Yes. The sound files are apparently missing from vanilla MOM installer. I will include them on next version (but that will make the size larger).There seems to be a problem with the queensguard sound. Selecting this unit gives a warning in the eventlog: "Cannot find soundfile..." or something similar to that
Unfortunately, I haven't found which part of the code is responsible for this. If it's in DLL then we need to wait for someone to be able to mod it out...Guess this is a common bug.
Yes, you can still sell your population as slaves if you are Barbarian. But you should have other options as well. Can you provide screenshot so I know what the options are?Bug : Barbarians still ask you population as slave when you are barbarian :
Hmmm. That is weird. The code says that everyone should have several different options when dealing with Barbarian lairs.I cannot do it now it's too late.
There was only one option available, and seeable : give population as slave (-1 pop per city but +100 gold).
The main folder should be "Master of Mana" if you got the GFC error.When you say "rename the folder into "Master of Mana"" to solve the GFC error, which folder are you referring to? The module folder, the main mod folder, or what?
I'm getting that error and not sure what to rename to fix it, since the main mod folder is indeed named "Master of Mana".
The main folder should be "Master of Mana" if you got the GFC error.
Are you sure you have installed MoM and Xtended in proper folder?
Master of Mana should be inside Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods
Xtended shoul be inside Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods/Master of Mana/Assets/Modules/NormalModules
Yes, Master of Mana full then 2.11 then Xtended.Everything appears to be in the proper places and the main folder is correctly named, unless you mean to include the quotation marks. I'm going to try reinstalling everything.
Did I maybe download the wrong thing from sourceforge? Should I have gotten "Master of Mana full setup.exe" rather than "Master of Mana 2.11.exe"?
EDIT: And to clarify, yes I did install Xtended, I'm just wondering if I goofed with the base MoM install.
Yes, Master of Mana full then 2.11 then Xtended.
If you did this, please tell me whether it's working or not.
Great! Have fun playing the game!EDIT: Yep, that fixed it. All's well!
Reduce science from Public School and University?I think research bonus from from varius buildings is too much.
Reduce science from Public School and University?
Future change log:
- [AUSTRIN] Theme: wanderers, independents.
- - [AUSTRIN] Wanderer trait now gives Mobility 1 and Sentry 1 to recon units. It also increases the chance for recon units to get good result when exploring dungeons.
- - [AUSTRIN] Austrin Settlement: -50% maintenance, +2 trade routes.
- - [AUSTRIN] Starts with Exploration and Cartography.
- - [AUSTRIN] Deidra now Trader/Expansive (no longer Adaptive).
- - [AUSTRIN] Sorah and Ecks now Defender (temporary)/Exotic/Adaptive (lost Emergent).
- - [AUSTRIN] Austrin cities with 8+ population will get +10 culture per turn.***
[DURAL] Theme: scholars, agnostics, builder.
[*] - [DURAL] Added Archer to Dural.
[*] - [DURAL] City screen is no longer pink.
[*] - [DURAL] Dural gains Agnostic civ trait.
[*] - [DURAL] Dural automatically gets all religions' first tier tech upon obtaining Priest Chapter.
[*] - [DURAL] Lost Museum. College is renamed as Learning Hall and now Pagan Temple UB for Dural.
[*] - [DURAL] College of Theology is unlocked at Priest Chapter.
[*] - [DURAL] Various religious schools are unlocked at Priesthood, except Esus' unlocked at Cult of Esus.
[*] - [DURAL] Professor requires College of Theology and Dogma, has Assimilate Mind (science after combat), +2 Mind mana affinity.
[ELOHIM] Corlindale's Peace is non-repeatable if Corlindale is saved by Angelic Charm (or any kind of immortality).
[*][ELOHIM] After casting Peace and survive, Corlindale will automatically pacify any hostile units in 1-tile radius.
[*][GRIGORI] Cassiel is now Philosophical/Organised (temporary)/Adaptive (instead Philosophical/Industrious (temporary)/Adaptive).
[*][ILLIANS] Auric is now Aggressive, instead of Defender.
[JOTNAR] Theme: giants, slow growth but physically more powerful.
[*] - [JOTNAR] Giantkin trait makes citizen consume extra +2 food/population (total 5 food/population).
[*] - [JOTNAR] Staedding makes cities have 3 radius, like Kuriotates' sprawling.
[*] - [JOTNAR] Staedding gives +1 hammer per city level.
[*] - [JOTNAR] Great Wall requires 200 hammer and 500 stones.
[*] - [JOTNAR] House of the Ancestors requires 100 hammer and 200 lumber.
[*] - [JOTNAR] Jotnar's units are upgradeable and most do not gain increase strength from tech to reflect their nature.
[*] - [JOTNAR] Mother Enningas's trait is Philosophical/Agricultural (instead of Philosophical/Financial).
[*][LUCHUIRP] Beeri is Ingenuity/Industrious (instead Ingenuity/Financial).
[*][LUCHUIRP] Letigo is Miner/Emergent (instead Miner/Industrious).
[*][MALAKIM] Varn trait is now Financial (temporary)/Faithful/Adaptive (instead Philosophical (temporary)/Faithful/Adaptive).
[*][MAZATL] City screen is no longer pink.
[*][SCIONS] Removed Archer from Scions.
[SHEAIM] Four horsemen of Apocalypse are spawned as Devil (instead of Barbarians) and in peace with Sheaim (and Infernals).
[*][SHEAIM] Sheaim can cast ritual to summon Devils (independent barbarian units in peace with them) at Infernal Pact.
[*][SHEAIM] Fixed Queensguard sound bug.
[BUILDING] Archive is unlocked at Writing, requires Salon. It gives +30% science, +1 Sage slot.
[*][BUILDING] Public School is unlocked at Philosophy, requires Salon. It gives +3 science/population, +1 Sage slot.
[*][BUILDING] University is unlocked at Philosophy, requires Public School. It gives +5 science/population, +3 Sage slots.
[GAME] Add Hero promotion and various hostile auras to Appocalypse horsemen.
[*][GAME] Great Prophet's Divine Intervention gives 1000 Faith (instead of 1500).
[*][GAME] Great Prophet's Pilgrimage gives 2000 Faith (instead of 2500).
[*][GAME] Reduce yield from lair exploration to 1/3 of previous value.
[*][GEAR] Tower Shield requires Defense discipline.
[IMPROVEMENT] Plantations can be built in Grass.
[MAGIC] Mind school's Aura of Trust, Majesty and Tyranny give +4 diplomacy bonus to Good/Neutral/Evil leaders (it was +3).
[*][MAGIC] Life's Judgement now has tripled chance for massive damage.
[*][MAGIC] Fixed AIWeight for various dispellable promotions.
[*][PROMOTION] Fixed Bard promotion.
[*][PROMOTION] Fixed Gladiator promotion.
[*][RELIGION] Temple of the Order no longer gives -20% maintenance but +10 xp for Disciple units.
[*][RELIGION] Fixed Revelation spell. It can kill all Illusion in radius. Cost 300 Faith.
[*][RELIGION] Light of Lugus now works in any city, not only other civ's capital.
[*][RELIGION] Crown of Brilliance will damage units around the caster each turn, as long as the promotion is there.
The above change log is subjected to changes based on my play testing or further input from the community.
Adaptive trait?
Ogres!
Build city should not require food on the tile?
Reduce yield and gold from pillage?
Build city should not require food on the tile?
I am not so sure about reducing Salon to 1 science/pop. Maybe it's only me but with 2/pop, Salon has barely compete with Schola Arcana. If we nerf Salon to 1/pop, I think I have to nerf Schola Arcana to 0.50 spell research/mana node. Schola Arcana itself is not that great but it unlock very powerful buildings, such as mana vaults and the four Towers.