http://www.polygon.com/features/2013/6/27/4453070/civ-the-making-of-brave-new-world
A new article has gone up on Facebook about the making of BNW; they talk of why the civs were chosen and about the Pueblo.
It's interesting that they weren't able to find much history on the Shoshone. I was able to find a book to read after maybe a 20 minute search on the internet.
I wish they would have mentioned why they chose Pocatello over Washakie, because that is a really interesting question.
So Venice are supposed to be the villains, huh? It's interesting to me that that was their take on Venice. I guess any civilization could be seen as heroic or evil depending on when and how you look at them.
I had to laugh out loud quite a few times. So Indonesia is in because it's an up-and-coming economic power? Not because (South East) Asia has been neglected a lot. And they are correct that South America and Africa are empty, but then they give them Morocco who's almost culturally Mediterranean and European and a small native tribe that is only famous for fighting the English and being in the first civilization game?
Then they want to make the Shoshone a peaceful isolationist civ, but manage to create one that should be expanding aggressively (though peacefully) from the start in a REX, with wider borders fueling the expansion (luxuries available) and getting them into conflict with other civs. (and making them a primary target for a "after first expansion" rush, to get those in regards to borders developed cities...
Found this little thing in the Antiquity Sites section:
'Once you get hotels and airports online, it (a landmark) also produces tourism.'
So airports seem to have some sort of tourism effect.
Found this little thing in the Antiquity Sites section:
'Once you get hotels and airports online, it (a landmark) also produces tourism.'
So airports seem to have some sort of tourism effect.
"The amount of culture and tourism generated is based on how old it is. That increases during the game, so it's a really simple formula. If you're in the medieval era, which is the third era in the game, and this goodie hut was from the ancient era where we are right now, the first era in the game it's just two eras further, so you get two culture from it. But as you go, each era you progress through the game, all your sites start building up more and more.
Why is it so important to fill in geographic holes when almost everyone plays on non-earth maps?
Also, please note that it is heavily implied that Venice can purchase units in its puppets, and units only.