WW2-Global

Rocoteh, you have a great scenario. Being a history & WWII buff myself I have made a lot of changes in the editor. What I have found is that the AI will not raze a city with a wonder unless that wonder also autobuilds a unit . That is the case with the 2 French cities(Bordeaux & Toulouse). So I gave each city 2 wonders, 1 autobuilds & the other doesn't & the German AI has not razed them since.There is a building & wonder limit so even with renaming unused ones I don't think there are enough for all auto build cities but it will help with the commonly razed ones.
I also made some Pacific map changes that are more historical & add flavor & objectives for the AI. I added 4 cities-Saipan,Rabaul,Kwajalein & Balikpapen in Borneo.Since there were only 3 unused cities below the limit I changed the Guadacanal to an airfield in Rabaul's borders. This is also more historical.
I also gave Iceland & New Caledonia to the US.I know it starts in 1939 but like the US already being at war some things need to be done at the start due to the limitations of the Civ III engine. I also borrowed from the Typhoon of Steel scenario & added airfields at Tarawa,Iwo Jima & Wake. The Japanese AI does attack Rabaul & Balikpapen & used Saipan to capture Guam(I added & redeployed Trans,DD & SNLF & inf there at start.).The US does carrier raids on Kwajalein. Since this is for my own personal use I see no harm in making these changes & I hope the wonder info about razing is useful.
I am in awe of what Rocoteh has accomplished in making this scenario. I like to use the editor for personal modding but I wouldn't even know where to start much less finish something as grand as this.

The Dragonlord
 
Between turns:
Turkey -- Used 2 tanks against Thessaloniki - one was destroyed the other retreated.

France -- Moved two tanks into my territory - what a waste.

England -- Dropped off 1 tank outside Brest, then something odd happened. The transport attacked Brest and retreated with one HP. :confused:

Italy -- Continued airial bombardment of Lyon.

Japan -- Their not doing much.

Soviets -- They are massing forces between Radom and Lwow but they seem indecisive. Oscillating north and south.

German Units Builds -- 1 Infantry, 1 Pz III, 1 worker and 1 Ju88.

Turn 15
Russian Front -- Bombed and destroyed advancing Russian forces. The assault on Lutsk has begun. Three Russian Inf and a tank were destroyed by German armor. It should fall next turn. German forces attacked Thessaloniki - 4 Greek inf destroyed.

France -- Captured Toulouse defended by 3 inf and a tank. No German losses. Destroyed the 2 wondering French tanks. Destroyed the British amphibious assault tank (another waste) and sank the super assault transport that dropped it off. Advancing on Marseilles.

Between turns:
Turkey -- Lost a tank attacking Thessaloniki.

France -- No action.

England -- Skua attacks on cities but no real damage.

Italy -- Same ol, same ol.

Japan -- Still nothing.

Soviets -- Oscillated their forces south now towards Lwow. Attacked Radom with tanks and lost 3 to a German 88.

German Units Builds -- 2 Infantry, 1 Motorized Inf, 2 workers and 1 Stuka.

Turn 16
Russian Front -- Destroyed tanks and captured Lutsk (3 tanks and 1 inf inside). Assault continued on Thessaloniki - 3 more Greek Inf eliminated.

France -- Took Marseilles, which contained 5 reinforced inf and a tank - lost 1 motorized inf.
 

Attachments

  • Russian Front.JPG
    Russian Front.JPG
    160.4 KB · Views: 132
The Dragonlord said:
Rocoteh, you have a great scenario. Being a history & WWII buff myself I have made a lot of changes in the editor. What I have found is that the AI will not raze a city with a wonder unless that wonder also autobuilds a unit . That is the case with the 2 French cities(Bordeaux & Toulouse). So I gave each city 2 wonders, 1 autobuilds & the other doesn't & the German AI has not razed them since.There is a building & wonder limit so even with renaming unused ones I don't think there are enough for all auto build cities but it will help with the commonly razed ones.
I also made some Pacific map changes that are more historical & add flavor & objectives for the AI. I added 4 cities-Saipan,Rabaul,Kwajalein & Balikpapen in Borneo.Since there were only 3 unused cities below the limit I changed the Guadacanal to an airfield in Rabaul's borders. This is also more historical.
I also gave Iceland & New Caledonia to the US.I know it starts in 1939 but like the US already being at war some things need to be done at the start due to the limitations of the Civ III engine. I also borrowed from the Typhoon of Steel scenario & added airfields at Tarawa,Iwo Jima & Wake. The Japanese AI does attack Rabaul & Balikpapen & used Saipan to capture Guam(I added & redeployed Trans,DD & SNLF & inf there at start.).The US does carrier raids on Kwajalein. Since this is for my own personal use I see no harm in making these changes & I hope the wonder info about razing is useful.
I am in awe of what Rocoteh has accomplished in making this scenario. I like to use the editor for personal modding but I wouldn't even know where to start much less finish something as grand as this.

The Dragonlord
Your imformation about auto-razing explains why japan razes Yenan in communist China they auto build a unit there also. interesting observation Dragonlord thats why i think together we can find a fix for auto razing its just a matter of people like you paying more attention to detail when a city gets razed im doing some testing on my own to hopefully find a fix for this problem because i believe it possibly can be fixed without the use of wonders.
 
dferrill said:
I came here a couple of months ago needing a long break from the Neverwinter Nights community/ game and since ive been here have become very fond of the members of this community I have found the members of this community are very polite to each other and can be very helpful to each other when a problem arises and not putting someone down if they dont agree with there ideas etc. which is a very refreshing change indeed something i havent seen in other communitys, and im looking forward to being apart of civ 3 community thanks to all of you.

dferrill,

Yes I really agree.

I think one reason is age-structure at CFC.

Rocoteh
 
WVCivnut,

Thank you for the reports.

With France occupied, Soviet-AI will soon be in severe trouble.
I guess there soon will come an offer of peace.

Will you accept it in such a case or do you intend to continue the
in the war east?

Its disturbing that Japan-AI does nothing. I have decided to
increase increase aggression-level for Japan-AI to max in version 2.4.

An very interesting playtest.

Welcome back with more reports.

Rocoteh
 
dferrill said:
In my games the same cities allways gets razed so it leads me to believe the AI auto razing is not a random event something triggers the AI to do this I believe it could be the population of the city at the time of conquest cant remember seeing a city with a large population getting razed but it also could be something else like maybe the corruption lvl of the city for example at the time, but i believe there will eventually be a fix for this problem just a matter of finding the trigger that sets it off from now on im going to pay more attention to this event then i did in the past and if other players do to we can find a fix for this problem being a developer of another online game I know that AI events are fired off by triggers in all games. im not experienced with civ 3 editor but im getting inspired to learn. if theres not a fix within the editor there is in the game. your work is very impressive Rocoteh, with the help of the community i believe together we can find a fix.:goodjob:


dferrill,

Thank you.

If one regard razing of population 1 cities as "autorazing"
I still hope for a solution although it will be very hard to find it.

"I have done a test of AI aggression with Japan I increased the aggression lvl by 1 and played Russia this is what happened I made a point to be friendly with Japan I asked for and got a ROP and traded coal for there saltpeter very first turn needless to say they were polite to me then all hell broke loose week 39 1939 Japan declares war on Denmark and Russia which was me' dragging me into a war with Germany and Finland and Italy and of course Japan. week 42 1939 US declares war on Russia and the rest of the US allies followed suit except for Britain. Japan was bombing my cities very heavily near there border and mine and moving there troops from the east toward the cities in the east at the same time this was going on Germany was also bombing my cities in the west and sending in troops and tanks and lots of them i might ad Russia was quickly in trouble from the start well i thought ok i can handle this and then i found out to my surprise that Russia's troops and tanks are very weak and was quickly slicing through them with no trouble at all including Finlands troops which was quite a shock, ok i can handle this so i start bombing them in hopes to slow them down only to find out that the bombers miss 90% of the time do no damage and get shot down in the process along with the fighters trying to defend my cities from everyones bombardment week 47 1939 have lost 2 cities so far Vilnuis and Leipaja to Germany with more to follow cant really muster enough forces to stop them only hope is to offer peace before they wipe me out from 3 fronts germany and Italy from west finland from the north and japan from the east if US shows up im in serious trouble not to mention britain update later but doesnt look good one more thing japan razed one of com china cities dont know the name."
dferrill

Thank you for the report.

It will be interesting to follow how this turns out.
Seems like the increase of aggression-level for Japan had great impact.

Welcome back with more comments and reports.

Rocoteh
 
The Dragonlord said:
Rocoteh, you have a great scenario. Being a history & WWII buff myself I have made a lot of changes in the editor. What I have found is that the AI will not raze a city with a wonder unless that wonder also autobuilds a unit . That is the case with the 2 French cities(Bordeaux & Toulouse). So I gave each city 2 wonders, 1 autobuilds & the other doesn't & the German AI has not razed them since.There is a building & wonder limit so even with renaming unused ones I don't think there are enough for all auto build cities but it will help with the commonly razed ones.
I also made some Pacific map changes that are more historical & add flavor & objectives for the AI. I added 4 cities-Saipan,Rabaul,Kwajalein & Balikpapen in Borneo.Since there were only 3 unused cities below the limit I changed the Guadacanal to an airfield in Rabaul's borders. This is also more historical.
I also gave Iceland & New Caledonia to the US.I know it starts in 1939 but like the US already being at war some things need to be done at the start due to the limitations of the Civ III engine. I also borrowed from the Typhoon of Steel scenario & added airfields at Tarawa,Iwo Jima & Wake. The Japanese AI does attack Rabaul & Balikpapen & used Saipan to capture Guam(I added & redeployed Trans,DD & SNLF & inf there at start.).The US does carrier raids on Kwajalein. Since this is for my own personal use I see no harm in making these changes & I hope the wonder info about razing is useful.
I am in awe of what Rocoteh has accomplished in making this scenario. I like to use the editor for personal modding but I wouldn't even know where to start much less finish something as grand as this.

The Dragonlord

The Dragonlord,

Thank you.

On razing and double wonders.
That is very interesting information.

I intend to make some tests with double wonders to see if it
can stop auto-razing 100%.

I am glad to hear that you think the scenario is good as a base for
personal modding.

Welcome back with more comments.

Rocoteh
 
Between turns:
USA -- Large naval force attack Bordeaux - 1 carrier, 2 BB, and 7 Hvy Cruisers.

France -- Nothing

England -- Bombed Brest

Italy -- Bombed Lyon

Japan -- Nothing visable.

Soviets -- Destroyed one German Inf near Radom and advanced deeper into German territory south of Radom.

German Units Builds -- 1 Infantry and 1 worker.

Turn 17

Russian Front -- Destroyed 10 tanks and 3 inf near Radom.

France -- Advanced on Lyon. Sank the US carrier off the coast of Bordeaux with a sub.
 
Is there a limit to how many wonders there is at the start of a game ? if there is you could allways build a fake wonder the next turn couldnt you?
 
dferrill said:
Is there a limit to how many wonders there is at the start of a game ? if there is you could allways build a fake wonder the next turn couldnt you?

dferrill,

Yes there is a limit for wonders.

Probably there is no way to go around that limit.

Rocoteh
 
WVCivnut said:
Between turns:
USA -- Large naval force attack Bordeaux - 1 carrier, 2 BB, and 7 Hvy Cruisers.

France -- Nothing

England -- Bombed Brest

Italy -- Bombed Lyon

Japan -- Nothing visable.

Soviets -- Destroyed one German Inf near Radom and advanced deeper into German territory south of Radom.

German Units Builds -- 1 Infantry and 1 worker.

Turn 16

Russian Front -- Destroyed 10 tanks and 3 inf near Radom.

France -- Advanced on Lyon. Sank the US carrier off the coast of Bordeaux with a sub.

WVCivnut,

Thank you for the report.

Still no offer of peace from Soviet-AI!

An early intervention from US.
I would be surprised if ground units were landed though.

Welcome back with more reports.

Rocoteh
 
Rocoteh said:
WVCivnut,

Thank you for the report.

Still no offer of peace from Soviet-AI!

Rocoteh

I'll keep this going for awhile. I only have time usually for a couple turns a day so it might take awhile.

Japan made peace with Russia a few turns ago but they declared on me again when I asked them to leave my territory. No peace has been offered again since then.
 
Between turns:
USA -- Bombed Bordeaux again then headed south towards Spain.

France -- Attacked my fortified lines with their last 3 tanks - all retreated with 1 HP.

England -- Skua bombing on Brest and Antwerp.

Italy -- Bombed Lyon - no troop action visable.

Japan -- Nothing.

Soviets -- Pulled back somewhat. No more airforce or their somewhere else.

German Units Builds -- 2 Infantry and 1 Stuka.

Turn 18
Russian Front -- Destroyed many tanks and infantry, no German losses. Thessaloniki is very heavily defended - German forces pulled back to heal.

France -- Bombed Lyon and destroyed 1 Inf.
 
WW2Global2.3 Sid (1st Time on this level)

USA - Turn 36 thru Turn 43 1939, Building Infrastructure, Diplomacy, and generously giving money to Allies. Institute Plan Orange, but with 4 CV's and heavy air cover to reinforce Davao and Manila if still owned by the time I can mobilize the task group with transports to arrive.

The only action at this time is French & Dutch ships engaging Jap Subs in and around my islands. US has killed 3 Subs and 4 DD '39, at the cost of only one sub. I have transferred all of the Bombers to Manila and Davao so as my ww1DD patrols discover units, my bombers are directed to attack. China has held out quite well. They lost Ningpo and Amoy (Turn 44). Comm
China has not yet lost a city. No Cities Razed. Only original wars, no USSR or other minors in any conflict. Perhaps it is due to my continuous diplomacy and trading. NOTE: I have not tried to place spys in any nations other than the ones with which I am at war.

Denmark, Poland and the European Dutch Cities conquered by the Nazis.
Not one city has been Razed.

Turn 44 - a meeting action (quite by accident) between my 4 carriers escorted by 6 CA, 6 CL and 15 WW1DD and the Jap Guam invasion force from Truk(?); consisting of 2 CA, 2 CL, 6 '39DD and one transport in two separate stacks. After 6 Fighters, 3 Buffalos and 6 SBD's soften them up (sinking 2 DD's) my cruisers make short work of the invasion force without losing a ship or a plane! Next turn we will transfer the 6 fighters and 6 SBD's to Manila, Guam and Davao and make a hasty retreat to San
Diego. Expect to start the second phase of Plan Orange.

The ships that I have transferred from the Atlantic to the Pacific (all but
1 CV, 1 CA, 1 CL, 3 BB's WW1DD's and Subs) Will arrive in San Diego just before I return with the carriers. I will add 2 transports and up to all twelve Pacific old BB's and the same carriers, escorts, but I will add 24 DD '39s. I hope that will really slow down the Jap. To be Continued.......​
 
"I also made some Pacific map changes that are more historical & add flavor & objectives for the AI. I added 4 cities-Saipan,Rabaul,Kwajalein & Balikpapen in Borneo.Since there were only 3 unused cities below the limit I changed the Guadacanal to an airfield in Rabaul's borders. This is also more historical.
I also gave Iceland & New Caledonia to the US.I know it starts in 1939 but like the US already being at war some things need to be done at the start due to the limitations of the Civ III engine. I also borrowed from the Typhoon of Steel scenario & added airfields at Tarawa,Iwo Jima & Wake. The Japanese AI does attack Rabaul & Balikpapen & used Saipan to capture Guam(I added & redeployed Trans,DD & SNLF & inf there at start.).The US does carrier raids on Kwajalein.

I am in awe of what Rocoteh has accomplished in making this scenario. I like to use the editor for personal modding but I wouldn't even know where to start much less finish something as grand as this."

The Dragonlord[/QUOTE]

This is a fantastic scenario!

My earlier argument last month about a fortified terrain which may also carry airfields could solve some of the Pacific War problems. I may not have been able to (as in my previous post) quickly travel to within range of the Phillipines to reinforce their air forces had the Marshall, Gilbert and/or
the Caroline island airbases existed as in history.
 
Between turns:
USA -- Came back for another round of bombing on Bordeaux.

France -- Nothing visable

England -- Strategic bombing on Brest and Amsterdam.

Italy -- Bombing Lyon still.

Japan -- Nothing.

Soviets -- Attacked Lwow with 2 tanks - lost both to a German 88. Moved a large stack once again towards Radom.

German Units Builds -- 2 Infantry and 1 Pz III.

Turn 19
Russian Front -- Eliminated 6 tanks. Healed units. Advanced on Brest-Litvosk.

France -- Took Lyon, no German losses. Moved units into range of Strassborg. Used planes and subs against US fleet - sank 4 Hvy Cruisers.
 
Russia declares war on Japan week 32 1940 i knew it was coming sooner or later but i think im ready for them bring it on.I finally have taken Hong Kong from Britain week 36 1940 after about 8 weeks of fighting they had alot of troops there i blockaded there city with my battleships after they reinforced the city buy slipping through with cruisers and transports a couple of times proved to be a good strategy should of thought of that sooner duh.so on i went to my next objective Manilla for strategic reasons more then anything else Manilla falls week 39 1940 was expecting more resistence there was only 4 infantry units and 1 bomber deployed there by the US was very disapointed was expecting a big fight by them pigs the Japan Empire has alot more misery planned for them I might just make a surprise attack on Pearl Harbor bet they wont be expecting that, will wait toward the end of the year say around December 7th or maybe 8th thats my birthday what a birthday present that would be. have about 8 weeks to prepare in the meantime Hanoi and Saigon are my next targets update later.:mischief:
 
FYI concerning the draft change that did help slow the population decrease but upon further testing in my game the AI now uses the hurry production option now instead resulting in a population decrease the only way i see to stop this is set all civs hurrying production in a lose of gold instead of population decrease which i dont really care for that option anyhow never did understand why a draft or hurrying production would cause a population decrease but for game balance issues and the AI inability to use it properly would be to force the AI to use gold to build there units more quickly without effecting there population. once there population goes down in a city they quickly lose there ability to fight back.
 
Between turns:
USA -- Continued offshore bombardment of Bordeaux.

France -- Counter attacked Lyon with 2 tanks, destroyed 1 Pz III and 2 Inf.

England -- Skua bombings of Brest and Amsterdam. Subs have showed up in the Channel.

Italy -- Nothing visable.

Japan -- Nothing visable.

Soviets -- Attacked German Inf near Radom and lost 1 tank, Germany lost 2 Inf. Russian tanks are now heading towards Vilnius.

German Units Builds -- 5 Infantry, 1 Stuka, 2 Me-110 and 1 Worker.

Turn 20
Russian Front -- Captured Brest-Litovsk which was defended by 5 Inf, 1 Artillary, and 3 tanks. No German losses. Destroyed numerous tanks and Inf in the vacinity.

Western Front -- Destroyed the French raiding tanks. Moved more units and HQs to Strasbourg. Luftwaffe bombings on US fleet, damaged BBs but lost 2 Heinkels and 1 Ju88. Sank 1 Hvy Cruiser with a sub. German fleet sank 10 British subs in the Channel.
 
Back
Top Bottom