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CIVILIZATION VI
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Civ - Ideas & Suggestions
Ideas to improve Civilization.
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Expeditionary Forces
Spacetrvler
May 23, 2004
Replies
0
Views
937
May 23, 2004
Spacetrvler
H
Beyond Palace Expansion
Heinz4lif
May 22, 2004
Replies
7
Views
1K
May 23, 2004
Dann
Militaristic trait
Sargon II
May 23, 2004
Replies
0
Views
1K
May 23, 2004
Sargon II
H
More historical scenarios!
Heinz4lif
May 22, 2004
Replies
11
Views
1K
May 23, 2004
cpikey316_
C
Immigration and people changing the government
one_man_assault
May 23, 2004
Replies
0
Views
725
May 23, 2004
one_man_assault
G
Units requiring buildings
Greg1066
May 23, 2004
Replies
1
Views
789
May 23, 2004
Aussie_Lurker
N
Ships: Boarding with Units
NeonInfusion
May 23, 2004
Replies
3
Views
1K
May 23, 2004
ybbor
B
More Efficient Interface and Gameplay
Beloyar
May 23, 2004
Replies
4
Views
1K
May 23, 2004
Myzenium
M
S
Pyramids
Shirastro
May 23, 2004
Replies
0
Views
915
May 23, 2004
Shirastro
S
T
Make Civ4 playable in windowed mode.
ThinkerRCB
May 22, 2004
Replies
6
Views
1K
May 23, 2004
Myzenium
M
A
Which civ's would you like?
Al-Hejazi
May 22, 2004
2
Replies
35
Views
2K
May 23, 2004
ShADoW^HawK
S
C
not sure if this is here but....
cpikey316_
May 22, 2004
Replies
6
Views
596
May 23, 2004
Jon Shafer
A
Unique unit for each era
Archer 007
May 22, 2004
Replies
5
Views
631
May 23, 2004
Dell19
T
Unit bans after wars?
t3h_m013
May 23, 2004
Replies
6
Views
748
May 23, 2004
t3h_m013
T
Advanced war options
painkiller
May 23, 2004
Replies
1
Views
2K
May 23, 2004
t3h_m013
T
T
cultural goldenage/leaders
t3h_m013
May 23, 2004
Replies
1
Views
611
May 23, 2004
LLXerxes
L
More viable and more complex and sophisticated forms of government
Longasc
Apr 18, 2004
Replies
6
Views
1K
May 23, 2004
t3h_m013
T
T
Kings decrease corruption
t3h_m013
May 23, 2004
Replies
0
Views
849
May 23, 2004
t3h_m013
T
A
Units Based On Culture
akillias
May 23, 2004
Replies
4
Views
895
May 23, 2004
t3h_m013
T
M
Resource Depletion/Growth
Mithrus
May 13, 2004
Replies
7
Views
2K
May 23, 2004
Phoenix
M
Discount rebuilding in captured cities
mikebank
May 23, 2004
Replies
2
Views
619
May 23, 2004
Dell19
W
land development
w11184
May 22, 2004
Replies
10
Views
1K
May 23, 2004
w11184
W
I
Two parallel production queues
Iisak
May 22, 2004
Replies
1
Views
952
May 23, 2004
Aussie_Lurker
R
How AI should improve
rcoutme
Apr 25, 2004
Replies
13
Views
2K
May 22, 2004
ShADoW^HawK
S
R
New Campaigns
richtheGerman
May 22, 2004
Replies
1
Views
797
May 22, 2004
Al-Hejazi
A
Things from SMAC that should be included in any furture Civ game.
anarchywrksbest
May 18, 2004
Replies
7
Views
1K
May 22, 2004
wolfdane
W
E
More of a 'story' element
embitteredpoet
May 6, 2004
Replies
13
Views
2K
May 22, 2004
Chaos_BF1942
C
Re-trade
Ultraworld
May 12, 2004
Replies
8
Views
853
May 22, 2004
Suki
S
S
Generals
Sultan Bhargash
May 11, 2004
2
Replies
20
Views
2K
May 22, 2004
xerox
X
Provincial Palaces
Mojotronica
May 16, 2004
Replies
18
Views
2K
May 22, 2004
Your.Master
Y
Land Trade
Spacetrvler
May 22, 2004
Replies
0
Views
862
May 22, 2004
Spacetrvler
Different endgame.. not all nukes and everyarea fully developed
Abaddon
May 22, 2004
Replies
4
Views
1K
May 22, 2004
Abaddon
F
Fishing
Foxile
May 22, 2004
Replies
9
Views
1K
May 22, 2004
stgelven
S
W
Civ Iii + Ctp
wulphstein
May 22, 2004
Replies
0
Views
867
May 22, 2004
wulphstein
W
Ladders Ideas
Jono
May 22, 2004
Replies
0
Views
675
May 22, 2004
Jono
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