[1.0.10.15] Late game (turn 300+) instability on larger than vanilla maps

Sukayo

Chieftain
Joined
Mar 22, 2012
Messages
59
tired of it, looks now like a glitch in the layers the game has to track stuff for GS. So alswo when mechanica are nice, going back to CIV 5-
 

blackbutterfly

Emperor
Joined
May 9, 2016
Messages
1,566
Location
Leeds, UK
And how to disable sea level rise?

Play Standard Rules, R&F or turn to zero Disaster Intensity. Maybe slower game speeds. Try monopolies mode for a quicker game.

Also:
  1. Don't chop or remove features. (Harvesting resources, yes).
  2. Expand rapidly into woods and jungle preventing AI from removing features.
  3. Avoid building more than 1 coal power plant. Later convert to oil and then nuclear.
  4. Use geothermal, wind and solar power instead.
 

Zegangani

King
Joined
Oct 9, 2020
Messages
846
FWIW, Larger Maps crashes aren't caused by Sea Level rising explecitly, so even if you remove them or prevent them from happening, it won't stop the Game from crashing. Even before NFP, the base Game (which obviously doesn't have any Random Events) used to crash on larger Maps.

What's also worth noting, is that even though some People can play fine on 120x80 Maps, others can't even do that, not to mention Maps larger than that. So it's a varying experience by Players, maybe the hardware plays a role in this.

Anyway,
If you're OK with playing the Game without the Disasters from GS, then simply removing the Random Events Capability allows for stable Games on Maps bigger than 120x80. I tested it with a 144x90 Map and didn't encounter even a single crash durring the whole Game (from early till late Game), and I don't have a Gaming PC, just a regular Laptop that plays the Game on low-mid Settings.

It might be a big Caveat for some (especially since Civs like Egypt will be less unique and need a rework or vanilla/RnF abilities), but in case you want to try it out, I've already included the Option to disable Random Events in my Customization VI Mod.
 

HiRezAudio

Prince
Joined
Dec 29, 2007
Messages
540
I'm one of those who cannot play large maps and I have a whopping great graphics card in my system too, along with 64Gb of RAM.
Same thing on PS4 as well - it slows up more & more at turn ends and eventually stalls completely.
Same as on PC, with the sole difference that the PC version will either Stall or crash to desktop for occasional variety.
 

Pfeffersack

Deity
Joined
May 10, 2003
Messages
3,168
Location
Germany
Since today's patch mentions crashes having been fixed...I wonder if this issue is among them? Has anyone tried already?
 

lordfistas

Chieftain
Joined
Oct 24, 2009
Messages
72
I can confirm that game after december patch is far more stable on Earh map 128x80 size, in my current game I pass 900 turns without single crash with 45 civs ans 17 CS
I waiting for totalslacker if he manage to fix his 150x84 map and I will test bigger maps.

Unfortunately GEM from YnAMP mod is crashing on loading (C++ error), Firaxis did great job to stabilize and improve performance on big maps but still there is room for improvment for giant size maps (if possilbe, please?) : )

EDIT:
totalsclacker mod Play The World map 150*84 is working, I had mod conflict, I will perform some test on that size
 
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blackbutterfly

Emperor
Joined
May 9, 2016
Messages
1,566
Location
Leeds, UK
I can confirm that game after december patch is far more stable on Earh map 128x80 size, in my current game I pass 900 turns without single crash with 45 civs ans 17 CS
I waiting for totalslacker if he manage to fix his 150x84 map and I will test bigger maps.
Oh that's good news!

I will perform some tests of my own after I return home after x'mas.
 

Sukayo

Chieftain
Joined
Mar 22, 2012
Messages
59
Some other interesting news - i was able to start a ludicrous size game!

ok, 3rd turn

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x87f74302

Call Stack
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lordfistas

Chieftain
Joined
Oct 24, 2009
Messages
72
I had same error on GEM from YnAMP, currently playing on 150*85 from Play the World mod and after 350 turns no single crash : )
 

brainrobot

Chieftain
Joined
Mar 21, 2022
Messages
1
I had same error on GEM from YnAMP, currently playing on 150*85 from Play the World mod and after 350 turns no single crash : )
The Play the World mode doesn't load for me for some reason. How many civs and free states did you use to start your game? I'd love to test it as well and see if it's more stable after the patch if you could please tell me what mods did you use

Tried to only enable YnAMP and PWM. The Lua.log had this error recorded.

Map Script: ------------------------------------------------------
Map Script: Setting YnAMP globals and cache...
Map Script: Map Name = PTW_GiantEarth
Map Script: MapScript = {0ffac96e-140c-4389-8ae8-6c0cd6391c40}Maps/Giant Earth/PTW_GiantEarth_WB.Civ6Map
Map Script: YnAMP Options:
Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
Map Script: bOttomansOverride isfalse
Map Script: bScythiaOverride isfalse
Map Script: bPhoeniciaOverride isfalse
Map Script: bSumeriaOverride isfalse
Map Script: bHungaryOverride isnil
Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = nil , Flood Plains placement = nil
Map Script: Loading YnAMP functions ...
Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2242698031\Scripts\AssignStartingPlots.lua:6578: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2242698031\Scripts\AssignStartingPlots.lua:6578: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility\SetDefaultAssignedStartingPlots.lua:11: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:

@C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility\SetDefaultAssignedStartingPlots.lua:11
Error loading file where=C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility\SetDefaultAssignedStartingPlots.lua:11: , file=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2242698031\Scripts\AssignStartingPlots.lua
SetDefaultAssignedStartingPlots: Map Seed = 0
 

blackbutterfly

Emperor
Joined
May 9, 2016
Messages
1,566
Location
Leeds, UK
I will perform some tests of my own after I return home after x'mas.

I too have noticed better performance playing the Old World map from UN Earth Maps. It's 95*128.

As an experiment I made larger Scrambled South Pacific, a mostly water map, and at the same size 128*95 it seems to play well (though so much water doesn't suit the scrambled map scripts and it doesn't produce great results with many map seeds failing). I'm not certain though if this is the result of the larger map size or a limitation with the scrambled map scripts on mostly water maps.
 
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Narn

Warlord
Joined
Feb 6, 2006
Messages
218
I had same error on GEM from YnAMP, currently playing on 150*85 from Play the World mod and after 350 turns no single crash : )

Also playing on 150*85 Play the World Earth map 105 turns in no problems so far
 
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