davidlallen
Deity
@David: If you have a chance, could you please merge the strategy text Ahriman wrote for the stub entries posted here?
Attached. Also I ran civcheck.
a. Some units were added, after the last spreadsheet I made, so they still don't have strategy text. One goal was to have strategy text for everything, so these should still be added. I have put in "stub text for..." but it should be replaced with real strategy text. With such a small number it is easiest to simply edit assets/xml/DuneWarsText.xml, search for the key, and make five copies of the text. This way all languages are covered.
UndefinedSymbol: TXT_KEY_UNIT_ACOLYTE_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_NARCOTICS_DEALER_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_SANDSHADOW_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_SARDAUKAR_AGENT_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_STOLEN_WATER_OUT_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_TRAITOR_STRATEGY
UndefinedSymbol: TXT_KEY_UNIT_WATERSTEALER_STRATEGY
b. Some units which were added, don't have any pedia text so they will show up with TXT_KEY... in the pedia. I have added stub text for these, so at least they look similar to the hundreds of other stub text entries.
UndefinedSymbol: TXT_KEY_BUILDING_CLINIC_PEDIA
UndefinedSymbol: TXT_KEY_BUILDING_DEW_EXTRACTOR_PEDIA
UndefinedSymbol: TXT_KEY_BUILDING_INTELLIGENCE_POST_PEDIA
UndefinedSymbol: TXT_KEY_BUILDING_NURSERY_PEDIA
UndefinedSymbol: TXT_KEY_BUILDING_RAZZIA_COMMAND_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_ACOLYTE_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_EXTERNAL_INFLUENCE_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_MISINFORMATION_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_MISSIONARIA_PROTECTIVA_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_NARCOTICS_DEALER_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_SANDSHADOW_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_SARDAUKAR_AGENT_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_SEDUCED_LEADERS_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_STOLEN_WATER_OUT_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_TRAITOR_PEDIA
UndefinedSymbol: TXT_KEY_UNIT_WATERSTEALER_PEDIA
c. Looks like none of these projects have text. I did not add any.
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_ELECTRICAL_SYSTEM_PEDIA
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_ELECTRICAL_SYSTEM_STRATEGY
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_HULL_PEDIA
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_HULL_STRATEGY
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_POWER_SYSTEM_PEDIA
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_POWER_SYSTEM_STRATEGY
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_PROPULSION_SYSTEM_PEDIA
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_PROPULSION_SYSTEM_STRATEGY
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_WEAPONS_SYSTEM_PEDIA
UndefinedSymbol: TXT_KEY_PROJECT_MONITOR_WEAPONS_SYSTEM_STRATEGY
d. I am not sure if this will cause any problem, but this whole file has undefined references. Might cause a problem if somebody turned on the revolutions related features, even by accident.
UndefinedSymbol: CIVILIZATION_AMERICA
Used: dune assets/python/revolution/rebeltypes.py at line 31
e. These are included in the artdef files, but no longer used. This is not a problem but it could be cleaned up.
UnreferencedSymbol: ART_DEF_BONUS_MARBLE
UnreferencedSymbol: ART_DEF_BUILDING_DAR_AL_HIKMAN
UnreferencedSymbol: ART_DEF_BUILDING_DESERT_DOCK
UnreferencedSymbol: ART_DEF_BUILDING_HIGH_TRIBUNAL
UnreferencedSymbol: ART_DEF_BUILDING_HOUSE_SHIELD
UnreferencedSymbol: ART_DEF_BUILDING_ORGANIZATION_CODEX
UnreferencedSymbol: ART_DEF_BUILDING_THINKING_MACHINE_FACTORY
UnreferencedSymbol: ART_DEF_BUILDING_UNDERGROUND_RESERVOIR
UnreferencedSymbol: ART_DEF_BUILDING_WEATHER_SCANNER
UnreferencedSymbol: ART_DEF_IMPROVEMENT_WINDMILL2
UnreferencedSymbol: ART_DEF_IMPROVEMENT_WINDMILL3
UnreferencedSymbol: ART_DEF_UNIT_DUCAL_GUARD
UnreferencedSymbol: ART_DEF_UNIT_DUCAL_TROOPER
UnreferencedSymbol: ART_DEF_UNIT_HEIGHLINER
UnreferencedSymbol: ART_DEF_UNIT_SIEGE_TOWER
UnreferencedSymbol: ART_DEF_UNIT_STONEBURNER_MISSILE