Turn 0 -- 1500 BC
I take stock of my life to see where it is I am heading...and it's to Zed-F's Training Day Game! Life is good...
I'm confused by the Worker irrigating N of Canton...is his goal the Wheat? I check the thread...no answer. Oh well, I'll continue him on his road to Wheat...
Dockonda Bay is going to grow 2 turns before settler is built...I'm sensing Rioting. I'll watch DB and Beijing closely.
Grey Dot is obviously the next city to build...but I seem to have been given some leeway in the next location...to be honest, I'm leaning towards settling *RED* dot as a further way to block the Iriqouis...but since I have about 6 turns to decide, I'll put off the decision.
The rates are managed nicely, so I leave them be.
Turn 1 -- 1475 BC
Our cultural influence expands!
Worker finishes Road to Canton...I move him SE to irrigate (btw, if this is

, I blame my predecessor

)
Worker S of Shanghai begins Mine.
I contact Japanese I think I contact Japanese I really think so...Warrior to the N sees a Japanese Warrior exploring. I make contact...
Japan is cautious, their military is equal to ours, but they have more culture and are more advanced...I check to see what they have...EEP...they have every Tech we have. They have Pottery, the Wheel, and Writing. I'm tempted to trade for one...but I don't. I had checked the science rates earlier, and it looks like the other Techs should be easy to grab. They DO have Communication with the Persians(!), the Babylonians, and the English...but I can't trade for it. I end the conversation.
Turn 2 -- 1450 BC
Canton produces Worker. I order up...Worker.
MOW
Some more map expored, not much learned.
Turn 3 -- 1425 BC
We learn Writing. I order up Pottery (4 turns)...I drop the Science rate to 50% to 7 Gold per turn while still getting Pottery in 4. My goal, for those not following the Sirian Training Day Game, is to build a Granary in Shanghai (Beijing doesn't need one as it has a Wheat to work)
Beijing finishes Settler, orders up Settler. Settler heads to Gray Dot.
Our exploring Warriors find the Japanese Border.
Turn 4 -- 1400 BC
ZzzZzz
Turn 5 -- 1375 BC
Shanghai produces Spearman, I order up Settler. Spearman will be sent to Grey Dot, and then I'll move the Warrior from there to occupy another Dot.
Nanking builds Warrior, to be used for blocking Settler/Spear sets. I order up a Worker, which will be done when Nanking grows.
Nanking is taking a production hit from corruption; can't get above 2 shields unless I stop growth entirely.
I almost forget to check Dockonda Bay! But I remember in time. I was correct, they were preparing to Riot. I raise Luxuries to 10%, and I am actually able to drop Science to 30% and still finish Pottery in 2 (net 10 Gold per turn).
There is a lot of jungle on this map...I think we got 'Wet', what do you think?
Turn 6 -- 1350 BC
Tuskany Bay is built! I order up a Warrior.
With the Ivory on line, I drop Luxuries back down to zero. We're making a tidy 14 gpt.
Turn 7 -- 1325 BC
With Pottery done, I order up the Wheel (I can get it in 5 turns at +1 gold).
Dockonda Bay finishes Settler...I order up Settler (my successor may want to change this to Barracks or something else). I decide to head him towards Blue Dot...I know it's probably not the same priority as some of the other dots, but with other Settlers getting ready to come on line in the next few turns, I'd rather not have the Settler travel miles out of his way.
I decide to do the Math: it'll cost us 80 Gold to get The Wheel...I think I can get it for less. I talk to Japan...and I get it for...51 Gold. I order up Philosophy (with a goal of Republic)...it'll take 8 turns with +1 gpt.
Now for the horses:
There are a Wealth of them! I count 4: 1 between Nanking and Tuskany Bay (will be grabbed when either expands)...1 which will be in Dockonda Bay when it expands...so we have 2 (excellent!). I see 1 in the hills/jungle NW of Nanking...and I see one...in Iriquois Borders! DOH!...but it's not connected yet. However, one of the Civs out there is deprived.
Turn 8 -- 1300 BC
ZzzZzz...although I do decide to change Tuskany Bay to Barracks...I think if we get into a War with the Iriquois, this will be one of the front line cities (I even considered Walls). My successor can change this if he wants to.
Turn 9 -- 1275 BC
ZzzZzz
Whoops, I accidentally moved a Warrior next to a Japanese city (lousy jungle obscuring border)...hopefully Tokuwanda won't hate me too much. I also discover an Iriquois more N than I would expect.
Turn 10 -- 1250 BC
We have connected the Iron!
Canton builds another worker. I order up Barracks, but feel free to Veto (it was a 'no idea what to build at this juncture' selection).
I have discovered a Barbarian near Nanking..we should send out a Warrior to investigate.
Settler is one move away from Blue Dot. Worker is about to put Road on Horse. We may want to encourage either Nanking or Tuskany Bay to build a Temple.
Here's the save:
http://www.civfanatics.net/uploads/ZF1-china-1250bc.zip
And here's the map: