Your favorite lightbulbs

Religion isn't just handy for the shrine. You can build temples as well, and +1 happy in free religion.
 
I've been trying to use the Music artist to bulb Nationalism. To do that you need to research literature/drama/monarchy, but not masonry. Other than that, the obvious Philosophy/Paper/Education with scientists, Theology with artists or prophets, or Chemistry with a scientist. I rarely use merchants or engineers for lightbulbing, because it usually seems better to use their other functions. Engineer for Machinery or Engineering does sound pretty nice, though, especially as China. Oracle --> Metal Casting, forge for an Engineer specialist, then Machinery for Cho Ko Nus.
 
Engineer for Machinery or Engineering does sound pretty nice, though, especially as China. Oracle --> Metal Casting, forge for an Engineer specialist, then Machinery for Cho Ko Nus.

Yeah, that's one of my favorite lightbulbs. I now combine Great Wall + Forge in one city and Oracle in another so I get the Great Engineer even faster. Having early Cho Ko Nus takes you to the top of the power graph like nothing else. You can then run a different religion, attack someone, do whatever you like without fearing interference. I was tempted to get Pyramids with the Great Engineer in one game but decided it would delay my Cho Ko Nus too much. Wiping out about a civ and a half before even a hint of Longbows is probably better than having the Pyramids anyway.

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I've also done Theology lightbulbs in games when I go for Feudalism instead of Bureaucracy as I run a total Specialist Economy (meaning even in the capital. It opens Paper for the Liberalism shot. Although no Bureaucracy meant I didn't get Maces but if I had War Elephants I managed to have a war or two in that era nonetheless.

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The "lowest" lightbulb must have been a Math one in a Gandhi game (I think) in which I was sure to get lots of Great Scientists.
 
You guys spread around a late religion like Taoism to reap the 1gold per city per turn (minimum of 40 hammers for each city) in a place you cannot choose? On what difficulty do you find this an attractive aim?

Sometimes founding a late religion has diplomatic implications. If you're playing continents you sometimes end up with religious nuts on the same continent with you. All you really need is 1. They found two religions (Judaism and Hindu/Buddhism) and you found the other. Then you build the Oracle, slingshot CoL and use the Great Prophet to lightbulb thelogy. After that you're left with Philosophy and Divine Right as the only chance of another religion being founded on the other continent. I cannot understate how often this happens.

Having all Holy Cities under your control on one continent is a very nice thing. You can send over your caravels and control which civ is which religion. If you want an ally for diplomacy then all you have to do is send a few missionaries of your religion over. Then send another group of missionaries over to the person you would face off against in the UN. Turn his entire continent against him and you have an easy diplo win. If by chance that civ founds one of the late religions then we have a problem in that you might end up with an continent united against you, which means more caravels full of missionaries and dozens of turns of annoying manuevering.



Also, if you're doing it right sometimes you can stack religions in one city. I've founded 3 religions in my second city before by keeping two cities late while building troops. You just use the CoL/GP lightbulb to get the second two religions, or if your capital founded one of the first two religions then you research philosophy earlier than you normally would. There's something to be said for the potential of 3 shrines in one city. I did 2 once and pulled so much gold that I was +100 gold each turn at 100% research all throughout the game.
 
What ?
You can have Liberalism with a lightbulb ?
What is the specific path ?
use GScientists. A lot of those.
Avoid machinery (not even gifted! no you don't want it).

tech to meditation and col
use a GS to lightbulb philo
tech to civil service
tech to paper or lightbulb it with a GS
lightbulb education (two GSs at higher levels, one at low levels with large population)
either avoid fishing or tech (trade) to compass
lightbulb liberalism (1 GS isn't enough most of the time, but most of the research is done by this one GS and you can use the remaining research turns to trade all you can to make the free tech from lib better than fishing : education and philo have a great trade value)
 
GS --philosophy (know maths, meditation, CoL or drama)
GS -- 2 for education if i am philosophical for cheap uni ( self research paper)
GS -- chemstry (libralism tech choose Printing press, and research gunpowder, know engineering)
GS -- PP (know paper, machinery)
GP -- theology ( know monotheism, meditation, polytheism, priesthood)
GE -- machinery
GM -- Metal Casting
GA -- divine right(know monarchy, theology)

can anyone write an article to sum them up? i hear some good use of GS when holding fishing to get engineering.
 
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