mod

  1. S

    [MOD] Standing armies scenario several gameplay changes made

    *technical problems mod causes. after mod is installed. weird graphics display after game switches between logo and intro cutscene. you should really set noIntroMovies to 1 in the ini file after installing this mod. I use a throttler on my computer so that could be it but its worth mentioning...
  2. D

    Looking to commission somebody to make a mod

    Hello, I've been messing with the Civilization V SDK for awhile now and I just can't figure it out. I've decided I want to go the route of commissioning somebody to make a mod for me. I'm not sure how much one would pay for such a thing, but I would really like to see my idea be playable and I'm...
  3. G

    Bug mod won't install (Civ IV)

    Hi, I found out about the bug mod a few weeks ago and have been absolutely loving it, but yesterday I ran into an issue where none of the in-game UI was showing when I went to start a new game. As a result, I deleted the bug mod but when I tried to download it, it will fail to download. The...
  4. modmod

    Modding - features explained from the modding perspective

    This topic primary for complex features, which are in most cases have an extensive DLL logic in the background. Intented to use for features like: Learning by doing, the future social progress system, etc... So for: how to modify large systems. Also for complex modding which not neccesary...
  5. modmod

    Modding - Quick questions

    This topic intented to be for some quick how-to-do about modding vs. opposed with big feature systems (like: LDB, SP, happiness, etc...). Well for sure there will occasions when it will run into "that is much bigger" -> not a catastrophe. But basically intented for some small scale...
  6. B

    Something to offer !

    Again, first things first: Im sorry to forgot mentioning the really nice work done to automated traderoutes in my foregoing Feedback post. Really, Really good job,THAT is programmers work :thumbsup:, not what I have to offer. :sleep: But anyway, after my proposal of giving the tile improvements...
  7. modmod

    Modding - XML files/ tags/ values

    This topic intented to collect: Existing XML files in Civ4Col modded version Explain what the different tags/ lines intented to do in them. And how those tags CONNECTED TO different XML files/ tags. Treat this as modding resource for XML modders. By the way it helps to personalize the version...
  8. S

    Governor Mod Request

    Hello! I love the IDEA of the governor system, but I feel like a lot of them are basically useless and I end up getting the same governors every time and just leaving them in my first two cities until I have a city that is losing loyalty and I just move that military guy there to keep it from...
  9. beaniebop

    Possible to mod Civ6 from Mac App Store?

    I'm new to Civilization, but a fast fan. I've been trying to enable the Debug menu, however I have been unable to find the folders on my Mac. The closest I have gotten to in finding any folder relating to Civ is the "show package contents" options when right clicking on Civ when in the...
  10. M

    Alternative Difficulty for VP 14

    Deity should be much harder than current VP. Hopefully there will be a difficulty which works for everyone though. Feedback would be awesome:) Link of me playing using it below:
  11. Prestimus

    Is there a mod that replaces real civilizations and elements by fictional ones?

    Although Civilization is based on real history and functions as a relatively accurate simulation of human society in most aspects, something that pisses me off about it is the fact that real-world civilizations are made into "battle-royale" teams on a map, e.g., you can have America start as an...
  12. spincrus

    Replacing a single element in ArtDefs and replacing the original

    Hello everyone. I've looked high and low for a solution, but could not get anything to work. Only after two days of experimentation have I finally decided to post a question about this. I hope any solution that may come out of this may help the community. So I'm working on a mod where I've...
  13. Noxempire

    [GS] A Mod to catch up in Science

    So I don't know how necessary this is, but hear me out. Me and my friends always play very long games and use mods to extent eras and the tech tree as much as we can. We always try to create interesting scenarios, wars and RP a lot. More comparable to Total War I guess? But this sometimes...
  14. S

    Where are "groups of mods" stored on your comp?

    When you launch up civ 6 and go to the mods section, in there you can create "groups of mods" by clicking the plus button. I find these very helpful for staying organized and managing tons of mods. However it seems these mod groups are stored somewhere locally because when I use a different...
  15. sylkachan

    [Vanilla] Greener Terrain request

    I think I've heard of "greener" terrain for the terrain from the original game (that would replace the graphics for normal gameplay). There should be some sort of mod that makes the grasslands greener and the water bluer and the tundra whiter, somewhere. I already have "Snoopy's Terrain", that...
  16. 123nick

    [GS] "failing to load content" when trying too start a modded game

    Hello Im using JFD's civilzations, Rule with Faith, and JNR's mods When i try too start, i get an error "failed to load content" or smth like that Also come of the tooltips in the civ selection screen are in spanish Logs are attached
  17. czechball

    Can someone try to do a Scramble for Africa Mod?

    So some framework: Colonial Nations: Required: England/Great Britain France Spain Netherlands (all base game civs) Portugal Italy Germany Belgium (other major colonial powers) ^These are the colonial nations that I really want to see Optional: Denmark Sweden United States Ottoman Empire Oman...
  18. Flactine

    [NFP] Can heroes' ability use on common units?

    I want English Seadog can capture enemies like Hunahpu (Enemy resurrected under control with full HP and movement), but directly put the ability to Seadog is noneffective. I tried on Sumerian war cart, but failed too.
  19. fairmanfour

    Romanian Civilisation and Gods and Monsters Mode

    So after posting my Irish Civilisation and Alien Invasion! Mode idea post, I ended up coming up with a similar game mode that could appear as early as the Ancient Era, and plays with the darker side of early faith, pantheons and religions; Monsters of myth and legend. Again, feedback is welcome...
  20. fairmanfour

    Irish Civilisation and Alien Invasion! Mode

    So I had another idea about a new game mode that could be introduced, and it's actually one I had ages ago after playing a lot of Civilization Revolution on the PS3, but now I've fleshed it out. Any suggestions and amendments on balancing are welcome, and if anyone wants to make a mod of this...
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