Mystery13
Prince
The new dot map looks pretty good to me, though I would consider splitting green dot into two cities. One in the far SE and one at your proposed "whale" site. Definitely settle grey dot first.
Compare with ChrTh's, see which one you like better.
on the original spot. I didn't want Shanghai to have tons of overlap since it will probably be our least corrupt city; a little is fine, but too much means the city will never really benefit from a hospital, and while I don't expect the game to last too far into the Industrial Age, I do expect Shanghai to eventually want a hospital. That goes for pink dot as well, but if we leave orange dot as a half-city (never build a hospital) it shouldn't become a problem.
And, I did comment that it depended on the surrounding terrain, but that he was probably right.
Just explain your thinking when you do so; if you change something and it was a bad idea, you'll get feedback on why, which will hopefully improve your play. If you change it and it was a good idea, you may get kudos for it, which is always nice. If you blindly follow along, you won't learn much of anything.Originally posted by Zed-F
One procedural comment: PLEASE use WinZip (or equivalent) on your save files before posting them to the forum. Save files are normally quite large, but zipping them up saves over 90% of that space, meaning less storage problems and faster uploads/downloads.
At some point we should consider building Pyramids. That is the best ancient-era wonder if you can fit a lot of cities on your land, and that looks to be the case here. We could save a lot of shields worth of granaries, and it should not be too hard to get since we're only on Regent. (Note, this might not be something to try on Emperor/Deity where the AI gets production bonuses and can more easily win a race to build a wonder.)
The Wheel: It would be nice to know about horses, but perhaps not critical. I would not try to research it; I'd consider getting going on the path to Courthouses and Republic more important, as we will have already delayed quite a bit by the time we finish Iron Working, and Republic is a great government for earning cash or doing research, and for limited/rapid war. (We only need Monarchy govt if we are planning an extended war.) Rather, I would wait until we can trade for it or buy it at reduced-cost prices. The price will go down as we contact more civs that already have the Wheel (and not until, hence one reason why early exploring is important...)

Originally posted by ChrTh
Ok, something I caught while shadowing...
Why is that Worker E of Shanghai irrigating? That grassland can't go above 2 wheat in Despotism anyhow...the turns would've been better spent mining the shielded grassland SE of that spot. Am I right or wrong here?


Originally posted by Mystery13
I have also shadowed the next 10. I don't think I'll do it again though because I like the suspense of reading the next person's post to see what happens.

I start my legit turn, and I head a settler out to the Iron, even though I haven't researched Iron Working yet, because I know it's there from my shadow turn.

