war

  1. M

    Weather modification warfare

    So I was thinking.. in Civ III, the climate would change after too many uses of atomic weapons.. so how about creating a HAARP weapon tech and unit that would modify a target's land at will? changing grasslands to tundra, or plains to flood plains, or locally making shores disappear by changing...
  2. H

    Rebels out of control after a war

    Once I start getting rebels after a war, and they destroy all my amenities, they just continually keep on coming. How do I stop them when I now have no money to support any weapons to kill them, and I can't build more amenities as they keep pillaging everything?
  3. R

    Military composition/strategy?

    What should my army look like? And how should I use each unit? Vanilla had ranged and later bombers as the "meta", how does it work for VP? I guess percentages work better than flat numbers as they change with time. Before frigates I usually don't bother with naval power (and now that they only...
  4. Z

    Buffing Naval, Nerfing War

    I'm a big fan of Civ VI for all its well documented faults, but i think it'd be a better game if it wasn't so easy to stop the AI on land and ignore the sea altogether. I'm also a history nerd so here's my fix for that. The big challenge of war historically wasn't just beating your enemy on the...
  5. J

    1.0.0.56 AI War and Peace?!?!

    I'm playing as Sumeria on a Shuffle Large map. No mods installed. I was somewhat aggressive with War Carts early on to steal settlers and workers from the AI, but conquered no cities. Did happen to backstab Scythia (whoops), which led to them declaring war on me around 20 turns after we had made...
  6. A

    Science Enhanced

    Is there any mod that makes science more realistic? In real life, we don't discover new technologies by wanting them to exist... which is basically what the Science Tree is. I'm thinking of things like, accumulating science points would allow you to unlock technologies in domains on which...
  7. GeekTheory

    [Casus Belli] Preemptive War

    Every single time the AI piles up units on my border in preparation for an obvious invasion, I'm forced to declare a surprise war so I can get the first strike and the world brands Me the warmonger! How about an option to declare a preemptive war with moderate or light warmongerer penalty so I...
  8. RushSecond

    Rush's Unit Class Rebalance 1.0

    This mod re balances all the land and naval units in the game. Here's what I wanted to fix: 1) Give each unit class a unique role in war, with clearly defined strengths and weaknesses 2) Ensure tech advancement is correctly balanced and doesn't lead to units that are too strong or weak for...
  9. S

    Nuclear War, No War Head

    Hi, I have Nuclear Submarine & Plane, I have attacked two opponent cities with Nukes, but now when my turn comes for Nuke Submarine/Plane it shows " No War Head ". Can anyone help how can i attack again with Nukes.
  10. A

    CIV VI, War- Mobilisation- idea

    In civ VI, other than unit stacking, time to kill and the Casus Beli system, war hasn't changed much, i would like to propose a few ideas that could and should be released in future DLC just as the world congress. *Mobilisation and De-Mobilisation -Costs 2 gold and 1 turn to de-mobilise, unit...
  11. Aster87

    Proxy War

    Hi Everybody! I'm new to this forum so I hope I'm putting this suggestion in the right place. I was thinking it might be a good idea to add something that we see very common across the world. What if, for Civilization 6 or above, we add something like a proxy war option where you can train a...
  12. U

    Envoy Placement and purposeful war

    (Apologies if this has already been discussed) When a player declares war against a city state, envoys sent to that city state (or earned for free) are withdrawn and enter the pool of available envoys, right? I think this is pretty crucial to smart management of envoys and quick status gains...
  13. Mustakrakish

    War weariness / cede city mechanic & oversight

    So I noticed something I consider an oversight in this mechanic. If you don't know about the mechanic, this is how it works: Unless at the peace table you force AI to "cede" the city or cities you took, they will be "less productive" and suffer huge war weariness penalties during war (any war...
  14. lincoln_lyf

    [BNW] Super Power: Clash of Civilizations - A fully upgraded version of SuperPower

    Super Power: Clash of Civilizations Current Version: 5.7 (Beta) Author: Lincoln_lyf Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=783095747&searchtext=Super+Power%3A+Clash+of+Civilizations Unpacked Version...
  15. Unstoppable Soviet Socialist Republic

    Unstoppable Soviet Socialist Republic

    Road to War Freeplay - Russia declared war on Turkey and the UK and France's colonies in the Middle East and slaughtered them. Russia advanced into Egypt but gave Britain Alexandria back. Then Germany foolishly declared war on the commies and got slaughtered.
  16. Diplomacy? I Don't Think So.

    Diplomacy? I Don't Think So.

    This is the result of trying to reason with the barbs.
  17. Bye Bye London

    Bye Bye London

    A necessary step for world domination
  18. Catherine Pa

    Catherine Pa

    Catherine agreeing to a PA even after a -6 from an earlier war
  19. The Violent Aztecs

    The Violent Aztecs

    The Aztecs must be crazy, I head into War with them and they take my city with so much unit it didn't fit inside the screen.
  20. Let's All Attack Russia! =d

    Let's All Attack Russia! =d

    Barbarians from half way across the continent, all lining up to attack russia.
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