- Food: I'm currently managing to have semi-sized cities : size 12 and even 22 for capital.. but it's hard (and I have the jotnar leader that gives +1F for tiles with 4F) I expect that other leaders will have the work being much harder.
- gold : I'm barely managing only because I had the chance of having 5 cotton in empire and my merchant city had 1 in 3rd ring... so It could build the weaver building (+18 gold) and I'm often building wealth in all cities as I rarely have enough lumber for buildings and upgrading units is very costly. (due to city size, and need of 3rings for city number)
- Having the capital being limited to being a Noble district is sad.
-removing "Grove" from Elder troll would be important
-removing Grove from Woodfather would be useful (no tech difference, but you will not need to go back to city with grove to upgrade).
- Mouth of the Divine (disciple) does... NOTHING with its channeling 2 + disciple promotion.
The only use is to have a medic unit.
a series of faith spells & miracles for jotnar, spread along the priest chapter tree could be useful even if possibly not balanced.
- Skald (mix of adept and mage) is interesting.
however they are much more limited in number than normal adepts.... and their str barely compensate.
(in fact, skald comes later in tech than adepts + normal civs get 1-2 free adepts per mana-branch upon completing some spellresearch .. Jotnar get none.)
why does this matter ?
- jotnar need to wait for a really late tech before being able to upgrade mana nodes
- jotnar have few spell casters... but mostly few aura-bearers.
further: it is a bit out of the way:
giants get increase spell damage with each aging promotions
Titan and Berserker get chaneling promotions
however, Jotnar starts with nature (which is good for many aspects) but which lacks attack spells that could make use of the specificities of jotnar and/or could be used by a non-arcane focused Titan/berserker:
To compensate partially it would be useful if giant-age promotion could improve : aura str/ number of aura target / number of spell target (may need to be balanced) / or just have skald have an inherent increase in aura-str/range/targets + spelltargets
- Jotnar get a jotnar-only spell ?
- Local legend:
getting a Jotnar citizen is sad. Maybe a Hill giant (15str ?)
- RECON:
savage troll: 7 str (less than a jotnar citizen) cost as much as a hill giant (215gold) which is at 15str. risk (important) of becoming... barbarian !!!
Troll hunter : recon (550gold) 15 str regenerates after killing living unit, no mvt cost, costs as much as a wielder of arms (22str, can pass on mountains, 1mvt) or a Cyclop (recon 22str, no mvt costs, can pass on mountains)
only interest of Troll hunters : can upgrade to Elder troll : 22str (as cyclop), can regenerate, can build camp and nature mana nodes.
it seems like "regenrates after killing a living unit" is valued as much as +7str... IMO it's a bit too costly.
Elder trolls : they cost much more than cyclops, but have exact same str, and the only bonus is "can regenerate"
IMO savage trolls, troll hunters, and elder trolls are remnants of the old ways, when trolls were buildable... therefore it was normal that they were less interesing hammer-wise than giants.
Now that they are also upgraded from Jotnar citizen they are much less interesting now (even if I upgraded 1 unit to troll hunter in order to have a recon unit... However, that was before discovering that Hunter guild gives a Cyclop... in next game, there would be no need whatsoever to build a troll hunter: too expensive for the str).
IMO trolls could get a rewamp.
-savage troll : 10str, no barb risk 10gold (you transform a jotnar citizen into a "dedicated recon jotnar citizen")
-Troll Hunter : 15str, recon : 215 gold. Recon alternative to hill giant
-Troll Elder : 28 str, same price as Jotun: a "recon" Jotun, slightly weaker.
And/or something else !
(maybe troll hunter can upgrade to triton ? )
(maybe cylcops can upgrade to woodfather?)
(I did not research/play yet titan / berserk / woodfather / elder trolls...Etc)
- Melee
Prices and all seems ok for the moment for melee, even if globally costly.
I'm missing a "hammers for Jotnar" line of equipement : more expensive in metal than normal hammers (as jotnar do not need metal to build units) but : increase collateral damage / increased damage : smae % as normal hammers but maybe a +1/+2+3str depending on level of hammers ?
however "properties" and upgrade paths of Melee giants are all over the place
In fact, it seems that the 2 only issues, for coherency, are wielder of arms losing ignore terrain cost, and jotnar citizen upgrading to a slower hill giant (maybe give 2mvt in hills to hill giants?).
Wielder of arms have no real advantage over Cyclop (only 1mvt, loses the "can pass impassable") save that it has access to melee promotions for attacking cities (but you don't always fight against cities) and that one day it will upgrade to Jotun, titan or Berserker
Maybe Wielder at arms could get an innate "collateral damage, no limit" ?