Made several changes to make the lower difficulties (Prince to Deity) a bit easier and the early/mid game at the higher difficulties more fair:

-reduced science and culture per game era and difficulty from 4-18% to 3-17%
-removed flat amenities and added 1 amenity per game era for every difficulty above Emperor
-added flat 5% production bonus for units per difficulty
-added flat 1 gold unit maintenance discount per difficulty above Emperor
-flat food bonus changed from 2% to 3% per difficulty
-extra lightyears per turn traveled changed to 1 at Immortal and above, 2 at Pro and 3 at Insane
-changed extra Deity and above science/culture scaling to from 5% per player era and difficulty to 1-15% per player era and difficulty above Deity

Tourism scaling reworked (again):

-10-60% tourism per player era after Medieval and per difficulty above Prince
-Pro and Insane only: 2-30% tourism per player era and difficulty above Deity
Added 2 influence points per turn per difficulty above Immortal.
Removed lower difficulties to make it obvious that they are not supported in this mod.
Removed extra combat strength at Industrial era.
Reduced Deity science/culture per player era from 3% to 1% (game era scaling unchanged)
AI now gets +2 strategic resources per turn upon reaching a reasonable era (Iron and Horses at Classical, Niter at Renaissance, Coal at Industrial, Oil at Modern, Aluminium at Atomic)
AI gets an additional +4 strategic resources per turn upon reaching the era after that
Deity and above only: AI gets +2 Uranium per turn at Atomic Era
Removed free recon units on Pro and above and added them to starting units on Immortal and above
Increased discount on religious units from 8% to 9% per difficulty

Implemented a fix for BBG users to make them not lose a very early culture defeat:
-now reverts some general tourism changes that BBG makes when playing with it

Reduced tourism on lower difficulties from 1-40% to 1-30%
Reduced Amenities per difficulty
Fixed bug that made AI lose science and culture upon loading a save.
Added +1 influence point per turn per difficulty above prince at renaissance era and +2 at atomic era.
Added 2 influence points per turn per difficulty above Immortal.
Removed lower difficulties to make it obvious that they are not supported in this mod.
Removed extra combat strength at Industrial era.
Increased tourism at Insane.
Added discount of 8% for religious units per difficulty.
Removed medieval extra combat strength and reduced industrial extra combat strength from 2 to 1.
Low Difficulty Tourism nerfed to 1-30%.
1-4 additional spread charges on religious units on Immortal and above.
-Nerfed low difficulty tourism from 5-50% to 3-40% per difficulty/era
-Combat Strength difficulty bonus reverted to 0-6 from 2-8.
found a workaround for the AI not speeding up their expoplanet expedition:
-AI will now get 1 lightyear per turn upon reaching future era, regardless of their current science victory progress, 2 instead on Pro and above (which means when they finally start their exoplanet expedition, they will already have made progress, so watch out; They still need to finish the other science projects, so even if 50 turns pass after they reach future era, they will not win until they start the expedition)
-incorporated MyopicCat's Deity++ and added two new difficulties: Pro and Insane
-replaced 100% tourism and science in future era for Deity only with:
extra modifier for Deity and above: 3% science and culture per player era and difficulty above Immortal
extra modifier that smoothes out tourism on higher difficulties (too complicated to explain here)
-Pro difficulty and higher: free city center recon unit for every city the AI founds or conquers

-changed flat combat strength bonus from 0-12 to 2-8 and bonus CS at medieval and industrial reduced to every second difficulty above King instead of every difficulty above King
-increased flat anti-barbarian combat bonus from 3-21 to 5-35
-reduced science bonus per era and difficulty from 6-20% to 4-18%
-increased culture bonus per era and difficulty from 4-11% to 4-18%
-reduced all non science/culture bonuses from 2-16% to 1-15%
-removed scaling tourism bonus per difficulty and game era
-increased scaling tourism bonus per difficulty and player era from 2-16% to 5-50% (to make up for the game era scaling removal)
-added spacerace projects production bonus: 10% for every player era above industrial era and difficulty

-removed the fix for monopolies/corporations mode, use a mod for it if you want it https://steamcommunity.com/sharedfiles/filedetails/?id=2408529837

-cleaned up the mod (sorry for the mess from before)
Buffed all non-science/culture yields from 1-15% to 2-16% per player era and difficulty.
Nerfed AI starting warriors from 1-5 to 1-3.
Changed flat combat strength from 2-6 to 0-8.

Spiced up Deity by adding Deity dependant modifiers:
Extra 100% science and tourism when the AI enters future era.
Combat bonus moved from Modern to Industrial Era
free ranged unit moved to Immortal or above
Amenities changed to 1-3 per difficulty
Readded flat food scaling of 2% per difficulty
Flat food scaling per difficulty removed. (player era food scaling remains)
Top Bottom