2. open game:easy immortal space-race (easy = great starting position)

Smolensk would be ideal location-wise, but it's behind on it's infrastructure (no Forge, and I think no Courthouse yet). Novgorod will reduce itself and four neighbors that are some of my highest-maintenance cities, so it's not a bad location per se. Plus it has pretty good production to get the job done (it'll grow onto a few more hills), and the culture will help claim border tiles from the Russians.
 
Thanks for your save lilnev, so here is the 1700 AD summary:


Shyuhe:

12 cities, science at 80% without making losses, beakers: 1070, gold: 230, production 286
Civics: rep, free speach, emancipation, state prop, org. rel.
Policy: No wars, Monty is vassal to Shyuhe
Economy: hybrid economy
Points: 3068
Score-leader: 3680 (Brennus)
Expansion-policy: one expansion war against Monty
Most advanced tech: computers


Mrchadt:

7 cities, science at 60% without making losses, beakers: 287, gold: 177, production 138
Civics: her.rule, bureaucracy, slavery, free market, org. rel.
Policy: War with Brennus (who has vassalized Egypt and Korea)
Economy: hybrid economy
Points: 1883
Score-leader: 4825 (Brennus)
Expansion-policy: one expansion war against Monty
Most advanced tech: assembly line


Galileo:

11 cities, science at 60% without making losses, beakers: 1204, gold: 189, production 299
Civics: rep, bureaucracy, emancipation, state prop, free rel.
Policy: No wars, Egypt is vassal to Brennus, Monty is vassal to Galileo
Economy: cottage economy
Points: 2741
Score-leader: 4369 (Brennus)
Expansion-policy: one expansion war against Monty
Most advanced tech: industrialisation


Lilnev:

16 cities, science at 50% without making losses, beakers: 751, gold: 348, production 164
Civics: rep, free speach, emancipation, merk, org. rel.
Policy: No wars, with Brennus has vassalized Egypt and Korea, Monty is vassal to Lilnev
Economy: cottage economy
Points: 2531
Score-leader: 4636 (Brennus)
Expansion-policy: two expansion wars, one against Monty, one against Peter
Most advanced tech: physics


Mutineer:

14 cities, science at 80% without making losses, beakers: 1117, gold: 408, production 413
Civics: rep, bureaucracy, emancipation, merk, org. rel.
Policy: Monty destroyed, Dschingis is vassal to Mutineer
Economy: hybrid economy
Points: 3282
Score-leader: 4109 (Brennus)
Expansion-policy: one expansion war against Monty, one expansion war against Dschingis
Most advanced tech: combustion


Dirk:

17 cities, science at 70% without making losses, beakers: 983, gold: 279, production 251
Civics: rep, free speach, slavery, state prop, free rel.
Policy: No wars, Egypt is vassal to Brennus, Russia is destroyed
Economy: hybrid economy
Points: 3077
Score-leader: 3822 (Brennus)
Expansion-policy: one expansion war against Peter
Most advanced tech: electricity


Giaur:

18 cities, science at 80% without making losses, beakers: 1214, gold: 354, production 610
Civics: rep, bureaucracy, emancipation, merk, free rel.
Policy: War with Hatschi & Peter, Brennus has vassalized Korea, Dschingis has vassalized Monty
Economy: cottage economy
Points: 3889
Score-leader: 4256 (Brennus)
Expansion-policy: one expansion war against Monty, one expansion war against Peter
Most advanced tech: industrialisation


Snaaty (me)

8 cities, science at 80% without making losses, beakers: 976, gold: 134, production 266
Civics: rep, bureaucracy, emancipation, merk, free rel.
Policy: No wars, Brennus has vassalized Egypt and Korea, Monty has vassalized Russia and Mongolia
Economy: food economy (zero cottages)
Points: 2546
Score-leader: 4770 (Monty)
Expansion-policy: peaceful expansion
Most advanced tech: radio

…

Summary:

We have 5 players using hybrid economy, 3 players cottage economy and one player food economy. Still all players are about the same tech level, so again not much difference can be noted here.


The warmongers are again the strongest faction. A simple rule seems to apply: The more cities you have, the faster you tech in the end, so Giaur seems to have the strongest position around 1700 AD with:

beakers: 1214, gold: 354, production 610.


Snaaty (me) is the only one who played completely peaceful and with only 8 cities (and using pure FE), but up to around 1700 AD, it seems that this also allows proceeding at a decent pace:

beakers: 976, gold: 134, production 266

…but I expect falling back soon

…

@ Mrchadt:

You can check out my save if you like. I’m about the same size as you but have 5times your research and almost double production. I think your civics (and your diplo, but you have mentioned that yourself) are the main problems. The other saves I wouldn’t compare, because with all the great warmongers out there, your and my empires look quite small and crappy in comparison

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Final saves should be in on wensday (closing of this game)

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Concerning the winner:

I would say every player who manages to leave for the stars is a winner:)

Congratz again to Galileo for your first immortal victory

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Concerning next game:

Tommorow is Giaur´s birthday, so he should be the one to choose (@ Giaur: so feel free to post a start and name a victory condition here, I will start a new thread with your save then after wednesday)
 
Thanks for the tips Snatty. I will try agin on the next game to see if I can improve. Maybe I will try to expand more but I'm not sure my military skills are up to the task. Well played everyone who won and to those who didn't, like me, I hope you enjoyed the game anyway. See you next time.
 
Giaur, what is an eeee unit?

Giaur and Mutineer have quite impressive empires. I should learn to warmonger like they do :D It looks like both have a lot of intrastructure in by 1700 too.

I think I got assembly line after computers so I had some pretty abysmal production at 1700. I'm guessing both of you guys have already built/started factories on your games? Is going computers before factories a bad idea even if you're not planning on doing any more wars?
 
correct.

There is much use of this unit on this map. But I am sure that this won't make our side overpowered. I lost capital twice. And gunships cannot capture cities. I can leave the save for try. I'll be back in a moment ...
 
Giaur, what is an eeee unit?

Giaur and Mutineer have quite impressive empires. I should learn to warmonger like they do :D It looks like both have a lot of intrastructure in by 1700 too.

I think I got assembly line after computers so I had some pretty abysmal production at 1700. I'm guessing both of you guys have already built/started factories on your games? Is going computers before factories a bad idea even if you're not planning on doing any more wars?

No, I did not had assemply line for very long time yet. I just do not build that many cottagess and my capital is a production monster with all this settled GP's.
 
This is SPOILER!

But if you don't know how to manage with that situation, try the save.

Snaaty is chief here and I suppose that your votes will be deciding too. But personaly never played with a gunship from the beggining.

There is one thread. Deity with two Armors, but I believe that this is completely different. Here are raging barbs and possibly agrresive AI.

If the idea go through, new save will be generated.
 

Attachments

mutineer - were you popping GP's? I kept on getting GS/GE - I popped most of my GS and rushed wonders with my GE. That didn't leave many great people to settle at the end (since I just left them for a GA towards the end).
 
mutineer - were you popping GP's? I kept on getting GS/GE - I popped most of my GS and rushed wonders with my GE. That didn't leave many great people to settle at the end (since I just left them for a GA towards the end).

Seens I build Stonehenge+ Oracle in capital = a lot of GP points. Most of my GP's were settle early in the game, not later. I did not want them, but so many GP points were making me to produce them. Work nicelly in a long run.
 
Giaur -

Spoiler :
raging barbs are pretty nasty on immortal. They enter your borders around 2600 BC :eek: I did get them to destroy a civilization for me though :)

civ4screenshot0005ob1.jpg


I think the aggressive AI is going to make the game super hard. Civs start between cautious/annoyed, which will really kill your trade opportunities. Granted, you can probably eliminate all of the enemy civs on your continent/island with the gunship but you'll need the GW to avoid dying from barbs either way.

Did you have a particular victory condition in mind?
 
- shyuhe
Spoiler :
I hope every condition is possible. But domination is somehow bound with the trait. Gunship should be used to destroy some civilizations (get great generals either) to be strong enough to resist any attack later. War is eminent, but it's up to you if it will be defensive war or go for domination. Only beginnig should encourage player to get some land. If he will have twice as cities as opponents, he could survive. Heroic Epic is guaranted. Trait also grants us with Military Academies as well. I am not sure about diplomacy, actually never played Agressive AI's. Hope there will be possibilities to trade.

Hehe. Imagine gunship cooperating with barbs to destroy another civ.
 
@ Giaur:

happy birthday

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@ all:

Well Giaurs idea seems interesting to me... ...I have never before played ranging barbs and agressive AI (and starting with a gunship:D)... ...so I would basically be in for it

I think we should go for domination then, because it would fit the theme most I think (well, personally, I would like to play only space-race games, because I haven´t too much time, but hey... ...why not give it a try;))

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another idea based on this theme would be:

immortal, agressive AI´s, but no barbs (to give us a little early advantage) and no additional advantages on human player, rest (map, settings etc...) as Giaur proposed
 
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