I'm still trying to find a cause for the crashes. I did a quick version on Marla Singer's World ver 1.18 map using the attached CPF file for some proposed locations for playability. It crashed during a production cycle this time. That implies that the cause is NOT in the european map used, but rather in the mod changes somewhere. Since each type of crash appears to be in the computation cycles used for building (either new units or cities) there must be a flag location that is moved or not recognized by the Civ3.exe file. I don't know enough about this to identify the cause without being able to "back-engineer" the calls. I suggest that, assuming from what Firaxis has written that a new fix is forthcoming, that the bic and exe files will be different in the next version. The editor will have to be slightly different to accomodate the changes, so you will need to create a new bic file from scratch using all new versions, and Gramphos will need to upgrade his MultiTool as well. Fox, review your tech tree connections and see if there is a gap anywhere, as well as the ini files for the calls for the new units. If we find the holes, implementing in a new version will be simple.
TRIAL PLAYERS ON WORLD MAP:
;Generated by Civ3MultiTool
;for Marla Singer's World Map 1.18
;Civ3CopyTool CivPlacementFile
NAME=Scandanavia
ID=-1
CORDS=136,34
NAME=Soviet Union
ID=-1
CORDS=148,42
NAME=Baltic States
ID=-1
CORDS=141,43
NAME=Great Britain
ID=-1
CORDS=125,45
NAME=Nazi Germany
ID=-1
CORDS=135,49
NAME=France
ID=-1
CORDS=127,53
NAME=Balkans
ID=-1
CORDS=138,56
NAME=Fascist Italy
ID=-1
CORDS=133,61
NAME=Spain
ID=-1
CORDS=121,63
@BEGIN CIV
NAME=U.S.A.
ID=-1
CORDS=71,67
NAME=Imperial Japan
ID=-1
CORDS=224,68
NAME=Communist China
ID=-1
CORDS=205,69
NAME=Muslim States
ID=-1
CORDS=154,70
NAME=India
ID=-1
CORDS=178,88
NAME=African Neutrals
ID=-1
CORDS=124,106
NAME=3rd World Neutrals
ID=-1
CORDS=87,117