2K Gregs game Comment thread

Thanks Greg, it was an awesome live demo of the game play. A lot of stuff shown and I can see it is going to a hit with civ fans. Cant wait for the 21st to come around. Of course I wish you could have just done one more turn for us.
 
That's cause he is holding off a choke off point with a high veteran trebuchet (2x attack per turn), and somehow France can't cross the 1 hex bay to flank..

Well, there used to be Samurais to block the red sea, and after that, France got distracted by Monaco.
 
Well, there used to be Samurais to block the red sea, and after that, France got distracted by Monaco.

And remember that embarked units with no escorts would die in one hit to a trebuchet or the archer he had stationed there. Once monaco got involved, he didn't want to try ferrying units across when he could get easily enveloped.
 
Could someone who has a post in the first page of this thread update it to include everything that we learnt about the game from this after its finished?

I haven't got the time to watch the whole thing but would very much like to have quick ways of getting the facts from it.

Nothing new really brought to light, accept a lot of things we have only heard confirmed we have now seen confirmed, we have had detailed looks at say the diplomatic overview and many other things which is all useful but as for information to add to what we already know, not much at all.
 
Pretty good demo.

The graphics glitch was almost certainly the graphics card or PC, not the game. Tyipical artifacting from a bad card, bad driver, or overheating, and overheating isn't necessarly the game since who knows wtf they were using or doing with the PC. My video card will launch into orbit if I don't keep airflow decent. No previewers or reviewers have mentioned issues like this so it's no reason to panic. :p

And...diplomatic overview screens, very cool deal history screens - everything people thought was missing and then some.
 
Pretty good demo.
[...]
And...diplomatic overview screens, very cool deal history screens - everything people thought was missing and then some.

Agreed. I was a bit afraid about the diplo screen stuff before, but now I don't really have any reservations about the game - except that I don't have enough time to play :(
 
There were some new things shown, renaming cities and units, it was nice to see that, the diplomacy overview, general stuff like that. But mainly it was just nice to see some gameplay that wasn't edited to last only 2 mins.
 
basically the same tech tree...ok social policies are good but communism 5 gold (or what) per city is huge..i wonder if policies are well balanced..but still i dont see any revolutionary changes except one tile per army and hexes...basically not dramatic change as it was civ3 to civ 4 ...diplomatic window was little odd but we will see...
To sumarize, nice good looking, good sounding game. As the lady in backround said the computer was high spec and still a lot of wait was needed...
I have feelings that patches will follow as the final version could not be as polished as it should. I hope i am wrong. Nevertheless, ciV is almost here and for every hardcore civfan holidays begin - end of social life starts as golden age....thanks for the nice presentation greg and company
 
Man, Greg was a giant coward. :D

He clearly had the tactical advantage if he was able to retake Vienna, and he should have leveraged it then before France became a monster. Instead he turtled and wasted all of his money and time pumping out units only to have them stand in the gap and die repeatedly. You can't win like that, Greg! :p
 
A few things...

In the first game, I was surprised he went so far afield with his units. Would have been good for him to get that worker out faster especially on Immortal. Based on the number of units I saw if he'd kept his spearmen close he'd possibly had a bunch of units with which he could have land grabbed a neighbor (maybe those hostile city-state to the southeast). Granted that would have taken more time than we had.

As for the second save, I think with all the bonuses he had at the isthmus he could have held him off, but at the same time there were problems with his expansion. Keep your units focused on the isthmus. Keep your generals along the coast and work for a coastal city maybe where present day Djibouti is located. Get SOME defense against a coastal invasion. After that you've got a whole freakin continent (He did go with liberty for "rapid expansion" right?) Lots of action to be sure, but the only way he had a chance was to rush tech towards riflemen as well. (FYI, what was with the crossbowman that was just sitting there by Suez? One Samurai on guard with the xbow and trebuchet plucking away and things would have been even easier to defend.)

As for reclaiming Vienna. It would seem that the AI is still a dope at naval invasions. They probably rushed it and he went to war unexpectedly with them to secure it (France was likely not expecting a player so far behind on the tech curve to side with a measly city state and didn't defend heavily). Anyway, still besides turtling he could have killed two birds with one stone and pumped out military with one city. Settlers with another, and improvements with the rest. Colonize Africa, consistently push France and use the trebuchet on the citadel with one defender in the way to keep from being rushed

Anyway, was good to see some things in action. I look forward to playing in a week.
 
Man, Greg was a giant coward. :D

He clearly had the tactical advantage if he was able to retake Vienna, and he should have leveraged it then before France became a monster. Instead he turtled and wasted all of his money and time pumping out units only to have them stand in the gap and die repeatedly. You can't win like that, Greg! :p

That's not true! France lost way way more units than I did throughout the war (before the save I loaded) but he had SO many more resources to me it didn't matter to him. He knew he could keep doing that and it would hurt me more than him. I was able to keep most of my high promotion units alive throughout the entire war. :)

I tried to offer peace after I liberated Vienna but he knew better. :(

I did purposely make some terrible decisions for the sake of showing things you wouldn't have otherwise got the chance to see ;)
 
Different strokes for different blokes. I think Greg is sexy as hell. :)

Prior to this video, I thought that Greg was an old fatty lard ass.

After I saw the video I thought o.O !!! Thats Greg??? I WANT!!!!
 
If you play the game further... keep us posted on progress, can you ever catch up to Napoleon?

I think you should start from the point you started the demonstration.
 
I did purposely make some terrible decisions for the sake of showing things you wouldn't have otherwise got the chance to see ;)
I could tell how reluctant you were to sacrifice your poor noble samurai when people started asking to see the city attack. :D

I do think you did have a brief window in the turn or two after you allied with Monaco in which you could have mounted a meaningful attack.

You also wasted a trebuchet bombardment on a unit that had 1 HP left and was in range of your archers. :p

How much gold and how many turns were you saving, by the way, from upgrading swords to samurai rather than just buying samurai and/or building samurai? It seems like it should be more efficient to be buying samurai while producing samurai from a game design standpoint than it should be to produce swordsmen, then upgrade them.
 
Construct additional pylons!
 
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