Github repository.

Adds randomization options when renaming units.
Two buttons are added:

Clicking the Citizen button will generate a name using a combination of a rank (available ranks are based on Age, Commander type, and sometimes Civilization) and a citizen name (taken from your Civilization's pool). Examples:
There are 3 broad pools:
If you would like to contribute or update a translation, please do the following:

Adds randomization options when renaming units.
Two buttons are added:
- Citizen (sample output below)
- Creative (sample output below)

Clicking the Citizen button will generate a name using a combination of a rank (available ranks are based on Age, Commander type, and sometimes Civilization) and a citizen name (taken from your Civilization's pool). Examples:
- Field Marshal George
- Sir Christophe
- Lady Eliza
- Ppolom Twelve Baby Macaws
- The Dirty Victory
- The Crimson Grenadiers
- The Green Horseman
- The 4th Brigade
There are 3 broad pools:
- Citizen Pool: Most of these are pulled over from Civilization 6 as only a small number of civs in Civ7 have them. Sometimes there wasn't an exact mapping, so a few civs might have approximate mappings. This is used in conjunction with the Rank pool.
- Rank Pool: Separate pools are created for each Age.
- Antiquity: Ranks are pulled from various Ancient military positions and honorifics. Most civilizations have unique pools, but not all.
- Exploration: Ranks are pulled from various Nobility titles. Civilizations are usually blobbed into regional pools, with a few exceptions.
- Modern: Ranks are pulled from modern military organization, and are common to all civs.
- Unit Name Pool: These are pulled over from Civilization 6, and include a creative Prefix and Suffix. Prefixes are common to all commander types, while Suffixes are split into Air, Land, and Sea.
Localization
Batch translation for multiple languages was done via Google Gemini for this mod. I expect there will be myriads of errors due to the AI translation, but I wanted to provide a starting point for localization and to make merging pull requests cleaner (as the files are already referenced in the modinfo). The following languages have auto-generated translations (or, complete nonsense, depending on how Gemini did):- German, Spanish, Italian, Japanese, Korean, Polish, Portuguese (BR), Russian, Chinese (Simplified)
If you would like to contribute or update a translation, please do the following:
- open a branch from the current version, update the file, and create a Pull Request.
Installation
Recommended
It is recommended to use the CivMods manager.Manual
Extract to your Mods folder.- Windows: %localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods
- MacOS: ~/Library/Application Support/Civilization VII/Mods
- Linux: ~/My Games/Sid Meier's Civilization VII/Mods/
- Steam Deck: ~/My Games/Sid Meier's Civilization VII/Mods/Mods are enabled by default after installation.