14th of June Patchnotes

What happened to the courthouse?

There was a bug regarding courthouses:
An annexed city with courthouse generated less unhappiness than a self founded city!
While this was quite helpful to controle unhappiness, it was a bug nevertheless. This is fixed now and the (unintentional and unavoidable) bug exploit is remedied.
 
to fix per city unhappiness you need 3 happiness per city from policies.
easiest way is meritocracy+ the second piety policy.
honor with 1 garrison+ walls+castle works as well.
realistically you should aim for all 3 options and drop finishing liberty. Otherwise your cities will be too small to be of any use. Also wonders can help some, but not alot with a wide empire.
Playing egypt or persia also helps alot.
 
to fix per city unhappiness you need 3 happiness per city from policies.
easiest way is meritocracy+ the second piety policy.
honor with 1 garrison+ walls+castle works as well.
realistically you should aim for all 3 options and drop finishing liberty. Otherwise your cities will be too small to be of any use. Also wonders can help some, but not alot with a wide empire.
Playing egypt or persia also helps alot.

So, what is the function of the courthouse then? Does it give a happiness bonus of some sort. Even +2 happiness would be nice. It is supposed to deter crime.
 
So, what is the function of the courthouse then? Does it give a happiness bonus of some sort. Even +2 happiness would be nice. It is supposed to deter crime.

It is suposed to remove the extra unhappiness you gain from having citizens in a occupied city. Building the courthouse removes the occupied status from the city therefore the extra unhappiness is removed.
 
Huh, so I patched and now the game crashes on launch... :(
I wonder if this is something they're going to be able to fix in a week's time.
Seems like it introduced a boat load of problems for the community.
 
I'm not experiencing any additional problems after the patch, and the after turn slow downs don't seem to be any worse in the late game.

i5-2500K quad CPU @ 3.30GHz, Nvidia GeForce GTX 560 Ti, Windows 7 Home premium 64 bit, 16 Gb memory.
 
After the patch I can't start up directx 9 game anymore.

Processor: Amd Athlon (tm) 64 X2 Dual Core 5200 + 2.6 GHz
Graphics Card: Nvidia 9800 GT.
3 GB Ram.
Win 7 OS.

I can still start the game on directx 10, but I always used 9 because the graphics was ugly and messed up on 10 for some reason.
Speaking of which, the graphics on Directx 10 should be doable with my specs, is there any way to fix this?
If not, how do I fix the patch so I can start my directx 9 game up again?

Any help would be appreciated. Thx.
 
It is suposed to remove the extra unhappiness you gain from having citizens in a occupied city. Building the courthouse removes the occupied status from the city therefore the extra unhappiness is removed.

And in that case your better off razing the city and refounding to save the costs of the courthouse.
 
And in that case your better off razing the city and refounding to save the costs of the courthouse.

The problem is that it is a capital. I would burn Moscow to the ground if I could, it is in a bad locale anyway.

Now it does what it says it does, whereas it never had before. :D
Good to hear, things will be more like they are supposed to be.
 
And in that case your better off razing the city and refounding to save the costs of the courthouse.

Really? Razing a pop 10-12 (or whatever) city with all it's usefull infrastructure and starting anew with a pop 1 city only to save courthouse upkeep? :eek:

Small cities with no useful buildings were and will be raised anyway - with or without the courthouse bug.
 
Really? Razing a pop 10-12 (or whatever) city with all it's usefull infrastructure and starting anew with a pop 1 city only to save courthouse upkeep? :eek:

Smal cities with no useful buildings were and will be raised anyway - with or without the courthouse bug.

Yes, in my case I will puppet it, until resistance ends then annex and build a courthouse. Or, I could just leave it a puppet for the time being, and build some TPs. If I could raise it it would be just to move it over one tile. Capitals are not able to be razed as everyone knows, so u just deal with it.
 
If I'm reading this thing about courthouses right, then it would really suck to annex anything. :(

Oh wait, Police State does give +3 happiness which cancels out the base unhappiness. :goodjob:

Any screens from kind souls building courthouses as of this patch, would really be appreciated. Just to make sure.
 
I find the patch has made the game not sinking with movement very well. The unit when clicked and than asked to move next to a ruin or a CS, the information suddenly appears before the unit even reaches the square. I would like the old system when the unit reached its destination and than suddenly the information page showed.

Still having Slow Slow times between turns and city management screen is so slow reacting to changes that you actually don't have the selections you want because the screen is not reacting fast enough... Have they suddenly made the patch and G&K to come to run on a faster machine? Seems problems will be more if they do.

I have chess programs that I run that are top of the line in the world that function a lot better for quality of performance.
 
Just played the first game with the new patch. Somehow the unit indicators and health bars of units disappear after a unit attached or was attacked. Pressing F10 brings these indicators back again. Very annoying though. I tried both DirectX9 and 10/11. I've played a thousand hours of CiV, never experienced this until the current patch.
Anyone else encountered this problem?

yes, I'm getting this as well.
(thanks for f10 tip)
 
It's just an idea:

Might it be possible, that people with the mentioned problems had graphic settings lower than max and the patch changed all graphic settings unintentional to max quality? Maybe this change is only internal and even might not be represented in the options menu?

I'm just wondering, as some people (including, fortunately, me) seem to have no problems so far and my settings are on 'high' anyway.

But that's just a guess...
 
Really? Razing a pop 10-12 (or whatever) city with all it's usefull infrastructure and starting anew with a pop 1 city only to save courthouse upkeep? :eek:

Small cities with no useful buildings were and will be raised anyway - with or without the courthouse bug.

Under the previous courthouse feature decision to my decision to raze or keep was entirely based upon weather or not the city brought in new luxuries or strategic resources (not already workable by another city)

That resulted in something like 50% of AI cities being razed because the city was useless. (with no replacement)

Unless the patch reduced the building destruction it's so wide spread as to be a minimal factor. (Every single culture building destroyed and it seems half the rest of the buildings are also destroyed.)

Now add in that while the other 50% AI cities I see while having been in an "acceptable" spot are often one tile away from the ideal spot and you can see how razing it and rebuilding it where it should have been built to begin with is going to be even more appealing.
 
It's just an idea:

Might it be possible, that people with the mentioned problems had graphic settings lower than max and the patch changed all graphic settings unintentional to max quality? Maybe this change is only internal and even might not be represented in the options menu?

I'm just wondering, as some people (including, fortunately, me) seem to have no problems so far and my settings are on 'high' anyway.

But that's just a guess...

In my case, I was always set to high and never had this lag...
 
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