WW2 Mod, Including Nazi Germany, Fascist Italy, new Units etc...

Originally posted by JoseM


One correction:
Baltic states= lithuania, and the other tiny countries in the south part of finland and the western part of the soviet union, that zone was called the baltic states.

Greece, yugoslavia, hungary, bulgaria, rumania, albania, moldavia, ect represent what is called the BALKANS states, u should fix that, thanx :)


Oops... well, I don't know if I can fix that as I have already started placing units and such on the map...

How could I have made such a mistake...

Can Joguslavia and those countries be represented by the "Slavic Countries"?
 
Originally posted by handyandy
hi I have just got the modpack but as soon as the game starts this message came
CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0167:004030c3.
Registers:
EAX=0b3d6d80 CS=0167 EIP=004030c3 EFLGS=00010246
EBX=00000000 SS=016f ESP=00abf88c EBP=000002da
ECX=00000000 DS=016f ESI=0b3d548c FS=3a2f
EDX=00000001 ES=016f EDI=00000001 GS=0000
Bytes at CS:EIP:
8b 79 78 8b 47 04 85 c0 75 06 8b 17 8b cf ff 12
Stack dump:
00000001 0b3d5320 abffffc7 f38ff9f9 eded73f3 3be7e757 db1fe1e1 dad81ddb 17cbc91a ab14bcba 9e9c11ad 0b8f8d0e 6f08807e 6c6c0771 fcf9f9c2 d456fbfb
:confused:

Are you using version 1.17f?

Are you loading the game as a scenario?

Have you installed the units?
 
Originally posted by Grey Fox



Oops... well, I don't know if I can fix that as I have already started placing units and such on the map...

How could I have made such a mistake...

Can Joguslavia and those countries be represented by the "Slavic Countries"?

just change the name of the civ, instead Baltic States change it to Balkans states, and if u cant do that then at the begenning of the game put a note saying to change the name of the baltic civ to balkans
 
The problem is that the scenario is a save-file, and I can't change any names of civs or change any rules, I might be able to do that if I could save all unit positions and add them to another save-file.

But I'm not sure if that's possible.

And I'm also having some problems with the scenario so it might take more time then I thought from the beginning to finnish it.
 
i think i have installed the units. But if you have to do any thing other than unziping the units to the units folder in the art folder?
yes i have done the other things.

Are you using version 1.17f?

Are you loading the game as a scenario?

Have you installed the units?
 
I agree Turkey would be fun to play,If the Germans had a clear cut victory in the beginning they would have come in on her side. But Greece had a very important role in the War.
First of all if the Germans had not interfrared the Greeks would have defeated Italy in the Bulkins.Second It helped to delay the German Attack on USSR alnong with the attack on Yugo. Germany did not want to go south.Third It diverted British troops from N.A. and so permitted the Germans to almost take N.A. I winder if Germany would have gone into N.A. if the Italians lost quickely as they were about to do. If the British were strong in Africa it may have had a different outcome. Also the British defeat in Greece caused the Germans to invade Crete take large losses in Paratroops and never use them again.No losses and who knows where they would have been used again. Do not forget Hitler was a dope when it came to running the war. Didn't like the Navy stopped using Paratroops and that was only two of his MANY blunders. Finally at wars end the Russians tried to take over Greece and the British stopped them. If Ussr took Greece it would have given them an outlet to the Med. No sir Greece was very important and turkey was NOT.
 
This all sounds great, but where's the map for the world with correct positions needed in the bic file for starting positions? The only option I get is a generated map option, which does no good. That or some instructions on the procedure to add a map to the mod file is needed.
 
Just got my hands on the MOD and i have to say it is looking very promising. However theres one or two thing I have noticed/suggestions:-

(I appologise if any of these points have been made prior to this post).

Firstly. Spitfires and Hurricanes for GB. The SPITFIRE should be the more expensive and should out perform the Hurricane. The Hurricane was the mass produced backbone of the RAF for the majoirty of the war, with the Spitfire supplementing it. Just a simple observation, but if you want to go for reallity...

Second. GBs Golden Age. Should be triggered by a naval unit, not the Spitfire (as suggested). All though the Spitfire is a single symbolistic inbodyment of a nation's stand against tyranny, it was as a major naval power that she reigned. As a suggestion, the HMS Hood was the pride of the Nation at war's outbreak and was actually a very good warship untill the Germans came up with thier usual lucky streak and sunk it during the Bismark saga.

Thirdly. Although strictly speaking they were independent nations, the commonwealth countries could be placed under one Civ. Otherwise you may find Canada and Australia going at it. Although a possibilty, at the time of WW2, not very likely.

Fourth. Infantry. Everyone has been v.quick to come up with fancy tanks and aircraft ideas, no-one has mentioned the millions...and millions...of infantry that WON the war. U do not win conflicts with armour or air power. Its the men on the ground that secure it. To give a more realistic simulation, you could recreate several different infantry groups. Those used by the Americans/Chinese/USSR should be low cost and low maintainence. Germany, GB and the European powers should be more high cost. This hopefully would recreate the mass of infantry employed by the bigger countries. You could make European infantry slightly harder to force the AI to build more for the US et al. Besides, we all know that GB infantry are the best on the planet when put into a 1-on-1 situation :)

Fifth. UUs for GB/US (?). Spies. Although Civ3 already has espionage, its to cumbersome to mirror the true intelligence conflict that raged during the war. The SoE or MI6 could be another unique unit and act like primitive spies - trying to stir up resistence (insight revolt?), and carrying out acts of sabotage. Nations such as Japan and USSR should have no/less kinda units as they rellied more on straight forward military might. This was a huge part of the allied war effort and i feel that it would be lop-sided to create a WW2 scenerio without at least acknowledging this side of the war.

Thats my tupence...
 
Two comments.
1) The Hood was not as good as the New german BC's She was a WW! era ship where the British sacroficed Armor protection for speed. They paid for it at Jutland and action against the Bismark.
2) The Russians Japaneese may not have done that much with spies but they did two VERY large things. The Japaneese spied on Pearl Harbor and scouted out the BB's Positions. and the Russians had Serge who tipped them off that Japan was going to strike south,this enabled the Russians to counter attrack in Dec. 41 using the troops stationed in the far east to stop the Germans and SAVE moscow.If the Japaneese struck north or if the Russians did not know where they were going the troops in the far east would have had to stay and Moscow and possible the War would have been lost. Big doings especially Russia. But two events do not make for a lot of spies, so I agree with Obley. Just making comments. EXCEPT for the British Navy their ships were not as good as one would think most were WW1 vintage.
 
Here is a European Map with my rules.

No changes has been made yet, except that I changed some non-european civs to European. So ther might be some errors, as these civs might have the originals uu's but if you want to play the map feel free to do so...


I couldn't get the Correct starting Locations, but If someone can get it to work the starting positions should be:

1: Fascist Italy (67,103)
2: Finland (94,40)
3: Turkey (121,107)
4: Poland (89,67)
5: Nazi Germany (74,68)
6: Soviet Union (120,50)
7: Norway (69,41)
8: Denmark (67,55)
9: Balkan Region (80,90)
10: France (48,76)
11: Austria (79,81)
12: Spain (24,102)
13: Slavic Countries (90,52)
14: The Neutrals (84,42)
15: North African States (122,144)
16: Great Brittain (44,62)
 

Attachments

Obley raises a good point about the infantry. The problem is that even if they are cheaper people will go for the fancy tanks.
Maybe tanks should be really quite expensive, and infantry really cheap to make them more attractive.
In the eastern front, there were many tank battles between Russia and Germany. Both nations took civilians to build the tanks.
Thats the equivalant of giving your citizens the whip, so it works pretty well.

But this is WW2 and planes and tanks were alot bigger, while in WW1 it was mostly infantry.
 
Points taken.
I do acknowledge that almost all powers in the conflict employed covert operation tactics to supplement their main fighting forces, and the Russians became more and more adept at it as the war went on (-Cold War anyone?). But Britain was especially active in this area given the comparitively small size of its military.

HMS Hood > WAS a v. good battleship. Yes, it was WW1 era. Yes, it couldnt quite stand toe-to-toe with Bismark or other Super Ships of the time. Yes, it did sacrafice armor (more specifically, deck armor) for speed, making it horribly vulnerable. But still it was a very capable warship. The actual point behind the point (?) was that the Golden Age for GB should be triggered by a naval vessel, and excluding the possibilty of the Ark Royal, the Hood seems to be the most obvious choice being the flagship of the most powerful Navy on the planet at war's outbreak. As for British navy - whats all this mumbo jumbo about sub-class warships? Like I said, they may not have been able to stand toe-to-toe with the best on offer at the time, but the navy was still an extremely capable fighting force.

Infantry. Yes, given the tech leaps, Armor + Airpower were at the forefront of tactics - but proper army composition was still mostly infantry.


A suggestion I forgot to make last time. Resources -or lack of-. If u want to have an ultra-realistic simulation of WW2, stretch the resources! All sides were extremely tactical in the conflict when it came to depriving the enemy of their resources. If you can be bothered to do this (lots of work) give Russia and US' position on map loads of resources, share them out amongst Europe fairly sparcely. This would then lead to alot more emphasis being placed on securing trade routes/resources, and THIS was a MAJOR factor in the war. Would the US have entered the war if it had chosen not to supply GB, and would have GB survived long in said circumstances? No. Would Germany have been able to maintain such a large military and fight on all fronts without resources flowing in from Scandanavia/North Africa etc etc? No. The war did not just levitate around major cities.

Incidently, I am yet to try it out fully, but can you build cities in this Mod?
 
I do not get why people think of Hood as an outdated ww1 BC. It had been updated any times since being built and if you are talking about the German BC being better eg. Schanhorst etc. You are very wrong. People only judge Hood from losing by a lucky shot from the Bismark. Lets get this right. German BCs had 11inch guns whilst Hood had 15inch guns which was a lot of difference at this time, and the Hood had the same speed as these ships if not faster. To be honest with you Hood was very good. As for British Battleships as a whole were better than any rivals as they were quick often and were classed as very good. If you judge these Battleships as in the Royal Oak which was torpedoed by a submarine while in Scapa flow as poor well you are wrong. This is also with the Prince of wales destroyed by air.

Did you know how Scharnhorst was sunk? by one of our BCs. Get your info right.

Hurricannes used for bombers spitfires used for fighters. Both were evenly matched. Spitfire for performance and Hurricanne for protection.
 
Forgive me if this has been said before but I've found a crash. I think it has something to do with "Electronics" being researched twice. I'm running the 17f patched version. If anyone knows how I can get round this I'd appreciate it cos I was really enjoying the game before it crashed.
 
Originally posted by Jesse Coombe
Forgive me if this has been said before but I've found a crash. I think it has something to do with "Electronics" being researched twice. I'm running the 17f patched version. If anyone knows how I can get round this I'd appreciate it cos I was really enjoying the game before it crashed.

Could you send me the save-file so that I could figure out what is happening?
 
I need feedback from all of you that has played the MOD.

- Was it fun to play, and if not, why? (And if, why?)
- Has the game crashed for you? If it had try to figure out why and tell me, or better yet, send me the save-file.
- What could be changed, added, taken away from the game?
- Which civs do you think should be in, and which do you think should be taken out?
- Tell me of some of your experience from the game, which civ is worst to face, best to play, acts strange?
- Does the AI do crazy stuff? (Like not building some units or so...)
- Does the Neutrals behave?


Tell me something I can use, and if you can try to write a summary of one of your games and add some Save-files from the game, like one from every era.

And some day soon you will play the scenario... I'm just having *cough* technical *cough* problems...
 
-Was good fun until the crash (which I did try attatching but it said the file was too big, I'll get it uploaded and post the link when i get a chance)

-Unfortunately the game did crash for me

-I think that the towns shouldn't look like the ancient era's towns. My only complaint about the scenario actually!

-I'm no history boffin but I think you got the civs spot on!

-Strangest thing was the alliances that were formed (e.g. Nazi Germany and Britain!)

-A.I. didn't seem to have any problems apart from when it came to playing 16 civs and the pact and alliance betrayal got a bit extreme

-The neutrals seemed to have their priority as allying with the stringer nations which worked out extremely well for them in the long run

If you need any testers for your next version (I hope you will make one) or any of your future projects I'd gladly volunteer having played this mod.
 
Back
Top Bottom