Hi. First of all, thank you so much for making this tool, it's a godsend for we coding inept.
I've come across a problem as it relates to Natural Wonder placement however, insofar that despite both the preferred placement being correct in the world builder editor and world builder map before committing the map to a mod via your .exe - as well as the placement coordinates in the "Map" file being correct after the mod has been created - some natural wonders larger than one tile appear to snap into a random position/facing for reasons I can't decipher.
To provide an example below, one of these is the Giant's Causeway (though I have noticed it with others also, such as the Great Barrier Reef, Torres del Paine, Galapagos islands etc).
As you can see, despite the Giant's Causeway being correctly situated in the first image (world builder editor + map) along X = 12 Y = 55, X = 13 Y = 56, the .exe ignores this in the creation of the mod as well as the coding within "Map", instead placing it along X = 12 Y = 55, X = 12 Y = 56.
<Replace MapName="Coyote_CoyoteTheAncientWorld_Map" X="12" Y="55" FeatureType="FEATURE_GIANTS_CAUSEWAY" TerrainType="TERRAIN_PLAINS" />
<Replace MapName="Coyote_CoyoteTheAncientWorld_Map" X="13" Y="56" FeatureType="FEATURE_GIANTS_CAUSEWAY" TerrainType="TERRAIN_COAST" />
I know for a fact my map name is correct since true start locations work just fine, as well as many other natural wonders being in their desired position/facing on the map.
TIA if you can provide any insight or ideas on what may be going wrong!