14th of June Patchnotes

My processor is Intel i5 460M 2.65Ghz (2 cores, 4 threads) with turbo cloaking. I don't know if I need to change "EnableGameCoreThreading = 0" or I just leave it in 1.
Time between turns are much longer now, but I didn´t experienced any crashes...
 
I did as instructed above. As I stated before when I get into the config file and go to FIND I keep getting "Cannot find EnableGameCoreThreading = 1. So my question still stands. Where do I need to type in EnableGameCoreThreading =0 in the config file?
 
I did as instructed above. As I stated before when I get into the config file and go to FIND I keep getting "Cannot find EnableGameCoreThreading = 1. So my question still stands. Where do I need to type in EnableGameCoreThreading =0 in the config file?

The line should be there. No idea why it might not be. Rather than have you jump through any more hoops I edited the line in a copy of my config file and attached a zip of it. Quick Combat is enabled, you can change that in game setup if you wish. I also edited out my alias and changed it to USER. That last won't affect your gameplay.

Unzip the attached and drop it into the Civ 5 directory.
 

Attachments

I did as instructed above. As I stated before when I get into the config file and go to FIND I keep getting "Cannot find EnableGameCoreThreading = 1. So my question still stands. Where do I need to type in EnableGameCoreThreading =0 in the config file?

There's more than one .ini file in there. Are you sure you opened the correct one? it's called config.ini.
 
I'm having massive problems with the patch so I reinstalled it using Steam.

The game starts ok, but gets slower and slower until it is unplayable after 100-150 turns. The mouse starts sporadically responding (so you move the mouse, wait up to a second, then get a response). I've got graphics on the lowest settings and am using a small map. Before the patch it was very fast.

Changing the EnableGameCoreThreading=1 or 0 setting didn't help.

Windows Vista. 3 GB ram. Intel Q6600. Radeon 5570 with 1 GB.

I've tried both DirectX 9 and 10/11.
 
I'm having massive problems with the patch so I reinstalled it using Steam.

The game starts ok, but gets slower and slower until it is unplayable after 100-150 turns. The mouse starts sporadically responding (so you move the mouse, wait up to a second, then get a response). I've got graphics on the lowest settings and am using a small map. Before the patch it was very fast.

Changing the EnableGameCoreThreading=1 or 0 setting didn't help.

Windows Vista. 3 GB ram. Intel Q6600. Radeon 5570 with 1 GB.

I've tried both DirectX 9 and 10/11.

The Q6600 is, I believe, a quad core CPU and your RAM and video card should be sufficient. Try this:

Right click on on the game name in the upper left hand corner of your Steam library window.
Click on Properties at the bottom of the drop down menu.
Select the Local Files menu tab.
Click on the Verify Local Files menu button.

The verification will take a few minutes. If any files need to be replaced Steam will do that automatically as a part of the verification process.

If that, together with the steps you've taken already, doesn't sort it out then it's time to consider sacrificing a pure white chicken to your PC.

-Only kidding; There are some other things that can be done, they involve Windows and your installed apps. Please post if the behavior persists.
 
Thanks for the assistance and patience. I just went ahead and removed the program from the computer along with the Steam and then reinstalled. It did another update and I guess this new update caught everything. Seems to be working now even on an older saved game in the Steam. Again, Thanks for all the assistance.
 
Thanks for the assistance and patience. I just went ahead and removed the program from the computer along with the Steam and then reinstalled. It did another update and I guess this new update caught everything. Seems to be working now even on an older saved game in the Steam. Again, Thanks for all the assistance.

Congratulations! Sometimes the Scorched Earth approach works best (format C: will cure any software-related problem ;) ) I suspect that Steam's processes may be glitchy because I tried the verify files thing after I bought G&K just to find out the necessary steps to use it. Imagine my surprise when, despite having a smooth-running game, Steam found it necessary to do 5MB worth of repairs.
 
I ran Steam game integrity verify and it found a bad file. (Seriously? I just re-installed it!).

Now I also am trying out Catalyst 12.4 (had 12.3 before).

Looks like it might be fixed which is great!
 
Now my problem is a lagging response from the mouse. I mouse over things and there is regularly (but not always) a 100-1000 ms delay before the pointer moves to the correct spot. This makes it annoying to select anything with the mouse (Logitech wireless). It is especially noticeable if you run the mouse over a good length of the screen (like half of it).

It could be interference from my router, but my mouse works fine in windows outside of the game.
 
i have to say, i'm in the "shoot them" camp. this patch should NEVER have seen the light of day.

i have a dell alienware laptop, specs:

i7, 8 cores, 2670QM, 2.2ghz
8 gigs ram
750gig HD
nvidia GT 555m 3gigs

my machine used to rock civ. this patch SLAUGHTERS it. slow beyond words, can't focus or click on units, unresponsive, says the turn is over when it isn't, units forget movement commands, and on and on... time between turns is EXCRUCIATING. and of course, all saved games ruined and unplayable.

i have the game of the year edition, plus i DL'd korea and wonders DLC right before this patch came out.

i haven't tried the =0 fix, but making civ think my computer has one core instead of 8, while probably a plausible workaround, is hardly a desirable one.

someone should lose a job over this. it really makes them look bad. i don't blame the devs, i blame some idiot in management who probably wanted this out right before GnK.

LAME and SHAME on you civ! clean up your act!
 
...i haven't tried the =0 fix, but making civ think my computer has one core instead of 8, while probably a plausible workaround, is hardly a desirable one...

The fix doesn't disable multithreading. The devs thought that having one CPU core dedicated to running the game core was a good idea. Apparently it isn't for some CPUs. Changing the line actually frees up one CPU core.
 
The fix doesn't disable multithreading. The devs thought that having one CPU core dedicated to running the game core was a good idea. Apparently it isn't for some CPUs. Changing the line actually frees up one CPU core.

please explain, b/c i'm not following you. my understanding is the default is 1, which means on, and 0 (the fix) means off.

if the line is: enablegamecorethreading what are we turning off and on?

is this some old school thing like hyperthreading by a single core?

and how does this free up a core if its just controlling multithreading by one core?

Code:
; Enables the game core to run in a separate thread
EnableGameCoreThreading = 1

i assume when they say "game core" they mean that part of the civ5 app, and they aren't referencing proc cores, but clearly i am out of my depth here.
 
@Sinatra:
My bad; I've been knocking around technology for so long that I just take some things for granted when I shouldn't.

As the line stands (EnableGameCoreThreading = 1) one of your CPU cores is yanked out of the team and dedicated solely to running the game core. For some Intel CPUs that may actually break hyperthreading because the CPU is no longer able to allocate the work according to the rules of its architecture.

if the line is: enablegamecorethreading what are we turning off and on?
When you change the line to 0 you're stopping the game core from grabbing one processor core for its sole use.

is this some old school thing like hyperthreading by a single core?
I don't believe so. I think it was an attempt to make the game run faster by dedicating one CPU core to a bundle of CPU-intensive processes.

and how does this free up a core if its just controlling multithreading by one core?
It frees up the core because when gamecorethreading is enabled the software actually takes that one core out of the lineup and dedicates it to a particular group of processes.

i assume when they say "game core" they mean that part of the civ5 app, and they aren't referencing proc cores, but clearly i am out of my depth here.
You are correct; the game core is a part of the Civ5 app. Which part is known only to the devs.

Changing the line from 1 to 0 won't break anything. At worst, the game may run just as badly or even more badly. If that's the case then you can easily change the line back to 1.
There are rumors that a hotfix for this issue is in the works.
 
There needs to be a hotfix STAT, I cannot run GnK even though I could run Civ V. Ever since this *&@&#(*$@#$ patch came out I have no game at all. It freezes or dies after 2-10 turns, and it is MEGA-SLOW.

I have always supported this game, but now I am simply furious.
 
1st tried to verify cache after downloading G&K. 1 file redownloaded. no dice still froze around 50 turns. then tried setting enablecorethreading=0. so far has worked... still haven't finished a full game but up to turn 150 in MP game. will try SP tomorrow.

update: played a game to the end...finally
 
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