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c3c

  1. MARK V

    View of the city on the strategy map does not change with the construction of walls?

    I haven't played C3C for a long time, but I clearly remember that the city's appearance on the strategy map used to change after building walls. The .pcx files with images of cities with walls are also in the Art/Cities folder (so it's not the Mandella effect), but the image does not change in...
  2. sylkachan

    Advanced C3C Mod Version 1.0

    Civ 3 Plus : Used as a Base please read updates for more info Biq update files will be posted here ; please replace the old ones : 1: https://www.dropbox.com/scl/fi/11gi1v2cl85biizwyb38k/Advanced-C3C-V.biq?rlkey=ovmkgj5abb3ggmhx3zlo82t5b&st=j7r27zs1&dl=0 2...
  3. Knightfall

    [C3C] No Tech Trading Scenario

    Hello Everyone! DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
  4. Erlend Philip Wood

    Thicker & Clearer National Borders 1.0

    Thicker & Clearer National Borders: Redrawn national borders from my 2021 EXPANSION mod. Compared to the original borders, they are cleaner, clearer, and twice as thick. Easier to see on all terrain. See screenshots. Redrawn borders Original Civ 3 Borders .
  5. Erlend Philip Wood

    Darker & Sharper Railroads 1.0

    Darker & Sharper Railroads: Modified railroads from my 2021 EXPANSION mod. Compared to the original railroads, they are darker, sharper and more defined. Gives them a more industrial and realistic feel. See screenshots. Left: Modified railroads. Right: Original railroads .
  6. Erlend Philip Wood

    Erlend's interface improvements 1.5

    ERLEND'S INTERFACE IMPROVEMENTS Interface upgrade pack for Civ 3 ---------------------------------------------------------------------------------------------- These improvements to the interface were made by me for the mod "2021 EXPANSION". The full mod can be downloaded here. Useful for both...
  7. tomma

    [C3C] The Rise of the Hobbit Empire (A Tides of Crimson story)

    [Tides of Crimson] The Rise of the Hobbit Empire Mod: Tides of Crimson Version 2.81 (by haluu) Modmod: C3X r7 (by Flintlock) World size: Normal (12 Civs) Krogs: Random (Barbarians) Map: Pangaea 80% Water Climate/Temperature/Age: Random Choose your race: Hobbits Your rivals: Random AI...
  8. Erlend Philip Wood

    2021 EXPANSION 9.3

    2021 EXPANSION Expansion pack for Civilization 3 Conquests ---------------------------------------------------------------------------------------------- 6 years in the making, countless tweaks to improve game balance and expand on game options, yet keeping the essence of the original gameplay...
  9. Ozymandias

    C3C Combat Calculation Tables 2020-05-13

    Like the title says :)
  10. Stew Pid

    [C3C] C3C Open Source

    Surely some of you veteran civ players/programmers have thought about creating an open source engine that can run Civ 3 style parameters right? Since its highly improbably that Civ 3 will ever get a remaster why not work together creating an OS engine for Civ 3? Bypassing the limitations of...
  11. J

    [C3C] Glitches under Win10

    Couple of issues: Only Auto Saves are available. If I Save Game in the middle of a turn, it reverts back to last Auto Save which may be 1 or 2 turns in the past. I've worked around this by retiring at the beginning of a turn, then reloading at the last Auto Save. At end of game, the game...
  12. Adrain

    [C3C] Adrain's Save Game Editor

    The first step is to unpack the following files from the attached ZIP into the Saves folder you're using for your game : CivIII.Xlsm SavExpnd.Exe UnCompress.Cmd CivIII.Xlsm is a file that has executable code in it so you will have to make sure the code is allowed to run otherwise it won't work...
  13. CivCat101

    [C3C] Modern Units Mod

    Fellow Civ 3 players, boot up your Civ3 and load a world you have that's in the modern era. Look at the different units you have - most likely only Modern Armor, Mech Infantry, and maaaybe Radar Artillery! In terms of unit variety, it's a wasteland...
  14. aviatori

    [MOD] Expansion Mod

    Hello to All :cowboy: Mod based on one of the greatest C3C mod - Rise and Rule. Main features: - Over 250 researchable techs; - Over 60 resources; - New units and units classes; - Historical accuracy (as much as possible for the game). Download Link P.s.: Special thanks to all...
  15. Più Freddo

    [C3C] News: COTM134 Iroquois Demigod - Pre-Game Discussion

    I'm sitting here enjoying reading the results of the last game and suddenly realize I've forgotten to create the next one! I'll try to get it ready tonight. Sorry for the delay. Any wishes?
  16. aviatori

    [MOD] Expansion Mod (Announcement)

    Hello to All :cowboy: For now this is only announcement and some screens from my mod. Mod based on one of the greatest C3C mod Rise and Rule. Adds many new Techs, Units, Resources and much more, but retains "original soul" of game. Mod is almost finished. For now I'm working on civilopedia and...
  17. Più Freddo

    [C3C] COTM133 Carthage Emperor - Spoiler

    This is the thread where you tell us the whole story of your game and how in the end you did -- win, lose or retire. Only read or post in this thread when your game is ended and successfully submitted.
  18. Più Freddo

    [C3C] COTM133 Carthage Emperor - Pre-Game Discussion

    COTM133 Hannibal of the Carthaginians You will rule as Hannibal over Carthage, which is an Industrious and Seafaring ancient civilization. You start the game with the knowledge of Masonry and Alphabet. Your unique unit is the Numidian Mercenary, a stronger and more expensive replacement for...
  19. Più Freddo

    [C3C] COTM132 Inca Regent - Final Spoiler - Game Submitted

    This is the thread where you tell us how you did - win, lose or retire. Only read or post in this thread when your game is ended and successfully submitted.
  20. Più Freddo

    [C3C] COTM 132 Inca Regent - 1st Spoiler - End of ancient times

    This thread is for your reports of events and progress in COTM 132 Inca Regent up to the date where you are able to research a Medieval tech. Do not read or post in this thread until you meet this condition. You may reveal Medieval bonus techs from the end of the last Ancient Age turn. Please...
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