WWII: Europe

Hadrean said:
Ok I am still trying to fix the -alot of money problem

in upcoming MaxRigaMod4 i fixed the problem with fast growing cities population. So, it's also connected with lots of money problem ;) also, i've removed some commerce in settings on resources, so, it will definately decrease incomings
 
MaxRiga said:
in upcoming MaxRigaMod4 i fixed the problem with fast growing cities population. So, it's also connected with lots of money problem ;) also, i've removed some commerce in settings on resources, so, it will definately decrease incomings

I thonk you are mistaken I guess I worded my sentence wrong but the problem is, im still getting -200 per turn, and that's not very fun to deal with.:mad:
 
Ummm....looks good, but how do I download it? Wheres the link?
 
I've got a solution for this money problem. Use world builder and spawn great merchants, then use them as specialists. Few merchants and voila. That's how I fixed same money problem in my scenario.
 
Mufin said:
I've got a solution for this money problem. Use world builder and spawn great merchants, then use them as specialists. Few merchants and voila. That's how I fixed same money problem in my scenario.

Been there Done that.
 
MaxRiga said:
have u ever finished anything u start !? lol, just wondering why u don't update this scenario. by the way, i'm going to make ww2 europe scenario for my mod too, but in month ( not less ). any way, more scenarios - better for players ;)

Yes I finish stuff every once in a while. I finished this but now it has been abandoned. Your settings just won't fit it.
 
Also, Algeria is French in 1940. They didn't turn Vichy French (allied with Axis) till after the fall of France in 1941.

Um, actually, France fell in 1940. At that point, Algeria immediately turned Vichy-French until it reverted to the side of the allies after Operation Torch.

The lowlands, because that was the pincer Germany used to get into France (BEF retreat at Dunkirk anyone?). If nothing else, give these areas to England. It's logical as the BEF defended Belgium, and Montgomery defended Greece.

IIRC, there were far more French troops involved in the defense of the Benelux than British ones. Although I don't suggest that area be anything but neutral, the alternative of making them British by default doesn't seem right by a long shot. By the way, the BEF wasn't the only army trapped at Dunkirk.

Although this seems like a dead thread, in all fairness Dale, you ought to check your own historical sources before slamming the designer.
 
Basically:
- Algeria: French.
- Middle East: French
- Egypt: English
- Morocco: Spanish

Actually, Morocco was a French protectorate (Vichy-controlled until Torch). The land south of Morocco was Spanish (mostly desert), plus the Ceuta enclave.
 
Yes, I got the fall of france wrong. No problem. However, you might want to check up on how many troops defended Belgium from where. There were twice as many poms as french.

And I know full well that the BEF wasn't the only force evacuated at Dunkirk. Aussies were, French, Belgiums, Canadians.

As for Morocco, you wrong buddy. The area represented in the mod is Spanish Morocco. http://www.wwnorton.com/college/history/ralph/resource/wwii.htm

Anyways, doesn't matter. the mod's not continued.
 
Yes, I got the fall of france wrong. No problem. However, you might want to check up on how many troops defended Belgium from where. There were twice as many poms as french.

And I know full well that the BEF wasn't the only force evacuated at Dunkirk. Aussies were, French, Belgiums, Canadians.

As for Morocco, you wrong buddy. The area represented in the mod is Spanish Morocco. http://www.wwnorton.com/college/history/ralph/resource/wwii.htm

Anyways, doesn't matter. the mod's not continued.

Guys, PROJECT ABANDONED, well I think is pretty clear.

Why don't you make a proper, nice WW2 scenario, european front or whatever. I think the audience is expecting so...;)
 
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