this is a bug. Camps autogenerate units every four turns, Wonder every two turns.
Wonder starts Golden Age for Soviets - did you intend this Rocoteh?
Armies in 1.9 only take 2 units?
Bob1475 said:Russia - Emperor - v1.9
week 52 1940
Continued development of infrastructure until I could build T34/76 armor and then kept building. Stole a few techs and eventually got the new Workers Militia tech. Build a training camp in each city - units galore! In middle of year took a minor offensive against Chinese Communists and wiped them out.
In week 40 initiated attack on Germany during Golden Age. High casualties of T34/76s against 88s but we have plenty of units. Took all target cities and now threatening Berlin and Munich. Also took three Japanese cities. Concern that Russia may be overpowered now for human player even recognizing this is at Emperor level.
Meanwhile Japan has actually wiped out the Dutch! Never seen that before. US BBs in normal bombard of Kurile Islands but no other progress.
British took out the Thais in week 50 but Japan has taken Saigon. China down to only three cities.
Italians held out in Africa until week 49. Certainly the best I have seen.
Interesting note - Germany has not taken Copenhagen. Strange?
Will push back the Germans and Italians and then declare peace. I want to see if Russia can afford all these units.
oljb007 said:Rocoteh,
you mentioned removing roads from Africa. I think that is a great idea. In my game, should I have had enough tanks and appropriated enough resources, africa would have continued to fall at a feverish pace!
One thought about this though is that then those cities will not be connected to resources. will you put airports in all of the cities? Or just leave it?
and a few observations from my special version game. Japan raised a good amount of cities in the middle east. Also, London only had a production of 34 shields when I spy'd on that city, 34 seems really low. I didn't bother to really check why but thought I would bring that to your attention. I would really have thought the British Isles would have been a production monster. My Berlin produces 140+ that is with tile distribution to other cities. is there a way to increase shield production for water tiles?
Walhid said:With the introduction of 1.9 I brought my 1.8 game to a rapid "house-rules" victory. Having never played the higher levels before I was surprised at the ease of the victory. I think that Emperor and above will be my standard games in scenarios from now on.
I am now giving the Germans a run in 1.9 at Emperor to get a feel for the new version.
Bringing up an earlier post regarding finding a counter unit for the ME262 I believe the only plausible "what if" would be the Gloster Meteor.
Designed and tested from 1941 the Meteor never saw aerial combat against the Luftwaffe despite flying missions over Germany from January 1945, using the Mk. III variant from bases in Belgium.
It wasn't in the same class as the 262 that much is clear. But as the Australian Airforce proved in the Korean war in the hands of capable pilots it could score victories against the vastly superior Mig 15. Despite this they were soon replaced with the better performing F86 Sabre. The only reason that the Mig 15 and F 86 appeared at the end of the 40's rather than earlier was thanks to captured German scientists and data. It is doubtful that the US and USSR would have produced Jet interceptors of this quality in 1946 without German data. Allied jet interceptors without help would have complied with the much more primative Frank Whittle designed Gloster Meteor. Including it from '44 would make sense.
noknok said:HiHi! I just started playing this scenario and i think it's awesome. Among the best! However, I notice a shortage in screenshots recently...really hoping somebody would post some...tankq!!!
OgrePete said:I was pretty excited to see v1.9 come out, but the posts on playtests so far have seemed mixed. It is good to see Russia get a defensive bonus, they sure needed it! In my SID v1.8 game as Germany, I've taken all but about 13 Siberian cities and called a ceasefire because I was bored. They just weren't putting up much of a fight anymore. It's about Week 50, 1941 and I've just completed taking the British Isles. Used all but one of my seven armies to do so as the Mathildas are very tough to beat one on one. I've also wrested the Middle East from British and French hands (had to go through Turkey to get there, but those Turkish cities can be some nice producers with all the mountains and hills they've got.Working on India and Africa now, with the Italians barely holding on to 3 cities in central eastern Africa.
I am wondering, though, if now that the power of both Britain and France is broken, whether I should continue on or just change to a 1.9 game? I have wondered what it would be like to invade the US, but am not sure I want to do it in this version.
What do you think?
Following are some comments and questions on v1.9 (which I have not used yet).
I like the idea of limiting armies to 2 units; definitely helps limit the "human advantage" in the use of armies.
Is the antiaircraft battery effectiveness toned down? I got to the point where I refused to use aircraft against cities I knew to have antiaircraft emplacements... 30% casualties I can understand, but 75% casualties are unacceptable and I'd just use heavy artillery/armies instead.
Japan AI likes to raze cities for some reason. Is this tendency eliminated (or at least toned down) in 1.9?
Is the US getting involved in the European theater any more effectively in v1.9?
Dunedein said:Could you put up save for Spain? I wasn't sure if you had already, but searching through 161 pages is not my cup of tea. So it would be much appreciated if you could.
Played as Germany as many people seem to have done. Took over half of Poland , Amsterdam, and Brussels on the first turn. Rest of Poland and Denmark on the second turn. Very fun!
Tantor said:Perhaps the WW3 scenario needs a thread of its own to avoid confusion? I`m sure the new scenario will be a hit and a thread with some "Pre - realease info" will probably get some interest.
Adler17 said:That´s what I already did. That doesn´t work, too.
Adler
Adler17 said:I also suggest to introduce in Germany in following cities fortresses (0.70): Berlin, Königsberg, Budapest (as replacement for Breslau), and Stuttgart and the Ruhr. This should either simulate the so called Westwall a bit more as well as the tough fightings needed to take Berlin, Königsberg and Breslau. As well the Oder river should be introduced.
Adler
jsolomon86 said:I'm sure this has been suggested before but could you make a sort of "lite" version where some of the less important civs are cut out to make load times faster? I love this scenario a lot but the wait time in between turns really hurts. Even with my 3000 mghz processor and 1 gig ram it still takes around 10 minutes .