Yes, I will do it with the upcoming civic redesign.I was under the impression that Leo had agreed to your French Revolution idea.
Yes, I will do it with the upcoming civic redesign.I was under the impression that Leo had agreed to your French Revolution idea.
I don't see why Milan should replace Florence and Venice-- I liked those cities, especially since it allows a more interesting division of Italy (the north isn't dominated by one city).
Okay, I figured it out. As you rightly suspected, Korea cannot flip any Japanese cities because your stability is too high. Problem was, I added a special rule that if a civ can flip all but two of its potential cities, it gets those for free despite the stability of their owners. This was to allow civs like China to flip the odd European colony on their territory as well on respawn, even if the European country is stable. But since Korea in this situation could only potentially get two cities, the bonus applied to them even without being eligible to flip a single city and respawn at all. So I changed this rule to take effect only when you can flip at least one city on your own.Here's a save from the turn before the respawn. I think it's from an SVN version before Gran Colombia was added, but that shouldn't make a difference.
Okay, I figured it out. As you rightly suspected, Korea cannot flip any Japanese cities because your stability is too high. Problem was, I added a special rule that if a civ can flip all but two of its potential cities, it gets those for free despite the stability of their owners. This was to allow civs like China to flip the odd European colony on their territory as well on respawn, even if the European country is stable. But since Korea in this situation could only potentially get two cities, the bonus applied to them even without being eligible to flip a single city and respawn at all. So I changed this rule to take effect only when you can flip at least one city on your own.
I think Italy spawn shouldn't be conditional...btw I have to use the wb to make sure rome keeps independent giving them enough troops to defend itself...
No, as any respawn, the cities that can potentially flip are based on the stability of the civ that controls them, and there is a randomized aspect as well (even though Italy's chance is very high).So is it sure to happen?
I didn't give it much thought really, though civs generally start without preset expansion civics for some arbitrary reason. Secularism makes sense though.It might be worth it to have Argentina begin the game with Secularism and Occupation: secularism because on June 4, 1813, the General Assembly declared the state "independent from any ecclesiastical authorities existing outside its territory", Occupation because the conquest of Spanish cities was instrumental in forming the nascent Argentine state. Unless the anarchy from a turn 1 switch to secularism and occupation is meant to represent the civil wars which racked the country until 1853?