vox populi

  1. H

    [Custom Civ] G&H's Louisiana for Vox Populi

    Louisiana Download here (requires Vox Populi 4.2 or later) Leader - Joseph "Beausoleil" Broussard UA - The Grand Settlement Spawn a random Unique Unit every 20 turns. :c5citystate: Allied City-States and Cities in :c5angry: Resistance increase the amount spawned and grant XP to units (half...
  2. gwennog

    G&H's Louisiana - Joseph "Beausoleil" Broussard for VP v.12

    Adds Louisiana, led by Joseph "Beausoleil" Broussard. For use with VP and optionally MUCfVP To Talk about it Common Aspirations and Influence : Senshi and RawSasquatch: The Cajuns (Beausoleil) Octoski: Acadia (Beausoleil) Sir Ocean: Louisiana Artistic Credits (All Rights Reserved to...
  3. H

    (concept) What could we do for our beloved Barbarians ?

    Hello everyone, After some discussions, I would like to use this thread to talk about ideas I have for barbarians : how they work now, what role do they play in a game, what we could do to make them more interesting, and some more wonky concepts. I think this thread can work as a gathering hub...
  4. H

    (modmod concept) Mercenaries & Militias

    This thread is a concept presentation that could be transformed into a full-fledged modmod project if the feedback is good enough. The idea is to introduced two new units lines : A Mercenary unit line, which would complete the current 3 we have right (Free Company, Foreign Legion, Mercenaries)...
  5. Recursive

    New Version - 1.4.6 (February 18, 2022)

    Hey everyone, New version inbound after a great deal of sweat, tears and sweeping. Shoutouts to @Rekk, @balparmak and @ilteroi for their invaluable assistance in cleaning up the code and fixing numerous bugs, as well as IanE9 for his support in implementing several cool new features, @Milae for...
  6. H

    (proposal) Create a hybrid Spying system

    Hello everyone, :scan: Following numerous comments about the current Spying system, and its flaws despite of the advantages it brought in term of code optimization and possibilities for future modifications, I have been thinking a bit about it. One comment some time ago mentionned Tomatekh's...
  7. TheOneHitPupper

    No Pointless Dialogs and Diplomacy

    If you're unfamiliar, No Pointless Dialogs and Diplomacy by whoward69 was a small mod that did just as the title says - removed all pointless AI inter-turn diplomacy like "You settled my land" and "I'm denouncing you". The Diplomacy_StfuResponses table used in the mod is coded into whoward's...
  8. pineappledan

    pineappledan's Chola 8

    Adds the Chola, led by Rajendra I, to Civ 5. Requires the Community Patch and Vox Populi Leader: Rajendra I Unique Ability: Vira-Valanjiyar Unique Building: Thirvai (Customs House) Unique Unit: Marakkalam (Standalone) more details in the discussion thread Credits Firaxis - Leader model...
  9. Recursive

    New Version - 1.3.4 (December 27, 2021)

    Hey all, New version inbound, just in time for the holidays! Most of this is just bugfixes, nothing too exciting, but there are some cool features in here. Special shoutout to balparmak for his awesome work for this release, including making buildings invest-able later on, reducing the size of...
  10. jarcast2

    Jarcast's Sardegna Empire (Azur Lane) 1.0

    Steam workshop link
  11. Recursive

    POLL: Should faith purchased units start with half as much XP as trained units?

    Should units purchased with Faith start with half as much XP as produced units, like Gold purchased units currently do?
  12. Recursive

    POLL: Should gold purchased units start with half as much XP as trained units?

    Exactly what the title says. Currently if a unit is purchased with Gold instead of trained or purchased with Faith, they start with half of the XP that they would normally get (from Barracks, etc). Should we keep this mechanic?
  13. Recursive

    AI Development: What is a forward settled city?

    As far as I know there is no function in the DLL for the AI to know what counts as a "forward settled city", and I'm having trouble coming up with one. Relevant information the DLL can provide: - The current owner of a city - The original owner of a city - The previous owner of a city (before...
  14. Recursive

    New Version - 1.2.1 (November 23, 2021)

    New version inbound. Lots and lots of bugfixes and backend improvements in this one, including fixes for several longstanding bugs. Changelog, including a huge list of bugfixes midway through: [General] Community Patch is now v100, (2)-(5) mods' versions raised by 1 - Future savegame...
  15. Recursive

    New Version - 1.1.4 (October 24, 2021)

    New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me! Changelog, in no particular order: General - Text fixes - Major code cleanup for acquireCity(), Venice/Austria code, other functions - Added...
  16. Recursive

    Peace Logic for Upcoming 1.1 Version

    Here's the revised peace logic for the upcoming version 1.1, in great detail. Feel free to suggest how this could be improved. Wrote this up somewhat hastily so feel free to ask if anything seems unclear. [PART 1: INITIAL CHECKS] 1. Peace Blocked - If game options "Permanent War" or...
  17. S

    Extreme Ice Age 2 (and a 1/2): United States of Alaska

    Hello everyone! I am back after a long hiatus from civ after getting busy with my new job, but decided to pick back up just in time to see a new version of VP dropped! Big fan so far btw, but anyway it wasn't long before I decided to revisit my old project from like a year ago, but with this...
  18. Recursive

    [POLL] How should a master's capitulation impact their vassals?

    I'm feeling dissatisfied with the current mechanic (masters cannot capitulate) so I'd like to get community thoughts on how else we could handle this. Note: This is for situations when a master suffers crippling defeat in war and would ordinarily capitulate, not minor concessions. I've come up...
  19. Gazebo

    New Version - 1.0 (September 3rd, 2021)

    Hey all! New version inbound! This one is quite stable, enough so that I'm officially labeling it 1.0. We're doing a soft-reboot on the versioning system, so out with the old date-numeric model, and in with a traditional versioning system. This is also the first version in awhile that will be...
  20. Recursive

    Diplomacy Feedback: Opinion Mechanics

    Hello everyone! I'm still Recursive, your favorite family-friendly endless loop CTD incarnate! As most of you know, I've been improving the diplomacy AI for a long time now. I've created a comprehensive guide for every Opinion modifier in the game, which I have posted in the second post of this...
Back
Top Bottom