Hello Everyone!
DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
Thicker & Clearer National Borders:
Redrawn national borders from my 2021 EXPANSION mod.
Compared to the original borders, they are cleaner, clearer, and twice as thick. Easier to see on all terrain.
See screenshots.
Redrawn borders
Original Civ 3 Borders
.
Darker & Sharper Railroads:
Modified railroads from my 2021 EXPANSION mod.
Compared to the original railroads, they are darker, sharper and more defined. Gives them a more industrial and realistic feel.
See screenshots.
Left: Modified railroads. Right: Original railroads
.
ERLEND'S INTERFACE IMPROVEMENTS
Interface upgrade pack for Civ 3
----------------------------------------------------------------------------------------------
These improvements to the interface were made by me for the mod "2021 EXPANSION". The full mod can be downloaded here.
Useful for both...
[Tides of Crimson]
The Rise of the Hobbit Empire
Mod: Tides of Crimson Version 2.81 (by haluu)
Modmod: C3X r7 (by Flintlock)
World size: Normal (12 Civs)
Krogs: Random (Barbarians)
Map: Pangaea 80% Water
Climate/Temperature/Age: Random
Choose your race: Hobbits
Your rivals: Random
AI...
2021 EXPANSION
Expansion pack for Civilization 3 Conquests
----------------------------------------------------------------------------------------------
6 years in the making, countless tweaks to improve game balance and expand on game options,
yet keeping the essence of the original gameplay...
Surely some of you veteran civ players/programmers have thought about creating an open source engine that can run Civ 3 style parameters right?
Since its highly improbably that Civ 3 will ever get a remaster why not work together creating an OS engine for Civ 3?
Bypassing the limitations of...
Couple of issues: Only Auto Saves are available. If I Save Game in the middle of a turn, it reverts back to last Auto Save which may be 1 or 2 turns in the past. I've worked around this by retiring at the beginning of a turn, then reloading at the last Auto Save.
At end of game, the game...
The first step is to unpack the following files from the attached ZIP into the Saves folder you're using for your game :
CivIII.Xlsm
SavExpnd.Exe
UnCompress.Cmd
CivIII.Xlsm is a file that has executable code in it so you will have to make sure the code is allowed to run otherwise it won't work...
Fellow Civ 3 players, boot up your Civ3 and load a world you have that's in the modern era. Look at the different units you have - most likely only Modern Armor, Mech Infantry, and maaaybe Radar Artillery!
In terms of unit variety, it's a wasteland...
Hello to All :cowboy:
Mod based on one of the greatest C3C mod - Rise and Rule.
Main features:
- Over 250 researchable techs;
- Over 60 resources;
- New units and units classes;
- Historical accuracy (as much as possible for the game).
Download Link
P.s.: Special thanks to all...
I'm sitting here enjoying reading the results of the last game and suddenly realize I've forgotten to create the next one! I'll try to get it ready tonight. Sorry for the delay. Any wishes?
Hello to All :cowboy:
For now this is only announcement and some screens from my mod.
Mod based on one of the greatest C3C mod Rise and Rule.
Adds many new Techs, Units, Resources and much more, but retains "original soul" of game.
Mod is almost finished. For now I'm working on civilopedia and...
This is the thread where you tell us the whole story of your game and how in the end you did -- win, lose or retire.
Only read or post in this thread when your game is ended and successfully submitted.
COTM133 Hannibal of the Carthaginians
You will rule as Hannibal over Carthage, which is an Industrious and Seafaring ancient civilization. You start the game with the knowledge of Masonry and Alphabet. Your unique unit is the Numidian Mercenary, a stronger and more expensive replacement for...
This is the thread where you tell us how you did - win, lose or retire.
Only read or post in this thread when your game is ended and successfully submitted.
This thread is for your reports of events and progress in COTM 132 Inca Regent up to the date where you are able to research a Medieval tech.
Do not read or post in this thread until you meet this condition. You may reveal Medieval bonus techs from the end of the last Ancient Age turn.
Please...
COTM132 Pachacuti of the Inca
You will rule as Sapa-Inca Pachacuti over the Inca, who are Expansionist and Agricultural. You start the game with the knowledge of Masonry and Pottery. Your unique unit is the Chasqui Scout, a fast and powerful replacement for the Scout.
The game plays on a...
This is the thread where you tell us how you did - win, lose or retire.
Only read or post in this thread when your game is ended and successfully submitted.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.