Sorry to have to ask more questions, but I just got the tech leather ..... (forget name) which says that a few pieces of equipment become available. Now the leather armour is now selectable, but the ironwood staff +2 strength for arcane units is not available (although the guild tech says it should be-I have got the 350 wood for it) I am just wondering, because the mod is still in the alpha stage is this just an oversight or have a missed something?
Edit: Also, I noticed that the affinities seem a bit screwed up. After I got a dire tiger, I checked and it had a +2 affinity for nature mana. While it gets +2 for one, it does not get +2 for the second nature mana. Similarly (tested with world builder) ice elemental with a +2 ice affinity gets no bonus, regardless of how many ice nodes were placed. Lastly, mist forms with a +2 dimensional affinity get the correct bonus for each additional mana node. All three of these examples had a different outcome, where as all of them should have been the same (they were all affinities, not aptitudes). Any ideas?