Got a problem with the wildlife resource though. One of them spawned a jungle inside Mt. Sinai which caused some funny mountaintop fish, then I reloaded the save and Mt. Sinai was gone, which was less funny. Personally I'd rather it just not build any resource if there's no place for it.
Thanks for the feedback.
When the city has no forest or jungle and the UB2 is built, a random tile with no resources or improvement is selected to host a forest/jungle with Wildlife.
I forgot to exclude Natural wonders.

I uploaded an update with the fix.
Also is the tile supposed to be considered as a Unique Improvement? It seems only Order's 5 Year Plan policy affects it, but the Freedom and Autocracy counterparts don't.
Wildlife improvement receives the policy bonuses that the Lumbermill receives to make it equally convenient.

Screenshot_1.png
 
Question - do we have to get this notification every turn? It's not like this is a hige problem, yet after a while it does get annoying.
 

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@Bysonte I noticed the tech tree issue appears when enabling either Zimbabwe or Etruscans, I'm going to open a bug ticket because there's no error in the mods code.
 
Good news:

Screenshot_1.png
 
With the release of VP 5.1.1 the civ is fully functional and compatible. 🥳
 
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