modding

  1. PlutonianEmpire

    PSA: Increasing the tech paradigm forces the AI to build more cities.

    This is especially useful for 4000 BC starts. When I increased the Tech Paradigm to 20 for a 4000 BC start, the AI was able to build more cities, because the sooner new city improvements are available, the more the AI will waste time building them, so delaying the advent of new city improvements...
  2. R

    [GS] How do I mod Civ 6?

    I've been trying for months now to add some new civilizations to Civ 6 but to no avail. Everything I've found either automatically expects you to know how to edit the files, or is like Keniisu who's tutorial was the only one that I understood, until he decided to end 3 episodes in and switch to...
  3. G

    Asset Editor Crashing at Start Up

    I am attempting to start some light Civ6 modding but whenever I try to start the Asset Editor it crashes at "Initializing all components..." Does anyone know how or why this issue occurs?
  4. G

    civilization's files for modding vp

    im trying to make a custom civilization based off of a civilization that was already edited in the vp. like im looking for the files for vox populis civilizations so i can directly modify the civilization with the already made balance changes for it. looking for new beta 3-2 but am fine with...
  5. Zegangani

    New Game Effects and Lua Objects WishList

    I don't know if this is the right Place to post this Thread, but since this would help to improve the Game and because it is not a Mod request, I thought it is. Since it is unlikely that we will get the DLL source code for Civ VI, I thought it may be a good Idea to start a Thread where Modders...
  6. K

    Requirements help for civ trait

    EDIT: assume that Civtraits and TraitModifiers are already initialised Hello everyone, I'm trying to have a requirement on a civ trait for a custom civ of mine. I'm having trouble with the requirements. I've tested the code below and the problem only arises when I try to include any form of...
  7. Kylorin

    Fall From Heaven 2

    Where are the death night graphics?? I need them for a mod and I CANT FIND THEM
  8. PartOfThatPoer

    [NFP] Help solving my mod's final syntax errors?

    I have been sitting for days trying to get my civilization mod to work. The game starts now but the Uniques do not appear (and the city name ist the LOC instead of the actual name). Database spits out syntax errors that I for the love of god just cannot find. Here is the databse-log...
  9. Stew Pid

    Infinite Loading On The AI's Turn (SOLVED)

    As some of you may know or not, I was working on a scenario that had an issue of infinitely loading on the AI's turn no matter what Civ they were or how many were involved. I had been struggling with this issue for over a year, asking for help from various civ veterans and modders alike but to...
  10. King Phaedron

    Need a MOD that turns Civ5 into Civ6 (Governers, Envoys, etc)

    Civilization 6 is an unfixable mess. The terrible AI, Inconsistent Rules, inability to puppet or generate gold, faith, science without selecting a city project every turn, the constant timeline interruption everytime your bomber destroys an armada or army, it's downright atrocious, it really is...
  11. Krzyszkot

    Only allow purchasing settlers with gold/faith

    I wanted to make a mod in which there would not be many cities and each new one would be a big thing. One of the things I want to do is to disable the ability to train settlers with production. To that end I've put the command MustPurchase="TRUE" in the settler line of Units.xml. At first it...
  12. Orion Pax

    Learning to Mod

    Greetings all. Am looking for some help on to make my own small mods here and there to my Civ game. I have not attempted this before and have no knowledge of coding. I've seen folks here recommend "just go change _____ in such and such file," so sounds like this can be done piecemeal? I did a...
  13. Lonecat Nekophrodite

    Calculus as End of Renaissance technology ?

    Mod potential thread 1. Should Calculus appeared in the game as a technology that appeared by the closing stage of Renaissance Era? (Because Modern Calculus as we known today was developed in Europe in the 17th Century by two persons. Issac Newton and Gottfried Leibnitz...
  14. Bangra 7

    Audiodefine problems, and game hangs on PythonInit

    I am having a series of problems modding Civ4 Reimagined. I wanted to add in a couple original nations to the game. I got their artwork in, plus the nations work effectively. HOWEVER, I got brave. I wanted to add game music. First, I added the audio defines into that respective xml file. I then...
  15. maconnolly

    Custom Civilization - ModBuddy template 2.4

    What is this? This is intended as an all-in-one ModBuddy project template for creating a custom civilization for Civilization VI. The civilization in this template has its own unique leader, unique unit (replacing a base-game unit), unique infrastructure (improvement) and unique abilities...
  16. Noxempire

    [GS] I need help with my unique Leader Ability

    So basically what I wanna do is: that as soon as you research Feudalism, that my unique Unit, (which is a Skutatoi) is spawned upon founding a city with a settler. This should go on until Replacable Parts is researched. After that no units should spawn. Some advice would be nice. Normally I...
  17. L

    1 Thing i can't figure out, need help.

    Hello there, Im totally fresh to modding but with some effort in the past week, I could make my own Civilization and leader with unique abillities and Art. Everything works. But my current Problem is: When I activate the Mod (Gedemo nenetsia) from which I took many files, everything still...
  18. hburak

    New UA - Production Bonus when constructing Factory or Public School

    Hi, I'm creating a new civ, and i want to create an UA that provides produciton bonus when constructing Factory or Public School. Or maybe reducing production cost for factory and public school. (either way ok for me) I think it is not possible with xml. How about Lua ? Basically, i need to...
  19. D

    Trying to understand context switching b/t GamePlayScripts and UI - can it be mixed?

    Hi all, I've lurked for a bit on here and I'm stuck on something that I suspect is just confusion on high-level approach. I am creating a mod wherein I'm interested in looking at several characteristics for multiple in-game objects. Cities are a good example here - I have the following rough...
  20. R

    [GS] Making a Unique Unit and its modifiers

    I've been following tutorials on how to make my own civilization, but I have no idea if I'm missing a list of modifiers or something. I don't get how I'm supposed to actually make a unit without knowing the stuff or code to make it up. I'm no genius programmer, so its way out of my field (not...
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