You ever single player rage quit?

One of the most infuriating moments is when I carefully place pins on the map for a magnificent IZ, to see horses or iron pop on that exact spot.
 
More that I just give up than rage quit. There are certain Civs I hate seeing in my game (Sweeden, Korea, Arabia) that will give me enough pause to just consider restarting. I find them too annoying to suffer and if I cannot eliminate them quickly, so not want to spend an entire game suffering idiotic denoucements.

Additionally, if I get screwed out of enough wonders or great people due to magic AI bullcrap, I will stop. It is very rare though; why waste time building wonders when I can simply take them?
 
Usually if I fail a key wonder (maybe save scum?). But usually it's because some civ gets to start next to 6 city states or something.
 
I rage quit my latest game (a no Lavra Russia, campus spam science run). I was warring vs. America to pass the time as I progressed through the tech tree when 2 of my artillery armies were dispatched by rough riders. I then realized that my various cav support armies had absolutely no hope what-so-ever of finishing off an American city with 10% wall strength left (as cav vs. walls is useless). The city was acting as a loyalty hub as well, and the logistics of dealing with the fallout of the situation proved too much for my patience.

Sadly, I have essentially rage quit the entirety of Civ 6 since the cav nerf in July.
 
One of the most infuriating moments is when I carefully place pins on the map for a magnificent IZ, to see horses or iron pop on that exact spot.
I use a mod (All Resources Harvestable) because it is SO annoying!
 
my early quits are either map is terrible(id like to have at least one farm and one/two production tiles, not even demand lux right besides capital.
but usually i early quit because game is won, i clrearly see it, no competitors can do anything about my victory, yet i must clickly clik thousand more times to actually get victroy screen. i just quit. i won already. timewasting moving my units or build anything is too boring.
 
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my early quits are either map is terrible(id like to have at least one farm and one/two production tiles, not even demand lux right besides capital.
but usually i early quit because game is won, i clrearly see it, no competitors can do anything about my victory, yet i must clickly clik thousand more times to actually get victroy screen. i just quit. i won already. timewasting moving my units or build anything is too boring.
I'm at a similar point at a game I've been playing. I play on huge shuffle maps, and rolled up one with lots of jungle and woods, and a nice array of mountains. Gave me a lot of space to myself. Ancient era was almost over before finding another civ.

I was able to build Stonehenge. Coo..Then Hanging Gardens. Nice. Then Great Bath. Still not gone? Then Oracle. Then...MACHU PICHU??? Unthinkable! Granted, I did a lot of chopping. Still, odd. Non-stop golden ages!

Turns out I shuffled up a map that consists of two continents. There were only two other civ's on the southern half of my continent, divided from other by inland sea and mountains. And an even split of CS's, making them easy for me to get a stranglehold on. The other seven civ's are packed onto the other continent. They must be fighting like mantises in a bell jar and have no time for niceties like wonders.

The late game is a definite fun-sucker. The future era contains no new resources to discover, and you run out of wonders to build. As you say, lots of clickety-click with no sense of tension or surprises.
 
I rage quit on a few civilizations aiming for religious. Techs will make a civilization way more religious sometimes even if the civ you got is religious.
 
Depending on how far it is into a game I have occasionally quit games when I meet Brazil or Khmer. Both soundtracks get on my nerves to no end...
 
Last Monday, for the first time, I did truly rage quit my SP game. Usually I play out my lost games until the bitter end, because you still can draw some lessons from them, but this time it was too much. I had not the best of my days in general, and in the evening I thought I'd play a quick China game, because I saw a thread about Great Wall and realized I hadn't played Qin for a long time.

I rolled a tiny Terra map, online speed, deity, expecting a lot of grassland tiles to build my GW on. What I got was a patch of grassland and a galore of plains hills and jungle and tundra. That bushy-bearded bastard Pedro boxed me in from the east real fast, so I got only one city out besides the capital. And the rest of the land which was supposed to be mine was separated from my starting landmass by a one tile wide strait. Pedro declared, I fought him off and just when I was about to besiege his nearest city he got x-bows and threatened a massacre, so I accepted his conveniently offered peace and tribute, and went for naval techs and shipped my army over the strait to my promised land. Just as I finished clearing off the barbs there and put a couple of cities down, Mr Friend Of All The Great People redeclared, invading with knights, to my warriors and archers and spearman over the straits and not in my 2-city heartland. So I snapped and hit Resign...
 
Not so much rage but general annoyance just made me quit a China game that was going perfectly well when a tornado outbreak completely devastated my heartland. I just didn't want to deal with that. It's the only disaster that I really hate.
 
The thread on AI incompetence regarding their ability to domination victory and take cities with walls reminded me of a situation. It wasn't really a rage quit, but a reload. I actually saw the AI use a battering ram correctly a while back (maybe 10 months ago) and take my capital. I was so astonished to actually see the AI correctly use the battering ram. And they didn't dilly dally with it (meaning moving random directions), they went straight for my capital, took down my walls, and took my city before I could get reinforcements over. That was a once in a lifetime fluke I say, but it was so memorable I have to mention it here. I didn't rage, I was more just surprised at the AI doing something correctly.
 
Not so much rage but general annoyance just made me quit a China game that was going perfectly well when a tornado outbreak completely devastated my heartland. I just didn't want to deal with that. It's the only disaster that I really hate.
Of all the disasters, the tornadoes are the ones that I could do without.

Floods, droughts, blizzards, and hurricanes can last for long periods of time, they can affect vast areas. Tornadoes are pretty much a flash event with a much more localized impact. It doesn't belong, thematically.

Mechanically, I can understand where the risk proposition is with the other disasters too. Floods create risk/reward with flooplains. Sand and snowstorms can actually make their terrain types more habitable. Droughts are purely punitive, but they deter chopping, and add value to aqueducts. Tornadoes just seem to be a random kick in the teeth, which is always the kind of disaster implementation I always hated in Sim City, Skylines, Tropico, etc. The quintessential ragequit inducer.
 
Just last night I more rage restarted than rage quit. Was playing as Poland and was carrying out some slightly late ancient era aggression on a city state. Mostly open terrain except for some hilly area to the south and a river that ran north south by the city. I wiped out its 2 already damaged warrior units and was whittling away the city with 2 slingers and a half health +1 promotion warrior on standby for the coup-de-gras. Would've had it in about 4-5 turns. Out of nowhere a 2 warrior and 1 archer barbarian horde pops up crossing flat terrain. I tried to run away but got stuck crossing the river and at one of the hills. Their archer wiped my units out. It was like the barbarians came to the aid of La Venta. Funny thing was barbarians had already pillaged 2 farms before I got there...
 
I’ve heard of rage quitting a terra map when you discover Kupe is in the game...
 
I’ve heard of rage quitting a terra map when you discover Kupe is in the game...

Well, that may have been premature. I've yet to see an AI Kupe to really take advantage of Terra map. Whenever I had such a situation, Kupe strove to get a foothold on the Old World instead, ignoring rather nice unoccupied spots on the New one.
 
One of the most infuriating moments is when I carefully place pins on the map for a magnificent IZ, to see horses or iron pop on that exact spot.

Guess where I was going to place a +6 Theater Square?
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I used to always play the game out to the bitter end for over 15 years.
These days I try to see how strong my game is by turn 75 to 125.
I can kinda estimate my finish time from that point so I usually start another after that.
Sometimes I get Bomber happy though and will find myself bombing every city I can till I get bored with it.

Slog Wars can make me want to start another game.
I realize I will most likely win the game but it will be after turn 300.
Funny how I will be so focused on a War and 75 turns has gone by lol.

Sometimes I get greedy and am going Monument First or maybe Builder, Settler, Settler, Settler...
When I see Monty bring 6 Eagle Warriors toward my Capital I usually just quietly Quit to the Menu :)

@BarbarianHunter ... Funny post up above but I hardly build Cav anymore.
I find myself in the upper part of the tree rushing towards Advanced Flight.
Get Bombers and rush over to Stealth Bombers and upgrade to Jet Bombers.
I find myself saving up 5000 to 7500 gold and buy/upgrade my Airforce.
Seems to make my games longer but I have yet to see the AI be able to counter Bombers.
Of course if you can't secure Aluminum it can make the game a bit sour lol.
 
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not sure Id call it a rage quit, its a 'aw sod it I've got better things to do quit' which doesn't involve anger at other players just frustration when your new city has its 3rd 1000 year flood in a decade and your last warrior died
 
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