Zones of Control

Zones of Control (ZOC) are the immediate spaces around any unit. You cannot move normal units between these spaces.
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The red circles are areas that the settler unit threatens. If any unit, that is of a different country, enters one of these areas it cannot move to another threatened area (red circle). Units that can move through threaten areas:
Diplomats
Spies
Units from countries that are allied with the country of the threatening unit
Planes, all types
And I believe Explorers
Plus, naval units do not threaten any area and land units cannot threaten sea/ocean areas.
Plus, if you did move into one of the threatened areas of the above settler, you cannot move into ANY threatened area of any other units owned by the same country if moving directly out of said threatened area.

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[This message has been edited by PaleHorse76 (edited January 28, 2001).]
 
You are correct. In my limited experience, it seems the AI does much of its city defense by attempting to establish zones of control around their city. Often, you can knock out one of these outer guardians, then just waltz right up to a poorly guarded city. Another option is that they often can be outflanked.

Also, they tend to build forts for this purpose, but then leave them empty or poorly manned, providing wonderful, protected launch points for my own attack. Otherwise, you can just use dips to get past them.

I'm still new at this, so maybe someone else can say if the AI still uses these (poor) tactics at Emperor or Deity?

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There are some who call me...Tim
 
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