mod

  1. J

    Starting positions in MOD. accurate earth 232 x 112

    I hope this fanatics community is still as great as it was. My favorite MOD for custom games has been CIV IV Beyond the Sword. the original file was from 2015. accurate earth 232 x 112 18 civs. I am currently reinstalling so I can play again. This mod spain was put near central america...
  2. King Phaedron

    Game of Thrones

    Kings Landing to exist in game... as a city on turn 0... ruled by random player. All other players receive something else in compensation, perhaps a free settler. Presumes to rule over the whole game world... able to demand tributes successfully, all players must comply with tributes or declare...
  3. Poldworld

    [Mod] ps Mods: Longplay, Stronghold, Others

    Hi all, I am hobby-modding the amazing OLD WORLD with focus to create a longplay/endless mode experience for singleplayer. Happy to discuss ideas, proposals, wishes or any other feedback. *** Longplay: Vision: - Create a mod/mods that supports playing a longer-game with main focus shifted...
  4. Dio Shou

    Abandoned?

    See title.
  5. P

    [GS] Not showing numbers in the world ranking screen

    is it possible to only show the circle graphic which is filled up more ore less. And not show the exact numer of the f.e military strengh and the other winning conditions?
  6. P

    [GS] Edit mod to delete feature is offers

    hello, i tried to edit a mod - but i don´t know how: It´s this DB's Civ VI Gold-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2533573440 It´s a mod which does alot, but i only wan´t to have the Remove Foreign Info-function, like this predesessor mod does which isn´t working...
  7. P

    [GS] Hidden Nations?

    hello, are there mods which can do some of this 3 things? Hide nations? If you load a game, you see the enemy nations on the loading screen, even if you don´t discovered them ingame. Can you hide this information? Hidden Infos? Ingame, you can see a lot of info about the other nations, only by...
  8. M

    modding wonder placements

    i want to enable placing of wonders outside of the 3 tiles range from the city center if the city owns the plot (like using great merchant) where is this distance restriction appears in the game files or how do you mod this
  9. M

    combining mods

    I'm trying to merge 2 mods so that I can add a new mod to an existing game but it doesn't seems to work the new mod does nothing but the old mod still works the mods in question are extended policy cards and the extra wild card in dark ages new modinfo: (combined) <?xml version="1.0"...
  10. CypRyan

    CypRyan's Wide & Tall 40

    Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Disclaimer Most significant Changes and...
  11. King Phaedron

    Retreat and Reinforce

    The length of a turn is never less then a season, and that is only on marathon at the very end of the game. Most turns are 5-20 years. I get why unit movement has to scale the way it does, but lets be realistic here: when you start a war it doesn't take hundreds of years to reach a nearby city...
  12. King Phaedron

    Mod to LIMIT border growth to 3 tiles

    Is there a way I can edit the game so that border growth beyond 3 tiles simply does not happen? I searched and only ever found mods and people asking for unlimited border growth or the ability to work 5 tiles. I mean God forbid your culture cost is a tiny bit higher. It's ugly and often...
  13. F

    [GS] War alert sound mod ?

    Hello , i am looking for a mod that alert me with a sound (like in civ 4 ) whenever an AI declare war to another ai. Sometimes i forget to check the notification so i miss the start of the war.
  14. D

    Space Race Victory

    I am playing BTS and have never made a mod. Is there an easy way to play without Space Race Victory, but still build the space ship? I'm thinking that it could be treated similar to a world wonder with some kind of boost. Moved to C&C. Best of luck. Cheers-lymond
  15. H

    Leader Unique Ability help.

    Hey hey. I have been trying to create a new civ who's leader has the Babylon ability of the 100% technology boost when getting a Eureka. I have been using the MC mod buddy template and cant for the life of me get this to work so any help would be super appreciated. Here is the code. Let me...
  16. Adamiy

    Scenario Colonization

    Adamiy submitted a new resource: MOD/Scenario Colonization [RF + GS] - The World in the 14th Century, just Before the Colonization of the Americas Read more about this resource...
  17. Adamiy

    Scenario Colonization 3.0

    In this scenario you can play any faction, in colonial conquest. It is a historical representation of military forces, names and locations of towns and territories. [Not all empires start equal]: Empires: - England (United Kingdom) - France - Germany (Prussia) - Hungary (Austria-Hungary)...
  18. Empires Of Europa Mod/Scénario

    Empires Of Europa Mod/Scénario

    Coming Soon...
  19. Colonization Mod/Scenario

    Colonization Mod/Scenario

    Coming soon ...
  20. hdd

    Capture worker (slave)

    Hello there, as Civ 6 misses a lot of things, slavery is one of them. Capturing the defeated unit was a common thing for thousands of years. Jaguar Warrior is the only unit in game which is performing such a thing. Question: is there any mod out there allowing other (melee) units to capture...
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