YouTube videos from Civ streamers!

Here's another deity video (in German though). Apparently, there will be second part with age transition.

It seems to be on lower graphic settings, to if anyone was unsure how it looks in such a case, they can catch a glimpse here.

What’s interesting to see here is how the AI prepares for war. It amasses troops near its border with the player (which he read as „war is coming“ before the declaration), but also on a completely different side and city. This meant that he needed to split his army to some degree, and he almost lost a walled city to the AI in consequence - it looks like he reinforced just when that city was at 0 HP.

 
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I don't know all the streamers that have tested civ vii, but does someone know if they are all using the windows version or if some were allowed to test on other platforms, especially on linux?
 
I don't know all the streamers that have tested civ vii, but does someone know if they are all using the windows version or if some were allowed to test on other platforms, especially on linux?
I don't think anyone has specified.
 
I'm curious whether they were given recommendations for who to play as or if the number of people playing as Augustus/Benjamin Franklin with Rome/Greece is a coincidence lol
 
 
Another deity run

Inquisitive Otter's video does a great job showcasing:
  • How incredibly overpowered Momentos and stacking leader/civ powers can be. Stacking scouting buffs was crazy.
  • The AI is as braindead as usual with combat. Despite catching him unprepared and having overwhelming bonuses the AI blundered around, spread its attacks instead of killing units or capturing towns.
 
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Inquisitive Otter's video does a great job showcasing:
  • How incredibly overpowered Momentos and stacking leader/civ powers can be. Stacking scouting buffs was crazy.
  • The AI is as braindead as usual with combat. Despite catching him unprepared and having overwhelming bonuses the AI blundered around, spread its attacks instead of killing units or capturing towns.
I thought both his cities were goners for sure yet each time the AI got them to super low health and then stopped
 
I thought both his cities were goners for sure yet each time the AI got them to super low health and then stopped
It gave strong vibes of the developers wanting the AI to give the Illusion of Competition . . It would attack hard, but then intentionally not cap your city or kill units, so that 'casual/low skill' players would feel good about winning thinking they had beaten the AI on their own.
 
Inquisitive Otter's video does a great job showcasing:
  • How incredibly overpowered Momentos and stacking leader/civ powers can be. Stacking scouting buffs was crazy.
  • The AI is as braindead as usual with combat. Despite catching him unprepared and having overwhelming bonuses the AI blundered around, spread its attacks instead of killing units or capturing towns.
Disconcerting. I thought they would have fixed this.
 
Disagree with the harsh assessment on the AI combat. I would watch again.

1. The AI declared war with a commander and a bunch of units ready to attack without waiting.
2. While the AI did catch Otter off guard, he had a lot of units and a heavily promoted commander nearby.
3. The only time the AI didn't attack was when a hoplite was very low health and an attack would have killed the unit. It instead moved it to the side and moved in another hoplite that did attack. The only decision it made there was to not kamikaze a unit in order to take a city. It also would not have captured the city since there was still a slinger inside.
4. Later, the AI had a chance to remove a single warrior but the 3rd attack hit the city instead. There were so many slingers in commander range I'm not sure removing one warrior would have been better than knocking out most of the city defense. I think it's close enough that it wasn't "stupid AI".
5. I am also pretty sure they incited a raid from the city state to the south of Otter which seems pretty epic IMO if the AI is making decisions like that. Can't confirm for sure, but considering it was Greece which is coded towards using diplomacy, I think it's possible.

Remember, it is not a human player, expectations are being set too high if you think it should make 100% optimal decisions. All this to say, the military AI seems much improved from Civ6.
 
🤔
Might be true. Maybe we are just convinced the AI will be stupid again and we see stupid moves where there wasn't. I guess we'll have to see how it plays in our own games. I was pretty sure there was a moment it could have taken a city but shuffled units around instead but it's a little hard to judge from those snippets of gameplay.
Also didn't consider they might have incited a raid because barbarians (hostile independents are really barbarians in ancient age) always had a tendency to come "en masse" for your cities so that just seemed like normal barbarian behavior to me.

OK, let's not judge it yet. I won't keep my expectations too high thought, that doesn't seem wise.
 
Disagree with the harsh assessment on the AI combat. I would watch again.

1. The AI declared war with a commander and a bunch of units ready to attack without waiting.
2. While the AI did catch Otter off guard, he had a lot of units and a heavily promoted commander nearby.
3. The only time the AI didn't attack was when a hoplite was very low health and an attack would have killed the unit. It instead moved it to the side and moved in another hoplite that did attack. The only decision it made there was to not kamikaze a unit in order to take a city. It also would not have captured the city since there was still a slinger inside.
4. Later, the AI had a chance to remove a single warrior but the 3rd attack hit the city instead. There were so many slingers in commander range I'm not sure removing one warrior would have been better than knocking out most of the city defense. I think it's close enough that it wasn't "stupid AI".
5. I am also pretty sure they incited a raid from the city state to the south of Otter which seems pretty epic IMO if the AI is making decisions like that. Can't confirm for sure, but considering it was Greece which is coded towards using diplomacy, I think it's possible.

Remember, it is not a human player, expectations are being set too high if you think it should make 100% optimal decisions. All this to say, the military AI seems much improved from Civ6.
Fair points, but ultimately the outcome was a run away success for Otter, despite some scary moments. Still, I appreciate the perspective and live in hope!
 
Fair points, but ultimately the outcome was a run away success for Otter, despite some scary moments. Still, I appreciate the perspective and live in hope!
Isn't the whole point of the higher difficulties to present the player with a difficult challenge which has to be overcome with very smart play? The AI can't be as smart as the human player, so it gets bonuses that have to be overcome with very careful planning, micro, and min-maxing - basically the point is for the player to have to use every piece of their toolkit to succeed. Which Otter had to do. Ben Franklin's attack was conducted pretty intelligently, imo, and Otter had to sacrifice units, carefully focus fire, spend his influence to get support from Confucius for extra combat strength to keep his settlement by the skin of his teeth.

Of course, what then happened is what often happens whether fighting AI or humans. The loser overstretched, lost their army, and the winner capitalized and followed through without mercy. Less smart play and things would have ended very differently.

And of course, Otter's conquering spree then ran afoul of the crisis and he lost 2 settlements to revolt!

All in all, that seemed like a really engaging and fun Deity experience for him.
 
Moderator Action: A quick reminder this thread is for collecting the available videos. We would ask you to create separate threads (and link it in here with a quote to the video(s) in question if you'd like) to discuss their content. :)
 
French language Exploration Age playthrough. Majapahit on what I'm guessing is an archipelago map
 
Those who don't speak french don't loose much. Interesting to see how an archipelago map looks like but nothing new and lots of small errors explaining the mechanisms we already know 🤨
 
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