New version 1.3 as of 27.02 - compatibility with Real Era Stop mod.
Helps managing Governors.
Requires Gathering Storm.
Supported languages: English, 한국어/조선말 (Korean).
Description
Opens a window with a list of cities and information about gains provided by a governor when placed in the city...
New version 1.3 as of 5.01 - Carbon Recaptured info added.
More information about CO2 footprint.
Description
The game tracks separately CO2 footprint and usage of resources.
- The table with civs shows only CO2 footprint, the 2nd number is change in the last turn.
- Civs are sorted by emission...
So I've been working on this mod project for Aragon. The gameplay is up and running, but the UI still doesn't appear no matter what I do. I've been playing around with it for several months now and I'm very much frustrated.
If someone could take a look at my code and tell me what I'm doing...
Since I'm currently playing a game with Autocracy and wanted to check the current state of the Autocracy diplomatic game specifically, among other things, I've noticed a great annoyance: tributing City States requires having a certain amount of units within a certain range, among many other...
I've been slowly trying out mods and incorporating into my game the ones I like. A few of them I found to be so useful that they made me think "how did I ever even play without these mods?" So I thought I'd start a thread to share the mods that you found to be so useful that you'd really hate to...
I love that World Builder is getting some official attention and actively being implemented into the game. Civ players have waited a long time to be able to craft their own maps---but that got me thinking. What if an aspiring Civ modder could create an entire mod without ever leaving Civ 6?
Now...
Hello Civ Modding community...
I have been playing Civ games with the same 70ish mods enabled for the last 1-2 months with no issues. About 1 week ago, when loading a saved game, all of the UI mods I use were no longer enabled. When scrolling through the list of mods on the saved game, the UI...
I want it to go behind any other UI
I guess it's easy to do, well I hope so
Can't explain more some images :
https://imgur.com/a/BF7GvAp
Any help is welcome
New version 2.1 as of 30.06 - Support for Pedialite.
Works with the base game, Rise & Fall and Gathering Storm. Supports all languages.
Description
- Bigger window, adjusts to the screen size (including 1024x768).
- Table of Units with key statistics.
- Overview of Historic Moments.
-...
New version 3.2 as of 29.11 - Compatibility with CQUI.
Description
Shows more info in Tech and Civics Trees. Adds ~100 new unique icons for:
- Eureka boosts (*) - tech icon in a bluish circle,
- Inspiration boosts (*) - civic icon in a pinkish circle,
- Resource harvests - resource icon in a...
Promotion Flags for EUI
Requires EUI (or VoxPopuli with EUI)
This is a re-implementation of Thals Flag Promotions based on the EUI UnitFlagManager.
Are you fed up of having to choose between:
Using Thals Flag Promotions but losing EUI's Hostile Unit Highlighting, Fancy Unit Tooltips and...
Version 1.0 posted 2018-01-24
Adds a Map tab to the Religion Overview popup that displays the spread of world religions. Also adds the number of followers to the World Religions tab.
Should work with all VP configs (EUI, Non-EUI and 43Civ). Tested for EUI, let me know in case of problems with...
Adds a Map tab to the Religion Overview popup that displays the spread of world religions. Also adds the number of followers to the World Religions tab.
Should work with all VP configs (EUI, Non-EUI and 43Civ). Tested for EUI, let me know in case of problems with other configs.
Mod homepage...
225+ backgrounds
2.0 Update
I've since doubled the amount of backgrounds associated with this psuedo-DLC mod and gotten rid of some of the less appealing backgrounds from the first release. If you'd like to see as many as 225 new and different backgrounds for Civ5's main menu, go ahead and...
I have a lot of units in my mod and I don't want them all to display in the load screen, I just want one entry to show up that represents all of them. Searching the base game files, I see that file LoadScreen.lua (Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd) is what populates the list of...
My goal is adding a trade item called Unique Unit into trade list.I feel diffcult about it;I tried copy a INstance ,and changed its Name then paste in the DiploTrade.xml.Failed of course.
First,I hope the Item "Unique Unit" is a drop-down list that contains all UU the civ has.
It will appear in...
I find the most soul crushing aspect of multiplayer games to have the (now hideously detailed) World Rankings looming over me at all times. Starting to feel good about your empire? How about you click on that tab and realize that you may as well quit, because you're bring crushed in science.
I...
More Lenses
Compatible with Rise and Fall expansion
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. Currently there are 9 new lenses, but you are welcome to suggest new ones and I can add them.
Track active...
Ive been using a mod for Civ V - ( enhanced user interface mod ) and it has a feature where when you select a settler their is an overlay showing you the Max city boundaries (3 tiles in every direction).
Ive been scratching my head endless sleepless night trying to figure out how to do this for...
Hey everybody,
I'm wondering if there's a mod to hide the UI in civ 6 for screenshots?
There was a similar mod for Civ V in the steam workshop.
Or is there some simple keyboard command I'm missing (alt-i hid the UI in Civ 4)?
Thanks,
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