resources

  1. Infixo

    Real Natural Disasters 2.4.3

    New version 2.4.3 as of 1.09 - Can be used with CQUI. Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese). Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented disasters: Earthquake, Flood...
  2. UncivilizedGuy

    Modern Industry V. 1.02

    Modern Industry 14 new Projects that produce 12 new Luxury Resources and 2 new bonus resources. These projects can only be constructed once in each Civilization to limit the amount of Resources produced. Projects (all resources are luxuries unless stated otherwise) Agricultural...
  3. Imnoob

    FlavorType MEANING?

    can someone explain what is Flavor type concerning resources Resource Flavors I'm trying to make a resources mod. Thanks
  4. Chrisy15

    C15's Restore Bonus Resources 1.0

    Makes Crabs and Copper Luxuries, and provides framework for other mods to do similar changes. This mod includes tables and triggers which facilitate the conversion of Resource from one ResourceClassType to another. It will handle spawn frequencies and whatnot by itself; you simply have to make...
  5. TheOneHitPupper

    Requesting help about resource shadows?

    I've been working on a modpack for luxury and bonus resources for the game. For most resources, I've simply just done little touchups on previous existing resources, but there are a few where I've made my own textures. The only problem I'm having is that these new textures are majorly different...
  6. Temppu

    [1.0.0.129] Bananas everywhere

    Got a weird bug in a MP game. Some luxury and bonus resources changed into bananas. You can see from yield icons and map graphics the actual resources from the tiles, but the resource icons (and tooltip names) had changed into bananas or disappeared completely. I added a screen capture from this...
  7. W

    Placing District on Luxury/Strategic resources

    Anyone else think you should be able to do this? Sometimes i get hella blocked by a resource for a prime district local. IT SUCKS
  8. Amatheria

    Resourceful mod. New resources for Civ VI.

    This mod adds new resources to the game. All of them can be improved. At now there are 10 resources: Improved by mines: -Ruby: A rare luxury gem which adds gold. -Platinum: A precious metal that adds gold and science. -Quartz: A useful that has many uses around the world. It adds gold, science...
  9. Lyubomir Milev

    Resource spawn timing problem

    Hi guys [Problem] In all the games I played until now late game resources almost don't appear within the borders of empires. I suspect it is because the resources are placed at the start of the game and then civs build districts and wonders over them and remove them before the techs to see them...
  10. JAB Creations

    Modding the existing abundant resource class or creating a new resource class?

    I've been playing Civ V for a couple years now and I'm just getting in to modding things. I'd really love to increase the resource generation to about 150%, to encourage more trading. I'm trying an improved AI though what I've been doing is playing with a map editor and setting the difficulty...
  11. N

    Improving vs Harvesting Bonus Resources

    I nearly always improve tiles with bonus resources (wheat, rice, copper, stone, etc.) rather than harvesting them for the immediate boost. This was based on some sketchy heuristic math I did a while ago, but since I've heard several opinions that harvesting is often better. Has anyone done the...
  12. clytngrffn

    The Vikings 4.0

    This mod has the Vikings with Ragnar as leader
  13. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  14. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  15. cof125

    Resource Rebalance 1.7 (Released)

    Small adjustments to the resource generation will not find two resource in any settled area due too making them farther apart but opening up the terrain they are generated in. This is a component for a larger mod that I am working on, I had made one for civilization 5 mouse's rise to power.I...
  16. Chinese American

    Resourceful 2016-11-06

    New map option "Resourceful" to have resources fill the map.
  17. UncivilizedGuy

    Strategic Industry V. 10.01

    Strategic Industry (Version 10.01, Uploaded Nov 14, 2017) Three new Strategic Resources: Copper, Composites and Propellant. Copper gives +1 Production. Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains. New Projects Can only be built once. Firearm Enhancements...
  18. Iron Angel

    [Vanilla] Amenity Guide

    Iron Angel submitted a new resource: Amenity Guide - Amenity Guide Read more about this resource...
  19. Lectere

    Can I get a resource without building a city?

    Is there a way to get resources without building a city next to it? If not, is there a way to expand your borders, like you would in Civ5 with a general? Thanx!
  20. K

    Units, resources, adjacency bonuses - fixes for lacks in UI

    There are 4 aspects that really bug me in the UI. 1. Current adjacency bonuses. After I build a district, there is no way for me to see how it is affected by particular neighbouring tiles. What is worse, when changing improvements or building new districts, I cannot see how they will affect the...
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