Settle in place. First hut popped the Wheel. Wow, no kidding this is a nice map. Food, Gold, more food, more Gold, flood plains,
more Gold....
Seafood starts without Fishing are always tricky, and I never know if I'm doing them right. Worker-warrior-settler is so often so good, but here we don't have the worker techs for our best tiles. The Fish is actually the best tile, followed by Sheep, then Crabs and Clams, then mined hills. But AH is too far. So: research Fishing-(popped the Wheel)-BW-Masonry-Ag-AH. Build warrior-workboat-worker-workboat-Great Wall-settler.
Yes, you read that right, a Wonder before the first settler. Why? I didn't feel any pressure to get my second and third cities founded in a particular hurry -- Peter wandered up from the south, but he's not close, and there's no shortage of good spots -- so I built vertically on to good tiles. The GW will let me build in peace, including postponing the Copper city. It's cheap with Stone, fast workers are efficient choppers (3 forests spent, still plently for the GL), and I could funnel some whip-overflow into it. And most importantly, I want to try the GW-GE-Pyramids gambit. Here's my capital at its completion:
Settled Bombay 3E of Horses. Not sure this is correct (2E maybe? That has a lot of overlap with the planned Clam-Wheat and Cow-Gold cities. Here, I'm afraid I'll lose a flood plain, but I gain a hill). But it's reasonable, and I was being harassed by a barb archer, so I did it. Research Writing, build a library in Delhi. Part of the GW gambit is running scientists for a few turns for the gpps. Yes, it's a risk that you get a GS instead of a GE. That's why they call it a gambit.
1680 BC, Ghengis declares on Peter. Fine by me, have at it. Third city founded to wall off the south:
The barbs have built a city of their own that occludes my natural spot (Cows + double Gold), but it's fine for now as a blocking city.
The key to this gambit, at least the way I do it, is to use a few turns of scientists to push your gpp total. 29 turns of GW + 7 turns of a scientist = 100 gpp, but >80% chance of a GE....
... and it worked. Pyramids in Delhi in 1080 BC. Switch to Representation.
The barbs have built another city, claiming the Copper. Guess I should have posted a fogbuster, eh? Industrious buggers. I settle the Clam-Wheat site I've reserved. Tech to Alphabet in 800 BC, trade for IW and Math. Nope, the only Iron is just inside Monty's borders. Literature, and hope.
Monty declares on me in 600 BC. So much for hope. I (mis)play a couple of turns, hoping to fight him off proactively, and the Horse city falls. I write a despondant post conceding defeat.
...
Thinking about it over the course of the day, I think I misplayed the defense. Trying to whip up a barracks first instead of maximum units, fighting in the field instead of giving him the opportunity to waste turns pillaging.... I go back to the autosave when he DoWs me, and replay from there. Yes, this game will go down in the annals of civ with an asterisk next to it. I'm not setting any records anyway, and I want to see if I
could have fought him off, and stayed competetive.
Pick up Hunting and Archery, whip like a fiend. With just a few more defenders, my cities hold. He pillages me savagely, however, almost to the gates of Delhi. Peter has spare Iron, but won't trade it to me even for Stone + 3 health resources. Bastard. No one will join the war on my side, either. My workers retreat from the front and chop out the Great Library in Delhi (I spawned a 33% GS, which became an Academy). Maybe I should have chopped out a whole bunch of archers and tried to fight with them, but.... no. Archers vs jaguars on open ground is not a good idea. Another GS is settled, as Philo is still a long ways off.
Construction finally comes in, and I whip out a couple of catapults. Also, Construction allows me to bribe Peter into the war. Finally, in 1 AD, Monty is willing to talk to me, and I give him Alphabet for peace. My tiles are wrecked, and I'm down to 2 workers (sacced one tactically, to divert a dangerous unit). But I didn't lose any cities, and I've got the Pyramids and the GL to claw my way back, plus Catapults for revenge.
The barbs are really something on Immortal, eh? Looks like I need more catapults. 10 turns to Civil Service.
I pick up Monarchy, Calendar, and Currency in trade for CoL, Construction, Lit, and Drama. I put a GE to sleep (hoping for a GS now for Philo. Peter beats me to Taoism).
600 AD. I get the GS for Philo, and I've got a monopoly on CS. Monty declares on me again, so I trade CS + Philo to Ghenghis for Feudalism + war on my side. I trade Horse+Stone+Fur+Crab to Peter for Iron. Hurray, metal! Build spearmen. Monty seems to have a horse fetish.
He pillages, I kill his guys. He has a lot more guys, of course. But a few turns later I bribe Peter into the war, too. That
should start to hurt. Trade with Peter is cut off, so it's back to longbows and catapults.
1000 AD. The tide is slowly starting to turn. I've razed one city and am about to capture one. Liberalism is still 5 turns out. I have no idea how advanced the other continent is, but this one is very backwards -- I still have a monopoly on Paper, and I've just started to see Pikes. Monty is still the most powerful, but with a three front war. If I win Liberalism, I'll take Nationalism and head for cavalry.